

No More Xp Bar
#1
Posted 04 February 2016 - 01:48 PM
Just go off percentages of the total population. Tier 1 is the best 20% of players, tier 4 is the next 20% and so on. Everyone fights their own tier. If there aren't enough players to fill 5 tiers, just make 4 tiers, or 3. Right now matches only go 3 ways anyway. Tier 1-3, 2-4 or 3-5.
I feel this is more important than weapon balance, mech balance, IS vs Clan... everyone has equal access to run the OP build if they like. If you're not matched with and against equal teammates and opponents the game is just frustrating.
#2
Posted 04 February 2016 - 01:51 PM
#3
Posted 04 February 2016 - 01:51 PM
Russ did say i think during the townhall but maybe tweeter they're going to adjust the Tier system.
#4
Posted 04 February 2016 - 01:58 PM
#5
Posted 04 February 2016 - 02:01 PM
The wait times would be much longer without the current 3-tier-wide windows; if you have to play in your own Tier, then your pool of match making options gets cut to 1/3 size, so imagine tripled wait times.
#6
Posted 04 February 2016 - 02:02 PM

#7
Posted 04 February 2016 - 02:04 PM
Screech, on 04 February 2016 - 01:51 PM, said:
Monkey Lover, on 04 February 2016 - 01:51 PM, said:
Russ did say i think during the townhall but maybe tweeter they're going to adjust the Tier system.
I think our current PSR system is decent enough, but MM isn't tight enough.
Prosperity Park, on 04 February 2016 - 02:01 PM, said:
The wait times would be much longer without the current 3-tier-wide windows; if you have to play in your own Tier, then your pool of match making options gets cut to 1/3 size, so imagine tripled wait times.
#8
Posted 04 February 2016 - 02:04 PM
Prosperity Park, on 04 February 2016 - 02:01 PM, said:
The wait times would be much longer without the current 3-tier-wide windows; if you have to play in your own Tier, then your pool of match making options gets cut to 1/3 size, so imagine tripled wait times.
He's not saying to get rid of tiers...he's referring to changing the way the players are distributed among them. If a player with 50 games under his belt happens to be a prodigy and playing at the same level as the top tier guys in the game, there's no reason he shouldn't be tier 1 with that few games. Otherwise, he'd have to grind for months and seal club the entire way up to tier 1.
#9
Posted 04 February 2016 - 02:08 PM
Mystere, on 04 February 2016 - 02:02 PM, said:

#10
Posted 04 February 2016 - 02:11 PM
adamts01, on 04 February 2016 - 02:08 PM, said:
I meant fill tiers using the Elo rating via some distribution method.

#11
Posted 04 February 2016 - 02:17 PM
Monkey Lover, on 04 February 2016 - 01:51 PM, said:
Russ did say i think during the townhall but maybe tweeter they're going to adjust the Tier system.
I certainly seem to have plateau'd, so it seems to be working better than I first gave it credit for. I'd still prefer some kind of percentile based system, such as the OP suggests. It would be more transparent, though I can imagine it could be tricky working out what 100% means in real terms. e.g. how do you accurately calculate the active player base. You'd want to filter out players that have given up on MWO, but not those taking a couple of months break.
For me I find the PSR to typically give something like 1 big win, 2 small losses. At my equilibrium point, this means I'm normally losing, which doesn't feel great. A shift to a more neutral adjustment pattern (Less XP bar-ish) would lead to a more balanced win rate at equilibrium. Who knows, that might just pacify a portion of the rage quitters.
#12
Posted 04 February 2016 - 02:21 PM
#13
Posted 04 February 2016 - 02:28 PM
Accused, on 04 February 2016 - 02:21 PM, said:
5LeafClover, on 04 February 2016 - 02:17 PM, said:
For me I find the PSR to typically give something like 1 big win, 2 small losses. At my equilibrium point, this means I'm normally losing, which doesn't feel great. A shift to a more neutral adjustment pattern (Less XP bar-ish) would lead to a more balanced win rate at equilibrium. Who knows, that might just pacify a portion of the rage quitters.
As it is, you're stuck going up against sharks the rest of you days in MWO. So it's either "get good" and bring meta or be happy being the low man on the totem pole. That sucks.
#14
Posted 04 February 2016 - 02:30 PM
Not that you can ever be 100% certain as long as tiers are invisible in-game, of course. Gotta protect those epeens from low blows.
#15
Posted 04 February 2016 - 02:36 PM
Alistair Winter, on 04 February 2016 - 02:30 PM, said:
Not that you can ever be 100% certain as long as tiers are invisible in-game, of course. Gotta protect those epeens from low blows.
#17
Posted 04 February 2016 - 04:01 PM
adamts01, on 04 February 2016 - 02:28 PM, said:
Out of curiosity, do you find yourself in an equal amount of games with tier 5s as you do with tier 1s?
As it is, you're stuck going up against sharks the rest of you days in MWO. So it's either "get good" and bring meta or be happy being the low man on the totem pole. That sucks.
Quite possibly, but I haven't figured out how you can tell others Tiers in game?
I'd quickly become bored if I decided to play LargeLasersOnline, so I'm plenty happy enough being mediocre for now, besides all this PSR business is more or less meaningless when I'm playing with my unit... erm... I mean my SNB pals.
#18
Posted 04 February 2016 - 04:01 PM
Alistair Winter, on 04 February 2016 - 02:30 PM, said:
Not that you can ever be 100% certain as long as tiers are invisible in-game, of course. Gotta protect those epeens from low blows.
My understanding is you drop down to tier2 levels at 1 minute and tier3 after 2. I can say i often have to wait more than 3-4 minute.
Edited by Monkey Lover, 04 February 2016 - 04:03 PM.
#19
Posted 04 February 2016 - 04:13 PM
#20
Posted 04 February 2016 - 04:15 PM
adamts01, on 04 February 2016 - 01:48 PM, said:
Just go off percentages of the total population. Tier 1 is the best 20% of players, tier 4 is the next 20% and so on. Everyone fights their own tier. If there aren't enough players to fill 5 tiers, just make 4 tiers, or 3. Right now matches only go 3 ways anyway. Tier 1-3, 2-4 or 3-5.
I feel this is more important than weapon balance, mech balance, IS vs Clan... everyone has equal access to run the OP build if they like. If you're not matched with and against equal teammates and opponents the game is just frustrating.
Seriously?
And just how will you rate the players as GOOD? K/D rate? DMG per game? Time logged in? Number of mastered mechs? Mix of everything? Your method automatically assumes player skill is a knowable quantity which if that is so, PGI's Tier system would work far better than what you are proposing. Also, if Tier 1 will only ever have 20% of total population, who on earth would want to advance to a rank where you have to queue for 15min?
And if you know how percentages work, dropping 5 tiers to 4 tiers wouldn't make a difference. lol
Go back to the drawing board OP.
Edited by SQW, 04 February 2016 - 04:16 PM.
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