Big Tin Man, on 12 February 2016 - 02:40 PM, said:
http://docs.cryengin...nScripts-Spread
Looks like it would be really, really easy to implement a weapons rule to the effect of:
IF(weaponspread_modifier > X, minspread= Y, maxspread= Z, else minspread = 0, maxspread = 0)
(I'm not a programmer, but you get the picture here)
And then they'd just have to make a table of weapon spread modifiers. For starters, use the weapons optimum damage
NOT HARD because the tools exist within Cryengine.
The problem I see with that script is that it applies the cone starting from the weapons origin, meaning that it will work like LB10X and spread a crazy amount at long distances. The system I have is that it deviates the end point by a fixed distance, making the spread even regardless of if you're aiming at 100m or 1000m.
I get your point though and I think my demo shows just how easily a system could be added. There hard part after that is getting it to play nice with HSR