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What Exactly Does Ecm Do These Days?


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#1 Funky Bacon

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Posted 04 February 2016 - 04:37 PM

One would think that this is something that should be easy to understand just by reading the description, but it doesn't even have the correct ranges so I don't trust it one bit, plus the info it gives is very vague at best.

What is used to do is prevent target locks on all units within the range of its bubble, yes?

But what exactly does it do today? Enemies detect much harder with it equipped, yes. But doesn't seem to prevent target locks cause lurms still home in on me and allies near it, even without enemy tag or narc. (and no, it's not cause of UAV or sneaky light from behind.)

I just wanna know what it really does so I know what to expect from this little module when trying to guard my team with it.

#2 cSand

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Posted 04 February 2016 - 04:40 PM

Well when you push J, 50% of the players in the match log into the forums to post how ECM is OP and LRMs are useless.

Then the other 50% log into the forums to post that LRMs are op and ECM useless

#3 5LeafClover

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Posted 04 February 2016 - 04:43 PM

Still the same, just that the bubble is only 90m.

Conversly, the BAP bubble is much bigger, so can knock out ECM from much further away. Also PPC knocks out ECM (as before). It's possible these may be the cause of your opponents Lurm Locks.

You might have also switched to counter mode, in which case you have no bubble.

#4 Wildstreak

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Posted 04 February 2016 - 04:44 PM

Certain things counter ECM, TAG, NARC, PPC shots hitting you.
Which description are you reading?
With the range reduction, ECM is really more about making your individual Mech a ninja. You could try to protect a couple of people, about 2-3, but you all have to be close and moving together, easier for people who spent time playing together than a PUG.

#5 FupDup

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Posted 04 February 2016 - 04:45 PM

It prevents enemies from collecting your red dorito, and prevents your teammates from collecting enemy red doritos.

Pugs as a species are naturally attracted to red doritos or other shiny objects, and therefore their Hive Mind will congregate them towards the nearest dorito. When there are no doritos nearby, pugs lose their sense of direction and are prone to wandering aimlessly, sometimes to their own demise.

He who controls the doritos, controls the underhive.

Edited by FupDup, 04 February 2016 - 04:45 PM.


#6 Mcgral18

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Posted 04 February 2016 - 04:45 PM

It's the same Magic Jesus Box it's been for the past 2 years, with the Magic Jesus Field Radius being reduced from 180M to 90M.

Quarters Sensor range for anyone inside the bubble (preventing missile locks without TAG assistance)

Prevents locks period inside the Magic Jesus Field

Increases lock time for those magical 110M (TAG halves, Magic Jesus Field doubles, normalizing it)


It also turns off Artemis inside the bubble.

#7 Cyborne Elemental

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Posted 04 February 2016 - 04:46 PM

ECM mostly benefits scouts now, but its usefulness(stealth) is pretty much ruined by the Radar Deprivation Module going "CHIRP CHIRP CHIRP" every time you target the enemy anyway.

#8 Pjwned

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Posted 04 February 2016 - 04:53 PM

The answer is that ECM still does too much, and if it doesn't do enough for you against LRMs then either git gud or equip AMS or both.

#9 Funky Bacon

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Posted 04 February 2016 - 04:57 PM

I know all the basic counters to it, BAP (tho not sure about max range), TAG, NARC and all that. And if your hud don't have a blue bubble icon you're not protected.

But anyways, I got curious as being some 5-400m away from a lone lurm boat with no TAG or other ECM-counter still allowed it to target me even with ECM on. By simple logic it should not have been able to lock me so I must be missing an important variable.

And it's not just when I use that I have noticed ECM's kinda not doing what they should be doing.
But yeah, I'm not complaining, just trying to figure out what I might be doing wrong with it. Basically trying to "git gud" as some people say.

#10 Levi Porphyrogenitus

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Posted 04 February 2016 - 05:00 PM

Enemy UAV? Enemy ECM scout with a TAG that you didn't notice? Dumb-firing the LRMs because you or your allies were standing still?

#11 Funky Bacon

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Posted 04 February 2016 - 05:09 PM

View PostLevi Porphyrogenitus, on 04 February 2016 - 05:00 PM, said:

Enemy UAV? Enemy ECM scout with a TAG that you didn't notice? Dumb-firing the LRMs because you or your allies were standing still?


He was the last mech alive, so no allied help there, I was moving too and is about 95% sure there was no UAV there either (although they can be hard to spot in an atlas).

#12 Agent 0 Fortune

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Posted 04 February 2016 - 06:00 PM

View PostFupDup, on 04 February 2016 - 04:45 PM, said:

It prevents enemies from collecting your red dorito, and prevents your teammates from collecting enemy red doritos.

Pugs as a species are naturally attracted to red doritos or other shiny objects, and therefore their Hive Mind will congregate them towards the nearest dorito. When there are no doritos nearby, pugs lose their sense of direction and are prone to wandering aimlessly, sometimes to their own demise.

He who controls the doritos, controls the underhive.


You mean the target acquisition indicators? You calling them Doritos makes me think you don't realize you are playing a Battletech game, not some other generic FPS shooter. Bad enough they added respawns to tho game, no need to strip out all other unique features for the headset junkies.

#13 FupDup

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Posted 04 February 2016 - 06:02 PM

View PostAgent 0 Fortune, on 04 February 2016 - 06:00 PM, said:

You mean the target acquisition indicators? You calling them Doritos makes me think you don't realize you are playing a Battletech game, not some other generic FPS shooter. Bad enough they added respawns to tho game, no need to strip out all other unique features for the headset junkies.

They can also be called pizza slices instead.

By the way, our mechs are actually robots. True story.

#14 OznerpaG

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Posted 04 February 2016 - 06:26 PM

i'd consider using ECM to hide my teammates, but i lose enough armour to enemy fire so no need to lose even more by rubbing myself on teammate legs just to squeeze a couple in my tiny bubble

#15 Trauglodyte

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Posted 04 February 2016 - 07:40 PM

ECM was badly implemented from the jump. I understand the idea behind it given that MWO ECM is essentially modern day AWACS. But, anything that nearly completely neuters a weapon system that is already one of the worst in the game just by virtue of a perma-on button is pretty bad. And, it just pushes a douchey way of playing the game via "ECM ninja snipers" that don't actually do anything for the benefit of the team.

#16 Funky Bacon

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Posted 05 February 2016 - 03:08 AM

One other question, does ECM break locks the moment you run into the bubble, or does it still take a few seconds like when you run in behind cover? Also does target decay effect mechs under ECM?

#17 Novakaine

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Posted 05 February 2016 - 06:11 AM

It tell me exactly where not to launch my lrm storm.





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