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Urbanmech Iic


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#21 Bishop Steiner

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Posted 09 February 2016 - 05:26 AM

View PostNextGame, on 09 February 2016 - 03:09 AM, said:

we have more mechs than you can shake a stick at, and yet people just keep asking for more instead of actual game features

and oddly, to this day, the creation of one thing has no impact on the rest of the game...oh except providing the money to do things like make Maps, finish CW3, etc.

#22 JudgeDeathCZ

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Posted 09 February 2016 - 05:35 AM

View PostNextGame, on 09 February 2016 - 03:09 AM, said:

we have more mechs than you can shake a stick at, and yet people just keep asking for more instead of actual game features

THIS

also DRINK

#23 Juodas Varnas

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Posted 09 February 2016 - 07:20 AM

The moment you cram in a Clan XL engine and other Clan Spacemagic shenanigans, it stops being an Urbanmechs and just ends up being another clan filth.

#24 NeoGenesis For Answer

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Posted 09 February 2016 - 07:56 AM

View PostSamial, on 08 February 2016 - 08:14 PM, said:

I would buy the pack instantly, Urbies are my favorite mech in MWO

Please also add in a death blossom skill for urbies.


omfg wtf, XD

#25 NeoGenesis For Answer

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Posted 09 February 2016 - 08:05 AM

View PostJuodas Varnas, on 09 February 2016 - 07:20 AM, said:

The moment you cram in a Clan XL engine and other Clan Spacemagic shenanigans, it stops being an Urbanmechs and just ends up being another clan filth.

I've got an XL180 in my urbie, I've never lost a ST yet its always the core CT. Either way, its an urbie are you that worried about a mech that can only go 104, with 9ish tons of equipment and will more than likely not have any quirks??? Urbie mech IIC OP this guy just said it. Stop everything everyone, we clans can't have Urbies because IS fears it will be the new clan meta.

#26 Metus regem

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Posted 09 February 2016 - 10:58 AM

View PostSaint Scarlett Johan, on 08 February 2016 - 04:51 PM, said:

Neg, regular Urbs OP:
Posted Image


Well done!

#27 NextGame

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Posted 09 February 2016 - 11:31 AM

View PostBishop Steiner, on 09 February 2016 - 05:26 AM, said:

and oddly, to this day, the creation of one thing has no impact on the rest of the game...oh except providing the money to do things like make Maps, finish CW3, etc.


Yet they could improve the depth of the game and diversify their revenue stream by adding purchasable content other than mechs Posted Image.

It absolutely has an impact on the rest of the game, and the poor bugger who has to do all the 3d modelling no doubt gets to either sit and make mechs, or assault mech blocking pebbles, depending on what they are going for. Guess where the time is getting spent.

Edited by NextGame, 09 February 2016 - 11:33 AM.


#28 stealthraccoon

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Posted 09 February 2016 - 11:39 AM

View PostNextGame, on 09 February 2016 - 03:09 AM, said:

we have more mechs than you can shake a stick at, and yet people just keep asking for more instead of actual game features


It is because we would rather play dress up and tinker with troll builds Instead of making a real effort at raising the bar for a FPS game.


But really, an UM IIC would be a tough little beast - C LBX-20 and a fistful of small lazors? Yes plz!

Edited by stealthraccoon, 09 February 2016 - 11:40 AM.


#29 MeiSooHaityu

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Posted 09 February 2016 - 11:52 AM

View PostNextGame, on 09 February 2016 - 11:31 AM, said:


Yet they could improve the depth of the game and diversify their revenue stream by adding purchasable content other than mechs Posted Image.

It absolutely has an impact on the rest of the game, and the poor bugger who has to do all the 3d modelling no doubt gets to either sit and make mechs, or assault mech blocking pebbles, depending on what they are going for. Guess where the time is getting spent.


What other content can PGI add, that they can charge for (and people are willing to consistently buy), that improves the quality of the game while not destroying the F2P model?

Mechs are out of course, but so are visible customizations for mechs (like different heads, arms, etc...), because it doesn't add to the quality of the title. It is just another revenue stream that doesn't change map or game mode modeling (not that I wouldn't want to see that as an option).

They can't charge for things that directly add to the game's depth like maps, map packs, game modes, etc..., because that damages or breaks the F2P model and would cause backlash from the community.

They could make a single player campaign and charge for that I suppose. They are currently planning for one which I'm sure is being funded by mech sales as is.

I'm not really sure what you want PGI to sell other than mechs that will greatly add to the expansion and improvement of the title they have now.

Again, they could sell stuff for existing mechs, but that doesn't directly add to gameplay depth and people could just as easily say PGI is concentrating on modeling heads and not adding maps or modes.

#30 Revis Volek

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Posted 09 February 2016 - 01:18 PM

View PostNextGame, on 09 February 2016 - 03:09 AM, said:

we have more mechs than you can shake a stick at, and yet people just keep asking for more instead of actual game features



MeiSoo said it pretty well already but...

Money is money, How is money from Urban mechs any worse then the Money from something thats really hard to monetize? Like a feature(s) they should have in game already? or things that are not tangible and dont show up in your mech bay?


People pay money for things they can "own" more easily then say a map pack or even a game mode. Single player may draw some funds but without a campaign of some kind to sell (even a starter) how would they make money for it?

I think you know the answer. Selling mechs pays the bills and lays down funds for the rest of the game. I dont get how after 4 years you guys aren't catching on to this.

Edited by Revis Volek, 09 February 2016 - 01:19 PM.


#31 Saint Scarlett Johan

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Posted 09 February 2016 - 03:16 PM

View PostMetus regem, on 09 February 2016 - 10:58 AM, said:


Well done!


It's not legit though, 20 of the players DC'ed out and only me and three others rejoined. But it was fun trolling my buddies in TS with it though.... Posted Image

#32 Gen0

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Posted 15 April 2016 - 05:16 AM

View PostMeiSooHaityu, on 09 February 2016 - 11:52 AM, said:

What other content can PGI add, that they can charge for (and people are willing to consistently buy), that improves the quality of the game while not destroying the F2P model?

Mechs are out of course, but so are visible customizations for mechs (like different heads, arms, etc...), because it doesn't add to the quality of the title. It is just another revenue stream that doesn't change map or game mode modeling (not that I wouldn't want to see that as an option).

They can't charge for things that directly add to the game's depth like maps, map packs, game modes, etc..., because that damages or breaks the F2P model and would cause backlash from the community.

They could make a single player campaign and charge for that I suppose. They are currently planning for one which I'm sure is being funded by mech sales as is.

I'm not really sure what you want PGI to sell other than mechs that will greatly add to the expansion and improvement of the title they have now.

Again, they could sell stuff for existing mechs, but that doesn't directly add to gameplay depth and people could just as easily say PGI is concentrating on modeling heads and not adding maps or modes.


I had a think about this and the answer is unfortunately only in CW or asymmetric warfare.

For example, adding a TDM gamemode with re-spawning playable or NPC (take the code from SP in development) BT tanks against standard MWO mechs, or even a mix of the two on both sides could be a winner without breaking lore, but it's a huge risk if the playerbase doesn't take to it early and it ends up with far more capacity than players, like CW suffers from now.

You can monetize the new tanks with MC, but that's precisely the same as monetizing mechs so you have a choice of charging for access to the new mode (which I think PGI should do for a limited period just like new mechs so that they are not subsidizing two things with one source), or a passive income like charging insurance on mechs or subs, which they already have with Premium time.

Maybe the solution is allowing premium players access to new content earlier. This way the extra subs can push map and non-mech update revenue.

Edited by Gen0, 15 April 2016 - 05:16 AM.


#33 Metus regem

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Posted 15 April 2016 - 05:23 AM

View PostSaint Scarlett Johan, on 09 February 2016 - 03:16 PM, said:


It's not legit though, 20 of the players DC'ed out and only me and three others rejoined. But it was fun trolling my buddies in TS with it though.... Posted Image


I appreciate the honesty of that, so that's miles ahead of Babycakes666 and their average 66dmg/kill 'legit' Death Star....

#34 TheMisled

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Posted 15 April 2016 - 06:48 AM

Urbie... OP... I think that's a bit of an understatement...
http://plays.tv/vide...-iic-?from=user

#35 Roadkill

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Posted 15 April 2016 - 08:34 AM

View PostBishop Steiner, on 08 February 2016 - 08:17 PM, said:

Is it odd that as much love as I have for the Urbie, my hate for the IIC burns equally bright?

Hideous, waistless excuse for a Garbage can!

Y U TRASH MAH PRECIOUS??!?

(Urbie IIC is mine. No, really, I invented it.)

#36 Saint Scarlett Johan

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Posted 15 April 2016 - 10:40 AM

View PostMetus regem, on 15 April 2016 - 05:23 AM, said:


I appreciate the honesty of that, so that's miles ahead of Babycakes666 and their average 66dmg/kill 'legit' Death Star....


I may be am idiot, but I strive to be at least an honest idiot. Lol

#37 G3 Heathen

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Posted 09 July 2018 - 06:06 PM

Anyone tried to simulate the urban mech IIc with a clan light? the kit fox is close to the speed and weight i think i have tried a ac10 two er small laser build a while ago. needs jumpjets

Edited by G3 Heathen, 09 July 2018 - 06:07 PM.






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