


Communication With Pgi And Us Players
#1
Posted 05 February 2016 - 07:13 AM

#2
Posted 05 February 2016 - 07:18 AM
Though I think you are advocating a SPOC between PGI and us and I think that's a good idea.

#3
Posted 05 February 2016 - 07:21 AM
HumpingBunny, on 05 February 2016 - 07:13 AM, said:
I'd say basically ALWAYS.
Anyways, Russ has said he's a busy man and for HIM twitter is easier. Being the CEO of his company, I believe him.
Now as for the rest of PGI staff that should be checking the forums and giving summaries to Russ...well...........yeah.
Almost never (but it has happened) we see a forum member or two. Most of the more interactive ones left for other jobs (RIP Karl).
So there you have it.
TLDR: forums are basically a dead end for communicating with PGI
#4
Posted 05 February 2016 - 07:25 AM
#5
Posted 05 February 2016 - 07:27 AM
I do not have twitter and i will not get twitter.
They chose twitter because of the impersonal nature of it. I guess it gives then kind of a layer of insulation from us.
We totally can do better.
I suggest we figure out how to agree on one issue at a time, get some number of people who agree and present the issues like that. One at a time with a large consensus to PGI. Lets getr done.
#6
Posted 05 February 2016 - 07:27 AM
I know there's a group of players that think they should have a direct line to Russ's office and he should drop everything he's doing to listen to them but it's just not how things really work.
#7
Posted 05 February 2016 - 07:31 AM
The biggest dissapointment in my eye's was when the PTS was active, New sub-forums were created and the players encoraged to post their thoughts.
The result was mostly considered opinions and constructive comments, and for all the hundreds of posts in that sub-forum I did not see one reply from PGI there. I might have missed them, but it felt like a total waste of time.
#8
Posted 05 February 2016 - 07:34 AM
So lets say 70% of us agree there should be an ejection seat sequence when your mech is destroyed, and that references to "Kill" should be replaced with "Mech Destroyed".
We then present that request to PGI as an official player base request.
#9
Posted 05 February 2016 - 07:36 AM
Render, on 05 February 2016 - 07:34 AM, said:
So lets say 70% of us agree there should be an ejection seat sequence when your mech is destroyed, and that references to "Kill" should be replaced with "Mech Destroyed".
We then present that request to PGI as an official player base request.
Good idea, sir! (I know, I know, I'm a hypocrite for quoting someone)
#10
Posted 05 February 2016 - 07:41 AM
Render, on 05 February 2016 - 07:34 AM, said:
So lets say 70% of us agree there should be an ejection seat sequence when your mech is destroyed, and that references to "Kill" should be replaced with "Mech Destroyed".
We then present that request to PGI as an official player base request.
Hey this is a good Idea. Any computer programmers out there? How could we do this?
I would think we could use the Vote function I have seen on some other posts no?
#12
Posted 05 February 2016 - 09:37 AM
C I L L I P U D D I, on 05 February 2016 - 07:27 AM, said:
I know there's a group of players that think they should have a direct line to Russ's office and he should drop everything he's doing to listen to them but it's just not how things really work.
1)Complete nonsense
2)Most successful games the devs actually communicate regularly on their forums and in others places. It is the games that generally do poorly and have some of the most frustrated players that have piss poor communication with the developers.
Communication goes a very long way to help a community/game thrive and for a lot of the toxicity to be muted. There is simply no excuse for how things are handled around here. Add to that with better communication there would be a lot less riots when they do something seemingly out of nowhere. Sure Russ might actually be busy as CEO(I highly doubt it given I work for a privately owned business significantly larger than PGI and our CEO makes himself readily available), but there is no excuse for other members of the team to be so incredibly absent. Tina is our community manager, but what exactly is she managing? It surely isn't the community as she has almost no presence within it.
#13
Posted 05 February 2016 - 09:42 AM
Doman Hugin, on 05 February 2016 - 07:31 AM, said:
The biggest dissapointment in my eye's was when the PTS was active, New sub-forums were created and the players encoraged to post their thoughts.
The result was mostly considered opinions and constructive comments, and for all the hundreds of posts in that sub-forum I did not see one reply from PGI there. I might have missed them, but it felt like a total waste of time.
Were you expecting an open dialogue with all questions answered? They can't respond to one person. Because everyone is a brilliant arm chair developer and feels entitled to be the one to talk to them. And people can't really agree on things like that.
While they didn't respond to specific things. They did follow the majority feedback. Which was people didn't want their precious favorite thing nerfed. So the laser mechanic went out the window. Apparently that was too "complex" for some people. Better we kept it dough headed and simple.
#14
Posted 05 February 2016 - 10:54 AM
cSand, on 05 February 2016 - 09:11 AM, said:

Considering the amount of bittervet hate/complaint threads, comments when PGI does post, it should be obvious why PGI doesn't post in the threads.
Just because they are not posting doesn't mean they are not monitoring.
And just because they didn't implement random mechwarrior893272984's idea doesn't mean they are not listening.
Try and find a consensus (especially 70% like someone mentioned) on *any* topic on these forums. So naturally there are going to a ton of people who feel they are not listened to.
#15
Posted 05 February 2016 - 05:57 PM
WarHippy, on 05 February 2016 - 09:37 AM, said:
2)Most successful games the devs actually communicate regularly on their forums and in others places. It is the games that generally do poorly and have some of the most frustrated players that have piss poor communication with the developers.
Communication goes a very long way to help a community/game thrive and for a lot of the toxicity to be muted. There is simply no excuse for how things are handled around here. Add to that with better communication there would be a lot less riots when they do something seemingly out of nowhere. Sure Russ might actually be busy as CEO(I highly doubt it given I work for a privately owned business significantly larger than PGI and our CEO makes himself readily available), but there is no excuse for other members of the team to be so incredibly absent. Tina is our community manager, but what exactly is she managing? It surely isn't the community as she has almost no presence within it.
I started reading your post, then saw you Founder's Tag, completely ignored the rest.
#17
Posted 05 February 2016 - 07:22 PM
I believe one of them was after some completely nonsensical game change or tweak that was completely maligned with reality (same kinda deal as the highlander ballistic quirks.)
I posted in size 24 font "This just in, PGI doesn't even play test their own game." accompanied with the goodfellas gif

Edited by Moldur, 05 February 2016 - 07:22 PM.
#18
Posted 08 February 2016 - 09:18 AM
C I L L I P U D D I, on 05 February 2016 - 05:57 PM, said:
I started reading your post, then saw you Founder's Tag, completely ignored the rest.
Can't refute what I said so you came up with an absurd excuse to ignore it.

#19
Posted 08 February 2016 - 10:02 AM
Personally I refuse to use twitter even though I do have an account that I hardly use at all. If I want to message a buddy of mine I'll just use my cell phone to theirs.
#20
Posted 08 February 2016 - 10:03 AM
HumpingBunny, on 05 February 2016 - 07:13 AM, said:
I only know of the twitter communication because of the vast posts on the MWO forum regarding Russ's twitter posts. I understand that twitter can be a useful tool for PGI to communicate with the player base, but we are PGI's customers, not their buddies. I work in an industry where good communication with the customer is absolutely critical and wouldn't you know it, the company I work for is VERY successful. My point here is that communication between us customers and PGI is spread all over the place and a result of that is players getting decent communication from PGI, but it could be better.
So I am asking for everyone's support to convince PGI to establish one single avenue of communication between all of us customers and them. Whether it's an announcement saying "use whatever specific sub forum for all suggestions/complaints" or if a new method is created, there should only be ONE avenue of communication between us CUSTOMERS and PGI. A prime example, Russ mentioned in the town hall that a large portion of his decision to implement the Kodiak was due to all of the suggestions from Twitter. That suggests to me that twitter is more closely monitored than the game's own forum

So, Russ or any dev at PGI, please at least leave one comment so we know that you have at least read and understood the message here. Otherwise, fire away folks, but please, be constructive here and refrain from leaving an angry post - you know who you are. Cheers and see you on the battlefield!
fixed formatting for easier reading
cdlord, on 05 February 2016 - 07:18 AM, said:
Though I think you are advocating a SPOC between PGI and us and I think that's a good idea.

I remember when the community melted down Russ said "Lets' work together and build a community and get together and come up with ideas. I'll talk more about it at first townhall meeting"
Then it got ignored (like the rest of the community here)
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