cdlord, on 05 February 2016 - 05:57 AM, said:
01.
Return all weapon and equipment (like DHS) values to TT.
It would be worth a try if we are doing the rest of the list.
02. Remove Ghost Heat.
Can't be done soon enough
03.
Introduce a real heatscale.
Must Have
04. Introduce Sized Hardpoints.
I don't think this would be an issue if the heat scale and weapons are properly done.
05.
Introduce a form of R&R or Logistics.
This should apply in CW at least.
06.
Reduce all map modes to one.
Maybe not 1, but at least redo "assault" make it like a 1 mech CW match, attack/defend a base.
07. Requirk to support stock loadouts and chassis that need it (HBK hunch).
Again if the Heat Scale and Weapons are balanced there is no need for "quirks"
08. Rework modules to not add more than 10% buff and give them a manufacturer so pilots can collect a "set".
Sure
09. Set the pure solo queue and the CW queue to 10v12/Clan v IS. Pug group queue is OK as free-for-all.
I like the 10vs12 ClanvsIS. Should make clan vs IS mech balancing easier.
10. Retool the mechlab to account for the weights of the gyro and other default components. This will open the door for future additions like the light gyro and cockpits, etc.
Maybe remove the 10 heatsink minimum.?
11. For CW,
use the invasion corridor and wave map per lore. If the Clans win
Tukayyid, party! If the IS wins,
Operation Serpent. And set this to 6 month seasons.
CW needs something yeah.
12. Rescale mechs based on volume. Atlas, KGC, and DWF (and now KDK) are 100 tons so they represent 100%. Set the Locust to 20% volume and perhaps shortest height to 33% of the tallest mech and there you go.
I think the light mechs are best scaled in the game, everything else is pretty much too big. No way a Atlas is only 5 Locusts of mass. Atlas is too big.
Overall I like a lot of what you have.
The basics to me is to remove ghost heat and introduce a true heat scale. 30 max, now the game changes and so will the builds.
Once a base is in place balancing from there would be much easier. With this change you would have effectively gotten rid of the high damage alpha. Instead it will be used like it was intended, as a last ditch blast and hope you live to tell about it.