This is just one of my ideas to create meaning movement, especially for non-conquest games.
I might as well do this here as well, if in fact this is a do-able thing with the game engine I'd like to see the concept taken into depth.
Imagine a map that when the star is high in the sky it is so hot mechs can do little more than transit open ground (mechs with lets say just the standard 10 heat sinks), and only heat efficient weapons can be used. But at night, when its cold an energy users have the advantage. Just to keep it dynamic, I'd have a solar cycle about every 5 minutes. And maybe have buffered regions to add areas of stable temperatures. For example, in a "polar" map the star might only rise 25 degrees (angle not temperature) therefore the shaded valleys would expectedly stay at a fairly even temperature. Or you could have underground mines, caves or underground military complexes to again be at a constant temperature.
And for the last dove tail. Sort the teams with one more criterion, by the mechs heat efficiency ratio. Think about it, you might like where it goes
Edited by Wedge Red Leader, 09 February 2016 - 04:51 PM.