

Nascar Pugs
#1
Posted 19 January 2015 - 09:47 PM
How can so many puggers be so stupid as to run around in a circle to leave 1-4 assaults to get lapped by the enemy team's mediums/heavies/lights..every match?
#2
Posted 19 January 2015 - 10:47 PM

#3
Posted 19 January 2015 - 10:51 PM
Are there pre-set drop locations for the fatties or is it randomized?
#4
Posted 19 January 2015 - 11:02 PM
#5
Posted 19 January 2015 - 11:23 PM
This is also relevant, although not directly applicable.
http://en.wikipedia...._of_the_commons
#6
Posted 19 January 2015 - 11:31 PM
Pugs need direction. Either you direct them, or be at their mercy.
Just type "Converge on Assault Lance" at the start of every game and you will see the difference.
Edited by El Bandito, 19 January 2015 - 11:36 PM.
#7
Posted 19 January 2015 - 11:35 PM
#8
Posted 19 January 2015 - 11:36 PM
The team was poor pug life carry or die.
And I know unlike some on this forum I understand
Your pretty screwed if the enemy team aren't as bad as your team mates no amount of carrying will save you, Your done all you can try to do is take a couple down with you. PGIS fail attempt at a MM and puglife rolled into one.
Most constructive thing I can say is log out for the night when the MM really screws you. IF enough do it PGI will get the message and fix.
@Cookie well you better hope the enemy team is as silly as you guys or else your going to run into their death ball with no assaults out gunned and get torn apart. At best take heavy damage at worst lose a few mechs.
If your teams are consistently leaving the biggest weapon platforms behind (assaults) Your on bad teams.
Edited by Flaming oblivion, 19 January 2015 - 11:39 PM.
#9
Posted 19 January 2015 - 11:57 PM
That's true, but as El Bantito said, chat is very useful
(but Puglandia is hell, anyway).
#10
Posted 20 January 2015 - 12:02 AM
BellatorMonk, on 19 January 2015 - 09:47 PM, said:
How can so many puggers be so stupid as to run around in a circle to leave 1-4 assaults to get lapped by the enemy team's mediums/heavies/lights..every match?
Thats a tough one. From what I've observed half of the time assaults get left behind but the other half 1 or 2 assaults die because they are simply bad at piloting their mech while the other assaults stay with the team.
#11
Posted 20 January 2015 - 12:07 AM
That being said 99 times out of 100 the team runs off full speed and leaves the assaults stumbling to catch up so I do feel your pain and try to remember to help escort them.
#12
Posted 20 January 2015 - 12:15 AM
Assault lances moving to cap the nearest point at the start instead of meeting up are not much better imho.
#13
Posted 20 January 2015 - 01:29 AM
generalazure, on 20 January 2015 - 12:15 AM, said:
Assault lances moving to cap the nearest point at the start instead of meeting up are not much better imho.
To be perfectly Honest I like playing my Dire Wolfs but on Conquest matches avoid capping I'd rather lights and mediums cap and only problem I have is to many actually don't bother capping
#14
Posted 20 January 2015 - 01:49 AM
#15
Posted 20 January 2015 - 01:50 AM
On Terra Therma: You charge or you lose. 90% of the time the team that holds the center first wins, at least in the solo qeue. Waiting for the assaults to waddle up and then bunch up in one slope only to bottleneck and get shot to pieces by the enemy holding the center is... harrowing. On very rare occasions, a PUG team shows the initiative to split up and attack from 2/3 entrances at the same time; but that's like christmas and easter combined.

#16
Posted 20 January 2015 - 04:41 AM
El Bandito, on 19 January 2015 - 11:31 PM, said:
Pugs need direction. Either you direct them, or be at their mercy.
Just type "Converge on Assault Lance" at the start of every game and you will see the difference.
When ever I ask I get covered in enemy fire unfortunately.
#17
Posted 20 January 2015 - 05:15 AM
BellatorMonk, on 19 January 2015 - 09:47 PM, said:
How can so many puggers be so stupid as to run around in a circle to leave 1-4 assaults to get lapped by the enemy team's mediums/heavies/lights..every match?
Because that's what they're taught in the all-inclusive "new player experience." You know, that awesome tutorial PGI put out to teach and retain new players?
#18
Posted 20 January 2015 - 06:17 AM
Since I've been leveling an Assault what I have started doing in Skirmish, especially in places like River City and Caustic Valley is let the team know in chat where the assaults are. I then tried to get everyone to group up before hitting the enemy. In one case I suggested instead of running across water, holding up and hitting the enemy as they came in. Sure enough a light trickled in and died almost immediately, then a couple more, then the rest of them, but we were up like 4 mechs by then without taking a whole lot of damage. Our lights were then able to flank without dealing with their lights. The difficulty is getting PuGs to stand still. It's hard to do on coms with my Unit sometimes. Everyone wants to peek out and shoot.
#19
Posted 20 January 2015 - 06:20 AM
Sagamore, on 19 January 2015 - 10:51 PM, said:
Are there pre-set drop locations for the fatties or is it randomized?
I noticed this to
El Bandito, on 19 January 2015 - 11:31 PM, said:
Pugs need direction. Either you direct them, or be at their mercy.
Just type "Converge on Assault Lance" at the start of every game and you will see the difference.
Unfortunately, I have done this and most of the time they move on still
#20
Posted 20 January 2015 - 06:25 AM
Don't leave the fatties behind.
It' works 90% percent of the time
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