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Why Assault And Mm Can **** Off


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#1 adamts01

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Posted 07 February 2016 - 05:43 AM

Posted Image As soon as the fight brakes out in the center our base starts to get capped. I, as the fastest mech (Nova.....) spent half the match walking back at 81kph instead of fighting, lame. And this is after Russ said he'd tighten up MM to lessen the amount of heavies dropped..... WTF PGI? It's my fault for spending the whole match walking instead of shooting, and breaking my cardinal rule of playing every match like it's skirmish.

Edited by adamts01, 07 February 2016 - 05:52 AM.


#2 MadcatX

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Posted 07 February 2016 - 06:24 AM

So basically you lost to a cap because your team lacked light mechs.
And because you're upset, matchmaking must change!
On the long list of things that need to get fixed in this game, I'd put that pretty low.

#3 OznerpaG

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Posted 07 February 2016 - 06:27 AM

if there was a 100k CB bonus for capping then Assault mode would have a meaning

but it doesn't, so 1% of the players actually play Assault in PGI's poorly executed intention which pisses off the other 99% playing Assault to make CB which is the whole point of grinding MWO

Edited by JagdFlanker, 07 February 2016 - 06:30 AM.


#4 Charronn

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Posted 07 February 2016 - 06:31 AM

Had a game that was lost on cap last night.The score was 0-0 at the end.Complete waste of time.

#5 Triordinant

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Posted 07 February 2016 - 06:37 AM

Now that the population (according to Russ) has doubled we should be given back the ability to choose our game mode. That's the best and only solution.

#6 Admiral_Korean_Jesus

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Posted 07 February 2016 - 06:39 AM

A pretty common tactic is to send one light/fast mover to touch the cap point after the initial skirmishing has begun. This usually causes a few of the enemy mechs to run back to base allowing for a full push on their now weakened front line.

#7 Wattila

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Posted 07 February 2016 - 06:48 AM

The mode is broken when the best tactic is to either rush the enemy cap or camp your own. Luckily PGI is changing the capture mechanic so that you can interrupt cap by shooting (ETA March), which should help a bit since a light can reset the cap for quite a while. Good thing people usually ignore the bases, and just play the game as skirmish, even though you still occasionally get an undeserved cap win when some light sits on the enemy cap all game.

#8 sycocys

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Posted 07 February 2016 - 06:50 AM

Defend your base, you know at least half of the other team is coming for it.

#9 El Bandito

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Posted 07 February 2016 - 06:53 AM

View PostMikato Soul, on 07 February 2016 - 06:39 AM, said:

A pretty common tactic is to send one light/fast mover to touch the cap point after the initial skirmishing has begun. This usually causes a few of the enemy mechs to run back to base allowing for a full push on their now weakened front line.


Nah, that doesn't work much. First thing I do once my base is being capped, is to check the capping rate. If it is clear that only one mech is capping, I simply tell my team to kill off the guys in front and then send mechs back. Plenty of time to do that, if only 1 mech is capping.

#10 adamts01

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Posted 07 February 2016 - 06:59 AM

View PostMadcatX, on 07 February 2016 - 06:24 AM, said:

So basically you lost to a cap because your team lacked light mechs.
And because you're upset, matchmaking must change!
On the long list of things that need to get fixed in this game, I'd put that pretty low.
I'm not mad, just pointing out how screwed up the game mode is. Imagine if this had been polar.

View Postsycocys, on 07 February 2016 - 06:50 AM, said:

Defend your base, you know at least half of the other team is coming for it.
9 of the enemy was fighting on the ramps on Mordor, you watch the other ramps but there is zero way to keep a complete count on the entire enemy with visibility on that map, especially when you have a Nova as a scout... So you're suggesting both sides base cap? or leave half the force behind to cap as a solution on assault? Let me know how that works on most Assault matches.

#11 Xetelian

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Posted 07 February 2016 - 07:03 AM

Russ already stated that Assault is going to change and Conquest is too.

I hated the turrets because it was free damage when there was 1 guy left hiding at base. Hopefully we can fix it up so that we don't need turrets and we do need to leave a lance behind to guard bases.

#12 Moomtazz

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Posted 07 February 2016 - 07:07 AM

I think this guy's point is that MM set the other team with 2 Cicadas, a Jenner, and a Stormcrow, while his team had Nova, Treb, and Enforcer, none of which usually go over 100

#13 Triordinant

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Posted 07 February 2016 - 07:14 AM

View PostXetelian, on 07 February 2016 - 07:03 AM, said:

Russ already stated that Assault is going to change and Conquest is too.

I hated the turrets because it was free damage when there was 1 guy left hiding at base. Hopefully we can fix it up so that we don't need turrets and we do need to leave a lance behind to guard bases.

If I remember correctly, Russ said the bases would have turrets plus ECM plus UAVs.

#14 adamts01

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Posted 07 February 2016 - 07:16 AM

View PostMoomtazz, on 07 February 2016 - 07:07 AM, said:

I think this guy's point is that MM set the other team with 2 Cicadas, a Jenner, and a Stormcrow, while his team had Nova, Treb, and Enforcer, none of which usually go over 100
Well, 2 Cicadas and a Stormcrow, but you can't expect MM to match the speed on top of matching skill and weight class. It's the fact that we had 5 assaults, 5 heavies and 2 mediums and ZERO lights.

View PostXetelian, on 07 February 2016 - 07:03 AM, said:

Russ already stated that Assault is going to change and Conquest is too.

I hated the turrets because it was free damage when there was 1 guy left hiding at base. Hopefully we can fix it up so that we don't need turrets and we do need to leave a lance behind to guard bases.
Yeah, I'm anxiously awaiting that patch. I wish there was somthing about tiers and PSR in it but all the new changes look good.

#15 Trauglodyte

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Posted 07 February 2016 - 07:16 AM

On a really big map (Polar, Alpine, etc.), I usually like to hang midway back between the skirmish point and the base, just in case. The problem, though, is I suck at killing Light mechs so it usually doesn't end well for me. But, these days, you'd be surprised how few teams care about nodes/bases. Every game play is Skirmish because, why mess with the objectives when you can just kill everyone and win anyway? It is absolutely lunacy and it only occurs because the whining ******* of the population pre-Steam cried about base caps, cried about nodes on big maps (I'm an Assault, why do I haz to cap?), and cried about turrets on Assault mode. So, we're left with stupid Skirmish and Skirmish + and it is really freaking annoying.

AND, more to the point, I just got out of a Conquest game while I was in my Firestarter - I did 20 damage and ran around Terra Therma doing what I should have been doing, capping, and when the game ended with my side winning, my PSR didn't move (i.e., I got the = sign) because I didn't do substantial enough damage because I WAS DOING THE FREAKING GAME MODE!!!

#16 Mystere

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Posted 07 February 2016 - 07:39 AM

View Postadamts01, on 07 February 2016 - 05:43 AM, said:

Posted Image As soon as the fight brakes out in the center our base starts to get capped. I, as the fastest mech (Nova.....) spent half the match walking back at 81kph instead of fighting, lame. And this is after Russ said he'd tighten up MM to lessen the amount of heavies dropped..... WTF PGI? It's my fault for spending the whole match walking instead of shooting, and breaking my cardinal rule of playing every match like it's skirmish.


So you told yourself to play all game modes like "Skirmish" and are now mad because someone forced you to play differently. Serves you right for playing "Assault" as "Skirmish". <maniacal Posted Image Posted Image Posted Image>

#17 Mystere

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Posted 07 February 2016 - 07:48 AM

View PostTriordinant, on 07 February 2016 - 06:37 AM, said:

Now that the population (according to Russ) has doubled we should be given back the ability to choose our game mode. That's the best and only solution.


Considering that most people play all game modes as "Skirmish", I think the best solution is random map and game mode selection. In that way, people like the OP will from time to time be forced to play game modes as they were actually meant to be played. Posted Image

View PostMikato Soul, on 07 February 2016 - 06:39 AM, said:

A pretty common tactic is to send one light/fast mover to touch the cap point after the initial skirmishing has begun. This usually causes a few of the enemy mechs to run back to base allowing for a full push on their now weakened front line.


Tactics, MWO does not need them. It should always be "Rock 'Em, Sock 'Em" robots. Posted Image

View PostEl Bandito, on 07 February 2016 - 06:53 AM, said:

Nah, that doesn't work much. First thing I do once my base is being capped, is to check the capping rate. If it is clear that only one mech is capping, I simply tell my team to kill off the guys in front and then send mechs back. Plenty of time to do that, if only 1 mech is capping.


Then the solution is to increase the capping speed! Posted Image

View PostTriordinant, on 07 February 2016 - 07:14 AM, said:

If I remember correctly, Russ said the bases would have turrets plus ECM plus UAVs.


So it will become even more ridiculous than the previous turret-only version? If so, PGI really never learns and just really caters to the loudest and whiniest crybabies ... then sells another Mech pack.

#18 adamts01

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Posted 07 February 2016 - 07:49 AM

View PostMystere, on 07 February 2016 - 07:39 AM, said:



So you told yourself to play all game modes like &quot;Skirmish&quot; and are now mad because someone forced you to play differently. Serves you right for playing &quot;Assault&quot; as &quot;Skirmish&quot;. &lt;maniacal Posted Image Posted Image Posted Image&gt;
Read dude. I spent most of the match walking back to base, I played the little Assault game. I would have rather stuck around and actually had a decent fight, even if it meant the match. The only option left, without having any fast mechs, is camping base, and I'd rather be on the forums than camp.

#19 Mystere

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Posted 07 February 2016 - 07:50 AM

View Postadamts01, on 07 February 2016 - 07:49 AM, said:

Read dude. I spent most of the match walking back to base, I played the little Assault game. I would have rather stuck around and actually had a decent fight, even if it meant the match. The only option left, without having any fast mechs, is camping base, and I'd rather be on the forums than camp.


That's exactly what I said: You are mad because you were forced to play assault.

Edited by Mystere, 07 February 2016 - 07:53 AM.


#20 Darian DelFord

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Posted 07 February 2016 - 07:53 AM

View PostMoomtazz, on 07 February 2016 - 07:07 AM, said:

I think this guy's point is that MM set the other team with 2 Cicadas, a Jenner, and a Stormcrow, while his team had Nova, Treb, and Enforcer, none of which usually go over 100


The teams were even on weight class. The MM usually does not screw that up. Now the enemy team did have faster mediums, but still

View PostTriordinant, on 07 February 2016 - 07:14 AM, said:

If I remember correctly, Russ said the bases would have turrets plus ECM plus UAVs.


God I hope not


As a dedicated Jenner Pilot when someone is capping the base what you have to remember is the enemy team is now down at least one mech. Use that to your advantage.

I am glad that the turrets were removed. By putting them there in the first place it completely negated a legitimate strategy for light mechs. I as a Jenner could not get any where near a base which had turrets and it sucked. If your base is being capped as Bandito said, see how fast it is being capped and react accordingly. I can assure you that if it is only one mech, you have a LONG time to react.

I am tired of light mechs roles in this game being reduced and reduced. The worse thing they can do with any upcoming change is to single out the lone light mech able to pull the whole damn team back to base because they squirrel out.

View Postadamts01, on 07 February 2016 - 07:49 AM, said:

Read dude. I spent most of the match walking back to base, I played the little Assault game. I would have rather stuck around and actually had a decent fight, even if it meant the match. The only option left, without having any fast mechs, is camping base, and I'd rather be on the forums than camp.


Well had you returned to base sooner you would have had a great fight and saved the day, alas, you fell short. It does not take that long from the center of TT to get to either base at your speed. With your damage and Match score my bet is you fought and only when you realized the base was about to fall did you return.

That appeared to be a competent cicada pilot that pulled the victory from certain defeat

Edited by Darian DelFord, 07 February 2016 - 07:56 AM.






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