For Example when I spawn as 48-60KMH On low ground in Frozen City toward enemy Nascar point .
Yea spawn assaults into a choke point with bad elevation from where they will need to turn around after they get back up .
You cannot go back around because it takes 90 seconds . You can loose by not helping your team or you can loose moving in the only time efficient direction . Hey maybe assaults should have locked spawn points in the middle of high ground . Just saying .
By the time you move up . There are 8 enemy mechs
Canyon has the same problem . One side forces assaults into the worst possible way the can move -Valley of death . If enemy moves to their right you will can always get free kills unless assaults decide to take a 3 minute walk around . You can take a road leading to a bridge which does not help because by the time you cross it you can see entire enemy team on the flank .
I can either go around not helping my team half of the match or die to Nascar push .
Valley .
Is it impossible for Assaults to dodge a Nascar Team . Move locked spawn closer to the middle . I can literally count 7 seconds and expect to be nearly dead if not dead already .
Make assaults spawn in better places and not toward choke points.! Maybe even put locked spawn location of assault group a bit closer on maps like gaustic valley .
Spawn locations should not be easily abused PGI . Tired of that free kill extravaganza
Edited by MadCat02, 08 February 2016 - 11:57 AM.