wanderer, on 04 February 2016 - 11:37 AM, said:
....or, you know you could make sure all weapons had the same "no lock, damage spreads".
Excalibur delivers the same energy (damage) regardless, but unless it's got lock, it can't converge all that damage to the smallest and hence least protected spot to maximize the effect of that burn.
The Test laser system simply removed damage from hitting anywhere on the 'Mech, rather than allowing for no-lock weapons to deal damage in the same amounts across the target. That's the problem.
locks aren't needed. it's just another complicated mechanic for players to master. It's another headache for new players to deal with.
It was tested. It wasn't a "few crybabies" that got it undone, it was a live test that showed it was a bad idea.
Imagine how much better MWO would be overall if PGI actually I dunno, tested their ideas on a live server before implementing them?
I know the excuse used to be "We can't afford a test server like that"
Wonder what the excuse is now?