

What Exactly Does Ecm Do These Days?
#1
Posted 04 February 2016 - 04:37 PM
What is used to do is prevent target locks on all units within the range of its bubble, yes?
But what exactly does it do today? Enemies detect much harder with it equipped, yes. But doesn't seem to prevent target locks cause lurms still home in on me and allies near it, even without enemy tag or narc. (and no, it's not cause of UAV or sneaky light from behind.)
I just wanna know what it really does so I know what to expect from this little module when trying to guard my team with it.
#2
Posted 04 February 2016 - 04:40 PM
Then the other 50% log into the forums to post that LRMs are op and ECM useless
#3
Posted 04 February 2016 - 04:43 PM
Conversly, the BAP bubble is much bigger, so can knock out ECM from much further away. Also PPC knocks out ECM (as before). It's possible these may be the cause of your opponents Lurm Locks.
You might have also switched to counter mode, in which case you have no bubble.
#4
Posted 04 February 2016 - 04:44 PM
Which description are you reading?
With the range reduction, ECM is really more about making your individual Mech a ninja. You could try to protect a couple of people, about 2-3, but you all have to be close and moving together, easier for people who spent time playing together than a PUG.
#5
Posted 04 February 2016 - 04:45 PM
Pugs as a species are naturally attracted to red doritos or other shiny objects, and therefore their Hive Mind will congregate them towards the nearest dorito. When there are no doritos nearby, pugs lose their sense of direction and are prone to wandering aimlessly, sometimes to their own demise.
He who controls the doritos, controls the underhive.
Edited by FupDup, 04 February 2016 - 04:45 PM.
#6
Posted 04 February 2016 - 04:45 PM
Quarters Sensor range for anyone inside the bubble (preventing missile locks without TAG assistance)
Prevents locks period inside the Magic Jesus Field
Increases lock time for those magical 110M (TAG halves, Magic Jesus Field doubles, normalizing it)
It also turns off Artemis inside the bubble.
#7
Posted 04 February 2016 - 04:46 PM
#8
Posted 04 February 2016 - 04:53 PM
#9
Posted 04 February 2016 - 04:57 PM
But anyways, I got curious as being some 5-400m away from a lone lurm boat with no TAG or other ECM-counter still allowed it to target me even with ECM on. By simple logic it should not have been able to lock me so I must be missing an important variable.
And it's not just when I use that I have noticed ECM's kinda not doing what they should be doing.
But yeah, I'm not complaining, just trying to figure out what I might be doing wrong with it. Basically trying to "git gud" as some people say.
#10
Posted 04 February 2016 - 05:00 PM
#11
Posted 04 February 2016 - 05:09 PM
Levi Porphyrogenitus, on 04 February 2016 - 05:00 PM, said:
He was the last mech alive, so no allied help there, I was moving too and is about 95% sure there was no UAV there either (although they can be hard to spot in an atlas).
#12
Posted 04 February 2016 - 06:00 PM
FupDup, on 04 February 2016 - 04:45 PM, said:
Pugs as a species are naturally attracted to red doritos or other shiny objects, and therefore their Hive Mind will congregate them towards the nearest dorito. When there are no doritos nearby, pugs lose their sense of direction and are prone to wandering aimlessly, sometimes to their own demise.
He who controls the doritos, controls the underhive.
You mean the target acquisition indicators? You calling them Doritos makes me think you don't realize you are playing a Battletech game, not some other generic FPS shooter. Bad enough they added respawns to tho game, no need to strip out all other unique features for the headset junkies.
#13
Posted 04 February 2016 - 06:02 PM
Agent 0 Fortune, on 04 February 2016 - 06:00 PM, said:
They can also be called pizza slices instead.
By the way, our mechs are actually robots. True story.
#14
Posted 04 February 2016 - 06:26 PM
#15
Posted 04 February 2016 - 07:40 PM
#16
Posted 05 February 2016 - 03:08 AM
#17
Posted 05 February 2016 - 06:11 AM
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