This equipment can be a powerful tool in the right hands, but I rarely ever see it. I'm beginning to wonder if that's because slotting one is a sacrifice without much individual reward.
1) Intended for hardpoint and tonnage-limited Light mechs who can dart or stealth around that 450m range.
2) A mech must devote a minimum of 3 slots and 4 tons, assuming at least 1 ton of ammo, equivalent to a SRM6 (not insignificant firepower for a Light mech).
3) There are only 12 rounds per mag, meaning you better not miss with what's essentially a dumb fire weapon.
4) Player can only get XP and C-bills once per NARC'd mech. If their target isn't obliterated when NARC'd, there's no reward for NARCing them again.
Personally, I'd like to see a 50% change in NARC specs to make it more attractive and less punishing.
- 1 slot, 1.5 tons (like a Streak SRM2)
- 18 rounds per mag