Scoops Kerensky, on 07 February 2016 - 08:00 PM, said:
Don't forget we are the #1 IS unit from Tukayyid in skill and modesty
Sorry. I can t find NKVA in the Event.
Posted 08 February 2016 - 06:41 AM
Scoops Kerensky, on 07 February 2016 - 08:00 PM, said:
Posted 08 February 2016 - 07:30 AM
Posted 08 February 2016 - 08:16 AM
Posted 08 February 2016 - 08:32 AM
Posted 08 February 2016 - 08:41 AM
Scoops Kerensky, on 08 February 2016 - 08:32 AM, said:
Posted 08 February 2016 - 08:41 AM
Agent1190, on 06 February 2016 - 03:56 PM, said:
At about 1:30:00 into the stream - they started discussing Lore and it's role in the game. I believe the term they used is "Civil War Re-enacters."
Something to think about - Star Wars has lore, the original expanded universe was merely based on that lore. Now, those story lines do not follow the "canon" of Star Wars - they labelled them "Legends" and the content of the old Expanded universe novels are now apocryphal at best. CW should follow this idea - CW is not lore, it should be part of the Mechwarrior expanded universe. Use lore to dictate specific boundaries for the game - factions, internal conflicts, timeline (to an extent). But even though lore may states Kurita and Steainer hate each other, that shouldn't dictate how the players drive the game.
Sarna.net (the Battletech Wiki) feels the Mechwarrior games are not canon and all content is apocryphal. Treat the game as such.
Agreed, I also like the part about civil wars, historic events, or events happening as a result of earlier CW play (ex. steiner takes over a lot of marik planets, marik teams up with liao and kurita to strike back, davion + steiner strike back).
Of course the relationships between houses dont have to be this way as Agent1190 stated as those should also be a result of CW play.
I also think the idea of a base planet for a Unit should be a thing. Everyday a planet is kept by the unit they receive a certain amount of cbills or w/e(maybe a new special "currency") to upgrade/maintaine the defenses. This gives other units(or even houses!) a reason to keep or attack certain planets.
This maybe a weird example but I used to play alot of FSX (Flight sim) and had a "multiplayer-mod" called FSE. You could buy planes, FOBs at airports etc. These FOBs needed to be build with building materials that had to be bought at a bigger airport and flown there and upkept with supplies which would drain daily(also flown in or bought if at bigger airport).
I feel something similar would benefit the CW sphere as it would provide some much needed immersion in the universe. This would also change up each planet as it would all depend on how the current occupying force outfitted the base and how they maintained it.
Once a planet/sector of that planet is taken, the base will need to be rebuild with building supplies. Then, the base could be upgraded over a period of time(no instant upgrades) during which the reinforcements are not complete yet. Once the reinforcements are complete these will need to be maintained every hour/day/week.
The reinforcements could be extra armor on generators, gates, extra turrets, extra tank traps, etc. Maybe even a second inner wall?
Ofcourse the defending unit will need to be with less mechs than the attacking units to actually make it fair but that would have to be tested well to achieve the right balance.
I also like the idea of having a base in the center like Sader suggested(polar highlands style map, base in the middle). This would eleminate the "stand between 2 gates" tactic that is most used now.
Edited by C1Rob, 08 February 2016 - 08:43 AM.
Posted 08 February 2016 - 08:44 AM
Khereg, on 08 February 2016 - 08:41 AM, said:
Edited by pbiggz, 08 February 2016 - 08:45 AM.
Posted 08 February 2016 - 08:53 AM
pbiggz, on 08 February 2016 - 08:44 AM, said:
Posted 08 February 2016 - 09:02 AM
Khereg, on 08 February 2016 - 08:41 AM, said:
Khereg, on 08 February 2016 - 08:53 AM, said:
Posted 08 February 2016 - 09:10 AM
Posted 08 February 2016 - 09:14 AM
Dawnstealer, on 08 February 2016 - 09:10 AM, said:
Posted 08 February 2016 - 03:21 PM
Sandpit, on 07 February 2016 - 08:00 PM, said:
Posted 08 February 2016 - 10:05 PM
Posted 09 February 2016 - 06:47 AM
Ihasa, on 06 February 2016 - 03:02 PM, said:
Posted 09 February 2016 - 07:56 AM
Posted 10 February 2016 - 07:16 AM
Scoops Kerensky, on 09 February 2016 - 07:56 AM, said:
Edited by nehebkau, 10 February 2016 - 08:02 AM.
Posted 10 February 2016 - 08:03 AM
Posted 10 February 2016 - 08:17 AM
Scoops Kerensky, on 10 February 2016 - 08:03 AM, said:
Edited by nehebkau, 10 February 2016 - 08:19 AM.
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