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Like To Keep Funding Mwo? Pgi Here's How!


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#21 RoboPatton

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Posted 07 February 2016 - 01:41 PM

View PostMetus regem, on 07 February 2016 - 01:06 PM, said:

I'd love to see full combined arms, mechs, artillery, tanks, Infantry, close air support (Helicopters) and Aerospace assets.... But then again I want MWO to be more like EVE online in terms of scope.


You are not alone, brother.

#22 Ted Wayz

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Posted 07 February 2016 - 02:19 PM

View Postwanderer, on 07 February 2016 - 11:42 AM, said:

The second we end up with real money modules, you're setting up pay-to-win.

Also, as it stands paint and camo patterns are surprisingly huge MC sinks.

Based on what metric. Haven't had to buy paint or camo in ages as they give them away all the time. If it was such a big income why PGI have to release so many packs in quick succession before steam release and then raise the price of the highest pack after? Besides why not just use the MC they straight up give away?

I keep hearing this pay-to-win moniker for modules. We have MC consumables that available, are you saying those are PTW? Like that thread about cool shot?

Edited by Ted Wayz, 07 February 2016 - 02:20 PM.


#23 wanderer

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Posted 07 February 2016 - 02:42 PM

Nope. Because there's a non-MC option for every consumable, even if it's slower to get.

A GXP unlocked consumable has the same stats as the MC one, meaning it's not real money required and never PTW.

Even modules aren't P2W, they're just heavy grinding.

Paint and patterns are MC only and can go up to 1000-1250 MC each for an unlock. And even then, it can be a lovely pattern....for a single chassis set.

Edited by wanderer, 07 February 2016 - 02:43 PM.


#24 thehiddenedge

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Posted 07 February 2016 - 02:53 PM

View Postwanderer, on 07 February 2016 - 02:42 PM, said:

Nope. Because there's a non-MC option for every consumable, even if it's slower to get.

A GXP unlocked consumable has the same stats as the MC one, meaning it's not real money required and never PTW.

Even modules aren't P2W, they're just heavy grinding.

Paint and patterns are MC only and can go up to 1000-1250 MC each for an unlock. And even then, it can be a lovely pattern....for a single chassis set.


There are cbill paints...
but they're terrible looking and there's no black or white..

but yes, paying about seven dollars for a single pattern for a single chassis is ridiculous.

Edited by thehiddenedge, 07 February 2016 - 02:54 PM.


#25 Coolant

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Posted 07 February 2016 - 02:58 PM

View PostTed Wayz, on 07 February 2016 - 11:34 AM, said:

It is obvious that relying solely on the sale of mechs is (ahem) losing steam.


Unsubstantiated claim based on zero evidence in your post to back it up. Didn't read the rest of it due to that.

#26 Davers

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Posted 07 February 2016 - 05:08 PM

View PostJohnny Z, on 07 February 2016 - 01:00 PM, said:

The joke about hats is funny and makes a good point. Hats is like melee or any other lame idea floating around. Keep it real instead maybe? Ok.

About the topic... Yep MechWarrior needs more than mechs for a lot of reasons.

Even titanfail realizes this. http://www.gamespot....-/1100-6434584/

Ge it in gear because the wolves are starting to catch up.

Titansfall gets a TV series, but Battletech can't? :/

#27 sycocys

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Posted 07 February 2016 - 05:22 PM

View PostDavers, on 07 February 2016 - 05:08 PM, said:

Titansfall gets a TV series, but Battletech can't? :/

Battletech had a cartoon show. Not bad considering it was the time of peak product promotion that way.

#28 Escef

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Posted 07 February 2016 - 05:23 PM

I'm rather forced to wonder what the OP's qualifications are in this area. How many F2P games of comparable size and scope has the OP kept going and for how long?

Because all things being equal, MWO is still going, still slowly evolving. And this thread? It's just an armchair general talking about what he thinks will win the war. No training, no credentials, no experience... Hell, he doesn't even have any of the actual numbers to draw conclusions from. He posits a situation that may or may not be close to reality, claims there is a problem in the scenario, and claims he has the ideas that will fix it. Tiny problem is that from step one he has committed himself to the factuality of a scenario he has constructed from very limited data. Even if he is correct about the situation, there's nothing to suggest that his proposed solution will work.

#29 Dirkdaring

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Posted 07 February 2016 - 05:27 PM

I'd buy some mechs if they weren't sold for such ridiculous amounts. Some mechs sell for more than entire games do.

#30 Ted Wayz

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Posted 07 February 2016 - 05:33 PM

View PostEscef, on 07 February 2016 - 05:23 PM, said:

I'm rather forced to wonder what the OP's qualifications are in this area. How many F2P games of comparable size and scope has the OP kept going and for how long?

Because all things being equal, MWO is still going, still slowly evolving. And this thread? It's just an armchair general talking about what he thinks will win the war. No training, no credentials, no experience... Hell, he doesn't even have any of the actual numbers to draw conclusions from. He posits a situation that may or may not be close to reality, claims there is a problem in the scenario, and claims he has the ideas that will fix it. Tiny problem is that from step one he has committed himself to the factuality of a scenario he has constructed from very limited data. Even if he is correct about the situation, there's nothing to suggest that his proposed solution will work.

And your questions of my qualifications are based on what? See, two can play that game.

Trust me, I am more qualified in my statements than you are in your assumptions.

#31 Ted Wayz

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Posted 07 February 2016 - 05:36 PM

View PostCoolant, on 07 February 2016 - 02:58 PM, said:


Unsubstantiated claim based on zero evidence in your post to back it up. Didn't read the rest of it due to that.

Do I have to lay out a timeline and show the change in monetization strategy and timing, or will you get off your *** and do some work besides posting one liners?

The evidence is there with each leaderboard event if you care to see it. But I am guessing most of you have never run or managed a business. And by managed I mean been responsible for the financials beyond counting the register before closing.

#32 DiabetesOverlord Wilford Brimley

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Posted 07 February 2016 - 05:44 PM

View PostTed Wayz, on 07 February 2016 - 05:36 PM, said:

Do I have to lay out a timeline and show the change in monetization strategy and timing, or will you get off your *** and do some work besides posting one liners?

The evidence is there with each leaderboard event if you care to see it. But I am guessing most of you have never run or managed a business. And by managed I mean been responsible for the financials beyond counting the register before closing.

Do tell me how events let you know sales are good or bad?

#33 Escef

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Posted 07 February 2016 - 05:47 PM

View PostTed Wayz, on 07 February 2016 - 05:33 PM, said:

And your questions of my qualifications are based on what? See, two can play that game.

Trust me, I am more qualified in my statements than you are in your assumptions.


I'm qualified to ask questions based upon my ability to communicate in the English language. Because pretty much none of us have any information on what you do for a living. We don't know if you're a plumber, or an electrician, an ER doctor, astrophysicist, or garbageman. Asking what your qualifications are is pretty standard. Because I'm not going to assume that some random gamer is qualified for any given specialized task unless I know otherwise.

When you ask me to take it on faith and trust that you have the faintest clue what you are talking about when you don't even have actual numbers to back up your assessment of the situation, much less solve any problems that may or may not exist, what do you expect? At this point the conclusion that you are qualified in your statements is less supported than the idea that you are delusional.

#34 Ted Wayz

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Posted 07 February 2016 - 05:49 PM

View PostDirkdaring, on 07 February 2016 - 05:27 PM, said:

I'd buy some mechs if they weren't sold for such ridiculous amounts. Some mechs sell for more than entire games do.

But they have been able to get away with it lately due to the Unseen factor.

If you own every mech and play the leaderboard events you can get a good gauge of the sales of mechs. They will have a leaderboard event for the Rifleman and for one chassis put up a goose egg. Let the event play out and you will have a general idea of how many packs sold. Apply a normal business model to determine product mix for tiers sold and viola, you can gauge how many PGI sold.

You can then trend that over time and if you pay attention see a decline. Really not that hard for people who know what to look for.

And sales will continue to decline. High prices, declining variety in chassis, and lack of icons will only continue to drive the dagger deeper. PGI needs to develop a new revenue stream and quick.

You can all tell me I'm right later on, or you could join in asking PGI to hustle up and find new ways to monetize the game. And if you don't like my ideas add some of your own. If you can that is. Or is your only talent saying "no"?

View PostEscef, on 07 February 2016 - 05:47 PM, said:


I'm qualified to ask questions based upon my ability to communicate in the English language. Because pretty much none of us have any information on what you do for a living. We don't know if you're a plumber, or an electrician, an ER doctor, astrophysicist, or garbageman. Asking what your qualifications are is pretty standard. Because I'm not going to assume that some random gamer is qualified for any given specialized task unless I know otherwise.

When you ask me to take it on faith and trust that you have the faintest clue what you are talking about when you don't even have actual numbers to back up your assessment of the situation, much less solve any problems that may or may not exist, what do you expect? At this point the conclusion that you are qualified in your statements is less supported than the idea that you are delusional.

And I am saying if you know what I was talking about you would know I am qualified. But you don't so why bother answering your questions?

#35 Escef

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Posted 07 February 2016 - 05:54 PM

View PostTed Wayz, on 07 February 2016 - 05:49 PM, said:

And I am saying if you know what I was talking about you would know I am qualified. But you don't so why bother answering your questions?


You don't have answers. That's quite obvious. What you are doing right here? It's you dodging the question. B'ware the man that claims to be above reproach, for while sometimes you find the one that is, and he becomes insulted at being questioned, more often you simply find a charlatan.

#36 TheArisen

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Posted 07 February 2016 - 05:59 PM

View PostKhobai, on 07 February 2016 - 12:53 PM, said:


its still an atlas. pumpkin head doesnt fix that lol.

and I believe there were some pay2win concerns if people could pay for alternate geometries that were better than the default ones.

like if you could pay for the atlas to have a different head that was smaller. thats a pay2win advantage. PGI would have to somehow be able to guarantee that no alternate geometry body part gave an advantage...

ultimately its easier just to add hats Posted Image


Dennis De Koning has already explained that CCG (Custom Cosmetic Geometry) would not modify hitboxeds and therefore, no performance change.

Just drop the hat joke already, it's just stupid.

Aside from PvE, which is being worked on, the ability to make your mech a hero/champion mech or weapons that boost Cbills/XP or loyalty would be good.

How about being able to customize your mech hangar?

There's plenty of good ideas out there.

#37 TheArisen

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Posted 07 February 2016 - 06:02 PM

Decals are coming pretty soon, that'll be another MC sink I'm sure.

#38 Sjorpha

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Posted 07 February 2016 - 06:57 PM

1. There is no evidence that mech sales are declining.

The onus of proof is on the person making the claim, if you are claiming that mech sales are declining then you are the one who needs to present the evidence of that and explain why they lead necessarily to your conclusion. Saying things like "the evidence is there [general handwave]" or "prove me wrong" are the kind of cheap cop outs that no thinking person takes seriously.

2. There is no evidence that decals would be a bad investment, many people are asking for decals and saying they are willing to pay for them. We don't know how close to completion the decal system is or how profitable it will be, but at the very least I know I would be willing to pay for decals on my mechs.

#39 Timuroslav

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Posted 07 February 2016 - 07:14 PM

Things I would not pay for.

1) Mechs only for MC (indefintely)
2)Mech hats   (you guys hate useless cockpit junk but want useless hats? what?)
3) Map access <- PGI don't ever do this. Haters gonna hate your maps, but I like how you're maps are developing
4) MC only Consumables.  Don't want no nuclear Strike or orbital bombardment only for MC
5) MC only Weapon and Weapon systems.


Things I would pay for:
1) A Tanker/helicopter game mode.
2) A single player game
3) Tank Bays
4) Paint Gloss to go on top of my paint; give it a finish Metallic/ Pearl   Shimmer etc.
5) A 4th optional color
6) Access to an Unranked duel arena.regardless of Premium time.
7) Pilot customization Suit, suit color, gender, model shape
8) Pilot Avatar Studio like Eve Online's Avatar studio

Edited by Timuroslav, 07 February 2016 - 07:29 PM.


#40 Wolfways

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Posted 07 February 2016 - 07:17 PM

...or pgi could just get on with faction warfare and make the game better.

View PostMetus regem, on 07 February 2016 - 01:06 PM, said:

I'd love to see full combined arms, mechs, artillery, tanks, Infantry, close air support (Helicopters) and Aerospace assets.... But then again I want MWO to be more like EVE online in terms of scope.

That's what I thought MWO was going to be like when I was in CB. In OB I thought it was going to be more like BF2. Upon "release" I thought it would be like CoD...and here we are.
I don't see things getting much better without a hugely improved faction warfare.

View PostTimuroslav, on 07 February 2016 - 07:14 PM, said:

Things I would not pay for.

3) Map access <- PGI don't ever do this. Haters gonna hate your maps, but I like how you're maps are developing

They already announced they are doing that. Maps for private matches i.e. premium only.





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