Mystere, on 08 February 2016 - 09:00 PM, said:
Actually, from a simplicity standpoint, reducing the heat scale by a factor X and increasing heat dissipation by a factor Y is much simpler than the entire Ghost Heat system.
What PGI wanted to do was to punish boating and high alpha weapon strikes but they didn't want to drastically alter the game play. That solution is one of the better ones, as it solves the issue by punishing alpha strikes with immediate shutdown. My only criticism of it is it doesn't deal with low heat ballistics very well, so Gauss becomes even more powerful than it is.
Unfortunately such a change would ultimately change the core game play in a drastic way. I would still like to try this solution at some point, but MWO would be an entirely different game for it.
Mystere, on 08 February 2016 - 09:06 PM, said:
Oh, did you mean to say that I should have predicted that you would admit to making a mistake several posts/pages after your original mistake? I ain't psychic, and I am under no obligation to read to the very end of a thread before writing any comments.
Hey it was me who made the mistake. I got half way though Blastman's idea and then skimmed the rest after seeing his very "simple" diagram

Too be fair I am simultaneously debating against several terrible ideas in several different threads at the same time. I can't be expected to be perfect in my dismantling of all of them.