ever since MWO started we have all been waiting for the CW. When it arrived, for me and I believe for several people , it was kind of a disappointment. All you do is again play individual matches whose outcome only affects a map on the CW screen. I have a few suggestions that would make CW much more interesting, which I wanted to discuss.
1. Each planet (only a few can be active in the beginning) is a single large unique map with 4-5 bases on it, in relative distance frmo each other.
2. Each base generates income
3. Each player is stationed at a single base but can travel to another base anytime
4. Each day, each base distributes its income to the players of the faction is belongs to, based on their ranking and usefulness for that day, but only if that faction has been holding that base for some time (2-3 days?)
5. Each player can only use base income to improve on the base he/she is stationed in. (turrets, mines, radar beacons on the way to the base, etc)
6. When a base is conquered, all upgrades are lost
None of the above I believe are difficult to implement (I am a computer programmer). What is more, this is the area I believe the game needs to improve on. We already have a balanced, realistic gameplay, a big variety of mechs, weapons and customization options so I think the next goal of the game should move into a similar direction like the one described above.
Edited by Adanar, 10 February 2016 - 06:34 AM.