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Spider Pilots...wth?


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#1 Aresye

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Posted 07 January 2016 - 11:11 PM

Throughout my time playing this game since closed beta, the Spider hitboxes have always been...off, however unlike the ACH and FS9 that are actual threats with annoying (notice I said ANNOYING...not GLITCHED) hitboxes, the Spider doesn't really have all that much to take advantage of its incredible survivability.

But WHY is it always a Spider at the end of the match running laps around the map until eventually taking enough fire to die? Usually without ever trying to fight back, or any other tactic a, "normal" light pilot would do in anything other than a spider.

So due to this odd phenomenon, I've come up with a couple theories that may explain this behavior:

Theory 1: There is an Autopilot
Little did we know, but there actually is an autopilot feature in this game. It's mounted in the Spider. The autopilot in the Spider's mech is constantly receiving updates from the server, and attempts to dodge incoming fire for the pilot by automatically adjusting hitbox locations calculated from realtime HSR updates.

The autopilot also keeps track of the current progress in the game. If the team that the Spider pilot is on happens to be winning, the autopilot has already predicted this outcome through statistical analysis of thousands of recorded matches and, "the snowball effect." In this case the autopilot will have already determined the Spider's team will win, and will take full control to ensure the Spider is sacrificed within the first minute of the match, either by running it straight to the enemy team and standing still, or proceeding straight out of bounds.

If the Spider's team is losing, the autopilot will adjust hitboxes as necessary to ensure the survival of the Spider until it is the last remaining mech on its team, at which point it will disable all weapons and pilot input, and proceed to follow a pre-programmed loop of the map's perimeter, with one exception:

*The exception is the Conquest game mode, in which the pre-programmed loop will be executed and all cap points ignored, UNLESS the Spider's team is about to win on caps, in which case the autopilot will promptly steer the Spider to the nearest enemy mech with weapons and power down.

Theory B: They're Actually Spiders
Since no human being of a right state of mind would ever consider dropping in a Spider, we can thus assume the vast majority of Spider pilots are in fact...spiders.

This would make a lot of sense, as spiders only have 8 legs, so with the WASD keys, spacebar, and "X," they have no other appendages in which to fire their weapons, nor would be able to reach the mouse anyway given they are not that big.

Some spiders may choose instead to fire their weapons at the cost of movement controls, which would explain why some Spiders just stand there firing machine guns at assault mechs 1000+m away, and others don't fire at all, but run around rather aimlessly. Spiders also like dark, dirty places, so sometimes they can be found off on their own exploring the insides of crashed dropships or other debris.

It has been said one brave spider attempted to master both movement and weaponry, but unfortunately could not stretch far enough, resulting in the separation of their legs. The separated legs then continued to twitch, which ended up spraying stray machine gun fire into the backs of many friendlies at the start of the match.

Spiders also do not speak english, which explains why they frequently ignore the calls given over VOIP and text chat.

Most Plausible Explanation: All of the Above
I think there is more than enough evidence that spiders do in fact play MWO, and PGI knows about it, which is why they developed a sophisticated autopilot system to manage movement and weapon functions. It's to ASSIST them because of their physical limitations.

Edited by Aresye Kerensky, 07 January 2016 - 11:18 PM.


#2 Y E O N N E

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Posted 07 January 2016 - 11:12 PM

TIL spiders only have six legs...

#3 Mcgral18

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Posted 07 January 2016 - 11:17 PM

View PostYeonne Greene, on 07 January 2016 - 11:12 PM, said:

TIL spiders only have six legs...


I know a spider with 6 of something...




Posted Image

Admittedly...I rarely see spiders anymore.

Lasers kill them eventually.

#4 Aresye

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Posted 07 January 2016 - 11:20 PM

Tried to edit in time. Was not fast enough.

View PostMcgral18, on 07 January 2016 - 11:17 PM, said:

Lasers kill them eventually.

Use flamers. They hate fire.

#5 Alistair Winter

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Posted 07 January 2016 - 11:30 PM

Look at it this way:

Why would anyone play a Spider in MWO?
Do they carry a lot of weapons? No.
Do they have unique weapon quirks that give them good firepower? No.
Does their ability to carry a lot of jump jets provide extra offensive abilities? No.

So what is their one meaningful strength? Durability. Their structure quirks aren't really anything to write home about, but that's the one thing they do have over most (but not all) other light mechs. And they have speed. They're basically designed to move fast while taking a beating.

As long as jump jets are one-directional slow motion jet packs, the Spider has a really limited purpose in MWO. Instead of jumping back and forth like Yoda, using speed and unpredictability to avoid incoming fire, while constantly doing damage, the Spider is just somewhere between a cockroach and a stick insect, scurrying across the battlefield until you stomp on it.

#6 Deathlike

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Posted 07 January 2016 - 11:35 PM

For the most part, Spiders are another word for "troll".

#7 Macster16

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Posted 07 January 2016 - 11:42 PM

Eh, 5D still has its uses.

Others though are indeed pretty much joke mechs used for trolling.

#8 William Mountbank

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Posted 08 January 2016 - 12:03 AM

The Raven 3L does everything the 5D can do and more, except jump - and the 3L will always have a higher match damage score than the 5D.

I put so much time into the 5D during beta, but no matter how much I like the chassis, currently I would choose to drop in a stock urbie every time.

Sadly people have hated the Spider for ever, so it will never have it's hitbox nerfs removed nor gain any useful quirks to counter its lack of hardpoints. Also JJs will never be fixed, so the low hardpoint placement is the final nail in the Spider coffin.

#9 Moldur

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Posted 08 January 2016 - 12:14 AM

View PostAlistair Winter, on 07 January 2016 - 11:30 PM, said:

Look at it this way:

Why would anyone play a Spider in MWO?
Do they carry a lot of weapons? No.
Do they have unique weapon quirks that give them good firepower? No.
Does their ability to carry a lot of jump jets provide extra offensive abilities? No.

So what is their one meaningful strength? Durability. Their structure quirks aren't really anything to write home about, but that's the one thing they do have over most (but not all) other light mechs. And they have speed. They're basically designed to move fast while taking a beating.

As long as jump jets are one-directional slow motion jet packs, the Spider has a really limited purpose in MWO. Instead of jumping back and forth like Yoda, using speed and unpredictability to avoid incoming fire, while constantly doing damage, the Spider is just somewhere between a cockroach and a stick insect, scurrying across the battlefield until you stomp on it.


Directional travel and strafing quirks when.

#10 sneeking

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Posted 08 January 2016 - 12:30 AM

Hmmm, this weekend i might rebuild one of my spiders and do some running and jumping about lol...

Thanks for the idea

#11 Macster16

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Posted 08 January 2016 - 04:13 AM

View PostWilliam Mountbank, on 08 January 2016 - 12:03 AM, said:

The Raven 3L does everything the 5D can do and more, except jump - and the 3L will always have a higher match damage score than the 5D.

I put so much time into the 5D during beta, but no matter how much I like the chassis, currently I would choose to drop in a stock urbie every time.

Sadly people have hated the Spider for ever, so it will never have it's hitbox nerfs removed nor gain any useful quirks to counter its lack of hardpoints. Also JJs will never be fixed, so the low hardpoint placement is the final nail in the Spider coffin.

The RVN-3L is pretty much strictly a long ranger sniper and that's it. The SPD can harass and annoy in short-med range thanks to its favorable hitboxes - something I wouldn't even think of trying in a RVN. Despite the hitbox nerfs, the SPD is still a very durable 30T light.

But I'll agree, it's still not exactly a top tier light and the ACH would be the chassis that totally obsoletes it.

#12 LordNothing

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Posted 08 January 2016 - 04:26 AM

in general spiders suffer from a lack of firepower and inexplicably not very capable of aiming in the vertical. the only one i enjoyed piloting was the one with the machine guns, at least you could hunt cores with that one.

#13 sneeking

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Posted 08 January 2016 - 04:56 AM

Lets all get out there in MG spiders this weekend just for shits n giggles.

#14 MechWarrior5152251

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Posted 08 January 2016 - 05:09 AM

Spider runs 3 MPLS, compared to most Firestarters running 5 MPLS. Heat limits the usefulness of the extra 2 MPLs....

#15 Teslar Kain

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Posted 08 January 2016 - 05:31 AM

I love my Spider and run it in CW all the time with pretty good success (I own only 5 or 6 mechs right now and they are all light and mediums). The speed and agility with which it runs all over the battlefield reminds me of the greased up deaf guy from Family Guy. It's just so much FUN!

#16 mekabuser

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Posted 08 January 2016 - 06:05 AM

I ran a spider when NO ONE ran one in the way way back time. I outfitted it with one erppc when NO ONE used a ppc and I learned how to hit anything at any time doing the most insane acrobatics you can think of..

It was my favorite mech..

idk if the hitbox glitches existed from the get go, but very often I wouldnt even get hit at all because I played it as if I took one hit I would be dead..

Once they suddenly became popular and I experienced what pita is was with the borked hitboxes I stopped playing my spider,, because.. well it aint sporting to exploit in a GAME>


WHat was interesting was upon getting into CW a bit after it launch3ed was seeing ALL the spiders ..
LONG after it was established they were fc kd.

THats when I knew CW was by and large full of.. ........

#17 Rhaythe

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Posted 08 January 2016 - 08:23 AM

Spiders are everywhere.

Posted Image

True fact - at any point in time, on average, you are no more than three feet away from a spider.

#18 TheNef

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Posted 08 January 2016 - 08:37 AM

I run my spider 90% of the time and I enjoy it more than any other mech. If I want loads of kills/damage/money I use what i consider to be one of the other more boring mechs. I think its just a matter of preference but I do well, get enough kills (after almost 3500 macthes) sitting on a K/D of 1.92. As to surviving longer its usually cos we're not as foolhardy as other mechs what with our low damage. LIke you been playing this game from the begining and have almost exclusively used the spider.

#19 Eximar

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Posted 08 January 2016 - 08:44 AM

They exist to teach people that selecting Skirmish is bad and you should feel bad.

#20 Wrenchfarm

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Posted 08 January 2016 - 08:47 AM

Didn't you know? The Spider's cockpit lacks an ejection pod.

Pilot survival is the top priority when the battle is lost.





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