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Rifleman


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#21 Exard3k

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Posted 13 February 2016 - 02:19 AM

So Quirks have been released for the Rifleman.

I was expecting more Quirks in general and I miss UAC jam chance (expected the 3C to have them). But Legend Killer has fun quirks and I'm really happy I already bought him, biggest double pumpgun dakka in MWO, **** yeah!

5D with low heat reduction seems to get very hot with most builds, but 50% ppc velocity is a rare sight and may be quite good, but It cant compete with its little brother, the BJ-3, using its dual PPCs but can field more lasers as secondary armament.

3N seems to have an identity crisis for me, lots of ballistic quirks and lots of unquirked energy slots. I'm not sure about the "Rifleman Prime" yet.

Model is great...the devs have done an amazing job! Worth!

Edited by Exard3k, 13 February 2016 - 10:12 AM.


#22 8mmspikes

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Posted 13 February 2016 - 03:41 PM

It's got one hell of a sexy cockpit view. That arm pitch looks awesome too :D really sells its origins as an anti aircraft mech


Edited by 8mmspikes, 13 February 2016 - 03:43 PM.


#23 Ximinett

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Posted 13 February 2016 - 11:10 PM

Rifleman is a downgrade of the Jagermech.

Edited by Ximinett, 13 February 2016 - 11:14 PM.


#24 Exard3k

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Posted 14 February 2016 - 06:45 AM

View Post8mmspikes, on 13 February 2016 - 03:41 PM, said:

It's got one hell of a sexy cockpit view. That arm pitch looks awesome too Posted Image really sells its origins as an anti aircraft mech




It really has, and the second mech for me with panorama roof. Tuesday...3days to go, cant wait, wanna shoot stuff, kill stuff, dakka and so!

#25 Hastur Azargo

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Posted 14 February 2016 - 10:33 AM

Launch day plans:
1. Paint Legend Killa in Orky colors,
2. Head over to Mythbustaz,
3. Test whether one can have enuff dakka,
4. Get yelled at cuz "corse not, ya gitz!",
5. WAAAAAAAAAAAAAGH!!!!! :)))

#26 Wildstreak

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Posted 14 February 2016 - 01:45 PM

View PostExard3k, on 14 February 2016 - 06:45 AM, said:


It really has, and the second mech for me with panorama roof. Tuesday...3days to go, cant wait, wanna shoot stuff, kill stuff, dakka and so!

Which was the first?

#27 Windscape

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Posted 14 February 2016 - 03:34 PM

View PostXiminett, on 13 February 2016 - 11:10 PM, said:

Rifleman is a downgrade of the Jagermech.


we all know that

#28 Exard3k

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Posted 14 February 2016 - 05:01 PM

View PostWildstreak, on 14 February 2016 - 01:45 PM, said:

Which was the first?


Kit Fox

#29 Raso

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Posted 15 February 2016 - 12:59 PM

So I've been trying to use the Dragon to plan some builds ahead of tomorrow and I'm really having a hard time finding something I like (not necessarily one that works, just one I don't dislike). I think the problem is I'm trying really hard to make this puppy work with dual ballistics and that's where I keep running into problems. I feel like if we had some combined arms, with tanks and firefighters and such, I'd be having better results.

Does anyone have any build ideas yet?

#30 ExplicitContent

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Posted 15 February 2016 - 07:32 PM

From the live stream the rifleman does not look XL viable and in general it is as expected, underwhelming. We will see tomorrow though. Hoping I find a build that fits a niche for me.

#31 DrRedCoat

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Posted 15 February 2016 - 08:03 PM

View PostRaso, on 15 February 2016 - 12:59 PM, said:

So I've been trying to use the Dragon to plan some builds ahead of tomorrow and I'm really having a hard time finding something I like (not necessarily one that works, just one I don't dislike). I think the problem is I'm trying really hard to make this puppy work with dual ballistics and that's where I keep running into problems. I feel like if we had some combined arms, with tanks and firefighters and such, I'd be having better results.

Does anyone have any build ideas yet?


I'm going to try a quad AC 2 build and a 2 ER Large Laser, 2 AC 5 build.

#32 8mmspikes

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Posted 15 February 2016 - 08:34 PM

Some builds for shits n giggles:

2 UAC5 / 2 AC5 / 2 LPL with 4-6 ML depending on how comfortable you are with the heat
6 LL (super hot)
4 AC2 4 ML

#33 Nightshade24

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Posted 16 February 2016 - 01:45 AM

View PostDawnstealer, on 04 February 2016 - 09:14 AM, said:

So we're now a little over a week out from the Rifleman landing. The Rifleman, while iconic, was the older, lighter version of the Jagermech. While I'm sure the hitboxes will be good, like most of the new mechs, I'm betting people will have more success building it as a heavier Blackjack than a lighter Jagermech.

How do I mean?

The BJ leans more towards energy-primary weapons and small ballistics. The Jag is known for mounting 3 UAC5s, 2 Gauss, or 2 AC20s. The Rifleman won't be able to run this, so your better bet is to lean towards energy weapons and smaller ballistics.

Could be totally wrong, but that's what I'm seeing for this mech.

Also hoping it has 360 degree torso-spin like lore.


Well I've seen the variants with 6 energy (hero) and 4 energy do pretty mean energy builds and lets not forget the 6 MG 2 Large pulse/ ER PPC jagers which is arguably heavy on energy.

Also the Rifleman will not be able to run those builds- yes, but it can do 2 UAC 5's and 2 AC 10's (and quirks for that), essentually being the "lighter" version of the jagermech.

#34 Chados

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Posted 16 February 2016 - 03:15 AM

I like the idea of dual AC/10 on the 3N. That 40% velocity/20% recycle rate. Add a level 5 AC/10 cooldown module, and that'll be nasty. AC/5 will have 35% cooldown with the module.

#35 Dawnstealer

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Posted 16 February 2016 - 02:21 PM

Yeah, I'm thinking unless you want to sit waaaaaay back, XL's probably out.

With that in mind, here's some theory crafting:

LEGEND-KILLER
I feel bad not going with an LB10X on this mech, given the quirks, but this kind of goes along with me building these things like big BJs rather than small Jags.

4 MGs, 2 MPLs, 2 LPLs, AMS, STD 275

Edit after running it: Move the LPLs to the arms, dump the MPLs for MLs, add two more DHS. Pretty solid.

RFL-3C
I feel this could be a good long-range one, but it'll run hot, so this one might get ditched for a different design. Making all the hardpoints work might be tricky (LB10s & MGs?). Just given the 4 AC2s, an XL is worth the risk.

4 AC2s, 4 MLs, XL 255

RFL-3N
Hmmm...so building these without an XL is proving problematic.

4 LLs, 2 MPLs, 2 MGs, AMS, XL 255

RFL-5D
So this goes along with my theory "if a mech can zombie, build it to zombie. Put the biggest gun possible in the CT (LPL, in this case) and build with a STD engine.

6 MLs, 1 LPL, AMS, STD 290

Edited by Dawnstealer, 16 February 2016 - 08:04 PM.


#36 chewie

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Posted 16 February 2016 - 02:21 PM

View PostXiminett, on 13 February 2016 - 11:10 PM, said:

Rifleman is a downgrade of the Jagermech.

View PostWindscape, on 14 February 2016 - 03:34 PM, said:


we all know that



No

The Jagermech is the UPGRADE from the Rifleman.

The RFL was buggy as hell suffering from poor heat capabilities and lack of ammo/armour.

It was crap as a frontline mech.

BUT

It excelled as an anti air mech.

The Jager was designed to over come these problems and improve on the overall idea of the build.


either way, the RFL is gonna need some better quirks to make it viable IMHO.

Edited by chewie, 16 February 2016 - 02:22 PM.


#37 ExplicitContent

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Posted 16 February 2016 - 07:34 PM

Finding it extremely difficult to get a viable build without using an XL. Had good success in the 3C running an XL 280, 3xAC5, 3xSL. Played it much like my HBK IIC on release. 516 avg dmg through a half dozen games. Just dont be in the spotlight.

#38 ShadowbaneX

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Posted 16 February 2016 - 09:26 PM

View PostDawnstealer, on 16 February 2016 - 02:21 PM, said:

RFL-5D
So this goes along with my theory "if a mech can zombie, build it to zombie. Put the biggest gun possible in the CT (LPL, in this case) and build with a STD engine.

6 MLs, 1 LPL, AMS, STD 290


I have a problem with theory, namely that the biggest gun doesn't necessarily mean the most damage. A pair of MPLs, while having reduced range, has a greater damage output...and since you've got two hard points there, might as well use 'em. You can do something like 6 MPLs, STD 275 & 21 DHS. Will do almost 80, comes in under the Ghost Heat limit.

Or you could hang back, put in an XL with a pair of PPCs and then have MPLs/MLs for back-up...but you'll probably get your *** chewed by lights.

#39 White Bear 84

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Posted 16 February 2016 - 09:50 PM

View PostDawnstealer, on 16 February 2016 - 02:21 PM, said:

Yeah, I'm thinking unless you want to sit waaaaaay back, XL's probably out.

With that in mind, here's some theory crafting:

LEGEND-KILLER
I feel bad not going with an LB10X on this mech, given the quirks, but this kind of goes along with me building these things like big BJs rather than small Jags.

4 MGs, 2 MPLs, 2 LPLs, AMS, STD 275

Edit after running it: Move the LPLs to the arms, dump the MPLs for MLs, add two more DHS. Pretty solid.

RFL-3C
I feel this could be a good long-range one, but it'll run hot, so this one might get ditched for a different design. Making all the hardpoints work might be tricky (LB10s & MGs?). Just given the 4 AC2s, an XL is worth the risk.

4 AC2s, 4 MLs, XL 255

RFL-3N
Hmmm...so building these without an XL is proving problematic.

4 LLs, 2 MPLs, 2 MGs, AMS, XL 255

RFL-5D
So this goes along with my theory "if a mech can zombie, build it to zombie. Put the biggest gun possible in the CT (LPL, in this case) and build with a STD engine.

6 MLs, 1 LPL, AMS, STD 290


You sir have some good ideas.

Personally I like to throw the zombie idea out in this instance and run this. Why? DPS >4, great cooling and nice speed. You want those arms to be able to reach components up/down.

For the Legend Killer I think I am temptedish to run it similar to my WHM-BW, with 2 AC/10 and instead of 4MPL have 4ML.

#40 Ah Choo

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Posted 16 February 2016 - 09:52 PM

Paper armor, heat limitations and XL engine makes it a low damage output mech. The blackjack is a more viable mech than the rifleman.





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