Your Marauder Of Choice?
#1
Posted 25 June 2016 - 11:04 PM
at anyrate, hopefully i get some good games tonight and finish elite on the 5M, 5D and3R. I wonder which one you all think I should take the plunge and master first?
I got the basics and elite surprisingly quick on the lrm one and jumpjets are nice, I dig the 3 ballistics on the 3R but I don't know why, the other one was meh, so:
Your take aways? which one ya like? why? tell me some sweet build designs!
#2
Posted 25 June 2016 - 11:07 PM
#3
Posted 25 June 2016 - 11:24 PM
I also like the 5D as a brawler with 5 MPLs and 2 ASRM6. It will chew up almost everything at short range, only drawback is the limited range...
Edited by GhostNemesys, 26 June 2016 - 12:01 AM.
#4
Posted 26 June 2016 - 06:05 AM
#5
Posted 26 June 2016 - 10:55 AM
#6
Posted 26 June 2016 - 07:12 PM
#7
Posted 26 June 2016 - 07:28 PM
#8
Posted 26 June 2016 - 07:53 PM
2LBX10 5ML on the 5D
and 3LLAS and LRM10+15 on or 3LPL and 2ARSM6 on the 5M
#9
Posted 26 June 2016 - 11:12 PM
The 3R and the 5M I think I have with fairly similar setups, each centered around an AC/10.
#10
Posted 27 June 2016 - 06:08 PM
The 3R allows several dakka builds. 2 UACs or 3 AC5s or XL and more PPCs or idk.
Probably the most versatile MAD.
The 5D I also like, atm mine has 2ASRM6+3LPL+XL325. A more brawly variation would include more MPLs, I guess, and the second arm (with armour on it). And speaking of it, I think I'll try it out.
#13
Posted 28 June 2016 - 06:50 AM
Also, 2 PPCs on one HS is far too hot.
#15
Posted 28 June 2016 - 09:37 AM
BOUNTY HUNTER II
7MLs, 1 AC10, AMS, 2 JJs, max STD engine
Runs a bit hot, but is a brutal mech. Is my go-to in FW back when I was dropping that on the regular.
MAD-3R
4 MLs, 1 AC20, AMS, STD 335
The 3R is the one without jump jets, so I decided to compensate for that by stuffing an AC20 in there. Sucks when you lose your right side, but if you can roll up on someone when they don't see you coming, it's over.
#16
Posted 28 June 2016 - 10:06 AM
Steel Raven, on 28 June 2016 - 09:22 AM, said:
Indeed. I was asking why he didn't have it asymmetric. He has a PPC in each arm, which costs tonnage, convergence and shielding ability. Literally the only upside i can see to the LA PPC is having something left if you lose the right side, but a single PPC is so weak, it's not really worth it at all.
#17
Posted 28 June 2016 - 10:26 AM
MAD-3R:
2x PPC
3x AC/2
Overall effectiveness of this one seems to ebb and flow, where some matches it will do marginal damage, and on the other end of the spectrum, will put up near 1000 damage. To do such damage, I do have to put a lot of time on target, and be able to keep alive long enough to see enough targets to sling PPC and AC/2 down range.
MAD-5D:
1x LRM15 w/ Artemis
1x LRM10 w/ Artemis
2x PPC
3x Medium Laser
This loadout is my more reliable. At just over one thousand LRM missiles to hurl, I'm able to provide some decent LRM damage support. If ECM/terrain, or whatever else may inhibit the LRM firing, I can shift into more of a direct fire support role with the PPC. Should a faster mech be running about, or a mech close in to the minimal range, those three medium lasers do some decent damage to help ward away those closer ranged threats. I like this loadout as I can be both direct, and indirect, fire support. I am thinking about replacing the PPC and medium lasers, with large lasers.
MAD-5M:
3x Large Laser
2x AC/5
This mech is one I'm still trying to make something work, and feel right. I like the large lasers, but the ballistic options are still lacking. I still need to play around more with this, to find something that suits me.
#18
Posted 28 June 2016 - 10:34 AM
TercieI, on 27 June 2016 - 06:39 PM, said:
I wanted to love that BH2 build but just too many matches I found it wasn't useful range-wise.
And why not make your 3R asymmetric?
Well, because it makes my firepower less vulnerable to partial loss, and allows me to corner-peek for either end. The build is primarily heat-limited: if I'm up close, I'm hammering at people with the ACs - the PPCs add to my alpha strike when engaging at middle ranges. Obviously if I lose my AC torso I'm also out a PPC, which wouldn't happen if I had both on the other side, but it feels more comfortable having each arm on its own tic for corners and heat control.
As for the Bounty Hunter, patience is key, and it depends on when you're playing, as well. Some days, the trend is for long-range competitive camping - if I want Marauders then, I go to the 3R.
As for being "far too hot," well... It has a 17 second base time to overheat - so while some personal preference comes into play here, mech building is a math problem with graphics, and that was the wrong answer.
#19
Posted 28 June 2016 - 08:07 PM
TercieI, on 28 June 2016 - 10:06 AM, said:
Sorry, misread your post.
Void Angel more or less covers it in the post above, loosing half or even 3/4 is better than loosing it all.
#20
Posted 29 June 2016 - 06:35 AM
Void Angel, on 28 June 2016 - 10:34 AM, said:
As for the Bounty Hunter, patience is key, and it depends on when you're playing, as well. Some days, the trend is for long-range competitive camping - if I want Marauders then, I go to the 3R.
As for being "far too hot," well... It has a 17 second base time to overheat - so while some personal preference comes into play here, mech building is a math problem with graphics, and that was the wrong answer.
Steel Raven, on 28 June 2016 - 08:07 PM, said:
Void Angel more or less covers it in the post above, loosing half or even 3/4 is better than loosing it all.
I misread yours too, I guess. You seem to be arguing for asymmetric building.
Yeah, I just disagree. It's not worth risking the damage from side poking to get off one measly PPC shot and it's not worth the cost in cooling, speed and shielding ability that you'll be using all the time for again one measly PPC left you'll be using only if you lose your main guns. This is a better version of the build: Asymmetric, faster and cooler.
Edited by TercieI, 29 June 2016 - 06:38 AM.
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