1. Arm and Torso convergence is the same.
2. Torso hard points are usually higher.
3. Torso armour/structure values are higher
4. Arms are used somewhat sacrificially or used for armour tonnage savings.
The "how" is less the issue. Members on the forum have mentioned breaking convergence for torso weapons, or signature hard points, but there's no reason to restrict to these ideas.
Curious to see whether there's consensus that torso mounting is currently too easy a choice and what ideas there are to give arms more of a purpose.
Edited by 5LeafClover, 09 February 2016 - 02:16 PM.