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Flickering Texture Fix ?


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#1 IG 88

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Posted 07 February 2016 - 03:51 PM

http://giphy.com/gif...cGTk0HCyHe/tile

is there a why to fix this ?

#2 Y E O N N E

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Posted 07 February 2016 - 03:56 PM

AMD graphics card?

#3 IG 88

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Posted 07 February 2016 - 04:00 PM

View PostYeonne Greene, on 07 February 2016 - 03:56 PM, said:

AMD graphics card?

asus z97-A
i5 4690 @3.8ghz
asus directCU II nvidia gforce 760 gtx
16g of ram @1800ghz

keep in mind that what you see is a .gif

but it demonstrate the flickering texture bug that i have in almost all map

I can make a 1080p video if you want

Edited by IG 88, 07 February 2016 - 04:04 PM.


#4 Eboli

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Posted 07 February 2016 - 04:17 PM

I had that as well - do you happen to run 3 monitors?

#5 IG 88

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Posted 07 February 2016 - 04:25 PM

View PostEboli, on 07 February 2016 - 04:17 PM, said:

I had that as well - do you happen to run 3 monitors?


no only 1

#6 Y E O N N E

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Posted 07 February 2016 - 04:28 PM

View PostIG 88, on 07 February 2016 - 04:00 PM, said:

asus z97-A
i5 4690 @3.8ghz
asus directCU II nvidia gforce 760 gtx
16g of ram @1800ghz

keep in mind that what you see is a .gif

but it demonstrate the flickering texture bug that i have in almost all map

I can make a 1080p video if you want


I was asking because I have all sorts of flickering and artifacting on my HD 7970s.

#7 Queen of England

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Posted 07 February 2016 - 04:50 PM

I see that on Polar Highlands with a single-monitor GTX 970 setup, so its not an AMD or multi-monitor issue.

#8 Troutmonkey

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Posted 07 February 2016 - 05:34 PM

It's a combination of crappy LOD (level of detail) switching, Z fighting, and aggressive object culling that results in objects flickering on most maps.

In this case it looks Z fighting.

Report it to support@mwormercs.com and attach that GIF. I've got some video at home that I'll send in when I remember to.

Edited by Troutmonkey, 07 February 2016 - 05:35 PM.


#9 Deathlike

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Posted 07 February 2016 - 05:44 PM

This virtually happens on every map, and every setting imaginable.

The problem is that PGI hasn't taken any care to make the transitions smooth, so it comes looking like that all the time.

I dunno when it started, but I think when LOD adjustments were made somewhere in 2013 to "improve performance on maps" the results stuck like that forevermore.

#10 IG 88

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Posted 08 February 2016 - 07:48 AM

bump

#11 Rhialto

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Posted 08 February 2016 - 09:42 AM

Well... I wish again that one day they will dedicate a patch strictly for fixing/improving without adding, There is so many tiny this and that which would give a more polished look to the game overall.

I posted this textures problem a while ago... today it's not that extreme but I still see some disappear then reappear just by moving a bit.



#12 Rhialto

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Posted 09 February 2016 - 04:38 PM

There I recoded this one today:



#13 Troutmonkey

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Posted 09 February 2016 - 04:49 PM

View PostRhialto, on 09 February 2016 - 04:38 PM, said:

There I recoded this one today:



Ah that stupid shadow clipping plane. I thought you were only obvious in HPG, but I guess I was wrong





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