What I meant was Player side Hosting. Where a single computer of the 2 to 12 participating players computers takes the role as the host, instead of one of PGIs servers.
Sorry for this. I have Updated the original post and switched P2P hosting with Player side hosting.
So, I recently built a gaming rig for my 7yo kid who loves MWO. However, I quickly realized that there would be no playing MWO together. Obviously, he is not able to participate in the open matches, and even if I would buy both mech bays and mechs for him, I would not buy or use premium time to play 1vs1 with him.
I also have friends who could do with some training outside the open servers. But at this point they do not want to spend money on PT. I can't imagine PT is the first thing new players spend money on.
I do however realize why PGI is charging PT for private matches as hosting a game with two player is not very efficient as this also use server resources. Nevertheless, this option is also needed for the players that are not hard-core. Like new players training and parents with their youngsters.
Now, when I complain I also need a solution.
Many games uses Player side hosting. In short, instead of having dedicated servers with PGI one of the participating player’s computer take the role as the host. In general, I find dedicated servers to be the best solution for online gaming; however, this could be one area where Player side is a good option.
I suggest PGI let players choose to run dedicated servers with Premium time like today, with all the benefits for those servers in an online game. In addition, you could let people choose to use Player side hosting without Premium Time, with the potential downsides this brings. Playing with my kid(s), this would be sufficient.
Some argue this would take players away from the open online games, but I do not think it would. I could list some reasons why. Some of those may already apply, some do not.
- Players do not earn XP, pilot or mech.
- Players do not earn CB.
- Players do not rank up/down.
- No stats are saved.
- In short, no scores are saved.
In addition, Player side hosting have further downsides
- If hosting player quits, all players looses connection.
- The quality of the host is determined by the hosting players’ internet connection and computer.
- Playing on the host computer could give benefits, and there could be more desync between players.
- Only Quick drop maps available or other limits that would require PT.
I could be wrong, but I don’t think this would be a awful lot of work to do. It’s “just” about moving the hosting platform into the client, or have this as a client add on.
I think lots of people would appreciate this. Moreover, as I wrote I might not by PT for my kid. However, If I get to play I might actually buy in game stuff for him, like mech bays and mechs.
Edited by Serpentbane, 10 February 2016 - 12:26 PM.