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Why Do People Consider The Kodiak As A Brawler?


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#1 Hit the Deck

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Posted 30 January 2016 - 06:58 AM

In lore or TT it could be one but looking at the hardpoints, it doesn't have enough missile slots to instagib robots at close range in MWO. The Hero variant could have 3M so it would be the only decent brawler.

A symphony of Ultra AC/20, dual SRM6, and a bunch of small pulse lasers would not replicate how the Atlas work IMO, moreover you will lose half of the pulse lasers on that "shield arm" when you torso twist. The hardpoint layout is actually pretty similar to the EXE's, except not as low hanging when you go by the artwork. And lastly, like has been already known, the only interesting variant is the Kodiak 3 or perhaps the Hero.

I guess Executioner would be better as a laser brawler which leaves the Ghost Bear's totem Mech's role uncertain. But at least we will be getting one variant with 2B! (and a Hero - let's hope it will be good!)

#2 Goldhawk

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Posted 04 February 2016 - 05:03 AM

Anytime you jam an Ultra 20 Autocannon on a mech, it's regulated to Brawler status. The Mediums are there to hurt at 500+ meters and the ER Large is to get your attention. Yes, we all are a bit concerned over the low mounting of the medium, however, remember, the Warhammer surprised us with the high Ballistic mount.

#3 Drollzy

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Posted 04 February 2016 - 05:05 AM

yup.. all is speculation until it has dropped

#4 Lugh

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Posted 04 February 2016 - 05:18 AM

This is why
https://youtu.be/KPlXXUhtVqc

#5 El Bandito

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Posted 04 February 2016 - 05:22 AM

View PostHit the Deck, on 30 January 2016 - 06:58 AM, said:

In lore or TT it could be one but looking at the hardpoints, it doesn't have enough missile slots to instagib robots at close range in MWO. The Hero variant could have 3M so it would be the only decent brawler.


The hero Variant has 4 missile slots, BTW. One reason why the Kodiak can be a brawler is because it can carry multiple class 10 or 20 ACs. Imagine a quad CUAC10 Direwolf that is incredibly mobile and can actually torso twist and block with shield arms. It can also equip Endo and does not have 5 tons of locked DHS.

Edited by El Bandito, 04 February 2016 - 05:27 AM.


#6 Bishop Steiner

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Posted 04 February 2016 - 05:29 AM

View PostHit the Deck, on 30 January 2016 - 06:58 AM, said:

In lore or TT it could be one but looking at the hardpoints, it doesn't have enough missile slots to instagib robots at close range in MWO. The Hero variant could have 3M so it would be the only decent brawler.

A symphony of Ultra AC/20, dual SRM6, and a bunch of small pulse lasers would not replicate how the Atlas work IMO, moreover you will lose half of the pulse lasers on that "shield arm" when you torso twist. The hardpoint layout is actually pretty similar to the EXE's, except not as low hanging when you go by the artwork. And lastly, like has been already known, the only interesting variant is the Kodiak 3 or perhaps the Hero.

I guess Executioner would be better as a laser brawler which leaves the Ghost Bear's totem Mech's role uncertain. But at least we will be getting one variant with 2B! (and a Hero - let's hope it will be good!)

Spirit Bear has 4 missile slots, actually. 1 in the CT.

Add in 400xl, and MASC? Well that model sounds pretty brawl-a-liscious.

As for why the mouth breathing masses do?

"Cuz it haz CLAWZ!"

View PostEl Bandito, on 04 February 2016 - 05:22 AM, said:


The hero Variant has 4 missile slots, BTW. One reason why the Kodiak can be a brawler is because it can carry multiple class 10 or 20 ACs. Imagine a quad CUAC10 Direwolf that is incredibly mobile and can actually torso twist and block with shield arms. It can also equip Endo and does not have 5 tons of locked DHS.

Or if you want "zero" facetime, LB-10x and 20x aren't exactly useless, at brawling range. (just at every other range, and compared to how they were in TT and MW4.....)

#7 speleomaniac

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Posted 04 February 2016 - 05:29 AM

That MASC can be its saver, the problem in today MWO is come to Brawling range before shredded to the pieces.

If we can get 4xSRM6 + UAC10, it can cut it I think (assuming MASC and UAC20 will not fit together.)

And it is clever of them, all the other versions are some version of Mauler or Executioner but only the Hero has the MASC and potential to be brawler and you have to buy the pack to buy the Hero.

The thing Hero are usually are there to make C-Bill and usually Assault are not good C-Bill earners, so will it worth buying I don't know.

#8 Shredhead

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Posted 04 February 2016 - 05:29 AM

View PostHit the Deck, on 30 January 2016 - 06:58 AM, said:

In lore or TT it could be one but looking at the hardpoints, it doesn't have enough missile slots to instagib robots at close range in MWO. The Hero variant could have 3M so it would be the only decent brawler.

A symphony of Ultra AC/20, dual SRM6, and a bunch of small pulse lasers would not replicate how the Atlas work IMO, moreover you will lose half of the pulse lasers on that "shield arm" when you torso twist. The hardpoint layout is actually pretty similar to the EXE's, except not as low hanging when you go by the artwork. And lastly, like has been already known, the only interesting variant is the Kodiak 3 or perhaps the Hero.

I guess Executioner would be better as a laser brawler which leaves the Ghost Bear's totem Mech's role uncertain. But at least we will be getting one variant with 2B! (and a Hero - let's hope it will be good!)

First off, one of the three basic variants has 4 ballistic slots, not 2. Secondly, all Kodiaks have at least one ballistic slot, and a crapton of laser slots with the tonnage and slots to cool all the energy weapons you want!
So yeah, this mech is definitely a freaking potent brawler! You don't need those missile slots for that, especially seeing the hit reg issues with SRMs! And the Executioner as as a better laser brawler than this one? Don't make me laugh...
Also, why would anyone want to replicate an Atlas, the Kodiak will make the Atlas look like the mistreated red headed step child nobody cares for any more.

Edited by Shredhead, 04 February 2016 - 05:50 AM.


#9 Yozzman

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Posted 04 February 2016 - 05:29 AM

It's a lurmboat for me, 3 misslepoints... TAG's in both arms.

#10 Hit the Deck

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Posted 04 February 2016 - 05:30 AM

Wow, people, this thread is outdated (OP here) Posted Image

#11 Bishop Steiner

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Posted 04 February 2016 - 05:33 AM

View PostShredhead, on 04 February 2016 - 05:29 AM, said:


Also, why would anyone want to replicate an Atlas, the Kodiak will make the Atlas look like the mistreated red headed step child nobody cares for any more.

Eh. Until it drops we don't know the most important qualifier to that statement.

The tale of the Hitboxes. Unless it has fabulous hitboxes, or near Atlas level structure quirks?

Go ask the Origins IICs what kind of special cupcakes they are.

View PostHit the Deck, on 04 February 2016 - 05:30 AM, said:

Wow, people, this thread is outdated (OP here) Posted Image

Eh, it was just mostly dead, so not really a necro....
Posted Image

#12 Hit the Deck

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Posted 04 February 2016 - 05:36 AM

View PostBishop Steiner, on 04 February 2016 - 05:33 AM, said:

...
Eh, it was just mostly dead, so not really a necro....
Posted Image

Yeah, but I had written that post before PGI released the Kodiak.

BTW, I'm also the one who made this thread: http://mwomercs.com/...the-clan-atlas/

Edited by Hit the Deck, 04 February 2016 - 05:36 AM.


#13 Bishop Steiner

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Posted 04 February 2016 - 05:40 AM

View PostHit the Deck, on 04 February 2016 - 05:36 AM, said:

Yeah, but I had written that post before PGI released the Kodiak.

BTW, I'm also the one who made this thread: http://mwomercs.com/...the-clan-atlas/

Yup. Still not sure if it will hit that mark... the difference in speed potential vs toughness....

Firepower/Weapon style and even hitboxes, likely pretty similar though.

going to be interesting to see.

#14 Shredhead

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Posted 04 February 2016 - 05:48 AM

View PostHit the Deck, on 04 February 2016 - 05:30 AM, said:

Wow, people, this thread is outdated (OP here) Posted Image

Yeah, hadn't really looked at the date.

View PostBishop Steiner, on 04 February 2016 - 05:33 AM, said:

Eh. Until it drops we don't know the most important qualifier to that statement.

The tale of the Hitboxes. Unless it has fabulous hitboxes, or near Atlas level structure quirks?

Go ask the Origins IICs what kind of special cupcakes they are.


The hitboxes will be fine. If borked, PGI will fix them. Otherwise just from the art I see no clue for why hitboxes should be imbalanced. Kodiak will also pit its way higher damage potential against the Atlas's structure quirks. And it still has 100 tonner armor and structure. Giving it a 350 XL at max armor (+Endo) provides you with 54 tons of equipment space and iirc 34 slots to fill (+4 engine DHS slots). I'm not even sure I'll need Endo, or I could maybe upgrade the engine to 375 on many builds.

#15 Hit the Deck

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Posted 04 February 2016 - 05:53 AM

View PostBishop Steiner, on 04 February 2016 - 05:40 AM, said:

Yup. Still not sure if it will hit that mark... the difference in speed potential vs toughness....

Firepower/Weapon style and even hitboxes, likely pretty similar though.

going to be interesting to see.

HGN-IIC-B with that setup could actually knock a brawl Atlas down if the HGN shoot first. Yeah, the scenario only occurred to me once but I'm sure the KDK will perform even better than the HGN-IIC-B.

#16 Alistair Winter

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Posted 04 February 2016 - 05:55 AM

The comparison with the Atlas is kind of funny. The Kodiak has 50% more hardpoints, XL400 Clan engine. MASC on the hero mech, jump jets on another variant. Super high mounted ballistics and missiles.

I'm going to give PGI the benefit of the doubt and assume it will have practically no structure quirks compared to the Atlas, so it will be a big glass cannon. After all, it's going to be monstrously fast and powerful. In a way, almost more like an Executioner than an Atlas. Or a Super-Hunchback IIC. But I don't see it playing much like an Atlas at all. Much faster, much higher burst damage, much better at hill-humping.

#17 Ordin Hall

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Posted 04 February 2016 - 07:09 AM

View PostYozzman, on 04 February 2016 - 05:29 AM, said:

It's a lurmboat for me, 3 misslepoints... TAG's in both arms.

Please tell me you don't actually LRMboat in an assault.

#18 Alwrathandabout42ninjas

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Posted 04 February 2016 - 07:16 AM

View PostGoldhawk, on 04 February 2016 - 05:03 AM, said:

Anytime you jam an Ultra 20 Autocannon on a mech, it's regulated to Brawler status.


This is not true. Uac20 is about the same range as erml, so it is mid range.

#19 Aleski

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Posted 04 February 2016 - 07:26 AM

View PostAlwrath, on 04 February 2016 - 07:16 AM, said:


This is not true. Uac20 is about the same range as erml, so it is mid range.


The velocity of the UAC/20 shells and the four bullets shot makes it very difficult to use at middle range. It's really a short range weapon.

#20 Alwrathandabout42ninjas

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Posted 04 February 2016 - 07:28 AM

View PostHit the Deck, on 30 January 2016 - 06:58 AM, said:

In lore or TT it could be one but looking at the hardpoints, it doesn't have enough missile slots to instagib robots at close range in MWO. The Hero variant could have 3M so it would be the only decent brawler.


People misuse the word brawling with clan mechs way too much. Very few clan mechs are configured to be " brawlers ", the clans are known for having better range on everything except sl, spl, srm's.

Sure, the hero Kodiak can take 4 srm6. That doesnt make him a 270m effective range brawler. You will most likely see more longer range laser builds on them ( erml, erll, lpl etc ).

View PostAleski, on 04 February 2016 - 07:26 AM, said:


The velocity of the UAC/20 shells and the four bullets shot makes it very difficult to use at middle range. It's really a short range weapon.


I dont have any problem hitting targets with it at 400+ meters with my erml. Can it be used for close range brawling? absolutely. but to say it was designed for it is clearly stupid when in fact it has a 400m range.

Edited by Alwrath, 04 February 2016 - 07:28 AM.






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