then why is the PSR/Tier still formulated to penalize team play, particularly in two of the three quick-play formats ? As it stands it is all about match score which is focused almost totally around damage dealt. In one game using just headshots I dispatched two atlases with a kitfox and capped all five collectors on my own, and the team won but my PSR didn't change at all because I didn't deal a lot of actual damage.
When is this going to be fixed ? Why should I keep spending real money on premium mechs and premium time for sub-premium service ?
0
If The Point Of The Matches Is Team Play...
Started by Dee Eight, Feb 10 2016 06:55 AM
4 replies to this topic
#1
Posted 10 February 2016 - 06:55 AM
#2
Posted 10 February 2016 - 11:22 AM
Word! They have been trying to kill conquest sinse the whole voting thing started. Not much longer now and MWO will be just like every other FPS. Sad to see man.
#3
Posted 10 February 2016 - 12:07 PM
Probaly it should be the differing score calculating system for the different modes.
#4
Posted 10 February 2016 - 05:00 PM
PSR is all about winning or losing with a bias towards rising.
Your rating goes up when winning, no matter how low your matchscore/ your rating goes down when losing except when you have a high matchscore around 250 (it can even go up slightly on a loss with a score of 450+).
The matchscore determines how much it rises on a win and falls(or stays the same) on a loss with the increases being potentially higher than the biggest possible decrease.
If you play enough matches, you will eventually be tier 1, no matter how good or bad you are.
After a certain point, though, the PSR-bar fills only by very tiny amounts per match so you need to play a lot to notice it moving.
The name Pilot Skill Rating is a gross misnomer, it has nothing to do with skill and basically just counts the matches you played.
Also and most importantly: It is only used by the matchmaking algorithm to find a sufficiently even-matched team and enemy(in terms of playtime/experience) out of the available pool to put you in and make a game happen.
Your personal PSR means NOTHING to you, there is no value to it outside its function for the matchmaker. Forget about it and just play the game to have fun.
If you want more teamplay, find a unit or at least a group of people you can play with. It's not gonna happen in public queue.
You shouldn't. If you find the service/content lacking don't spend money. That's how they notice they are doing something wrong and maybe fix it.
Your rating goes up when winning, no matter how low your matchscore/ your rating goes down when losing except when you have a high matchscore around 250 (it can even go up slightly on a loss with a score of 450+).
The matchscore determines how much it rises on a win and falls(or stays the same) on a loss with the increases being potentially higher than the biggest possible decrease.
If you play enough matches, you will eventually be tier 1, no matter how good or bad you are.
After a certain point, though, the PSR-bar fills only by very tiny amounts per match so you need to play a lot to notice it moving.
The name Pilot Skill Rating is a gross misnomer, it has nothing to do with skill and basically just counts the matches you played.
Also and most importantly: It is only used by the matchmaking algorithm to find a sufficiently even-matched team and enemy(in terms of playtime/experience) out of the available pool to put you in and make a game happen.
Your personal PSR means NOTHING to you, there is no value to it outside its function for the matchmaker. Forget about it and just play the game to have fun.
If you want more teamplay, find a unit or at least a group of people you can play with. It's not gonna happen in public queue.
Dee Eight, on 10 February 2016 - 06:55 AM, said:
...Why should I keep spending real money on premium mechs and premium time for sub-premium service ?
You shouldn't. If you find the service/content lacking don't spend money. That's how they notice they are doing something wrong and maybe fix it.
Edited by Ironwithin, 10 February 2016 - 05:01 PM.
#5
Posted 10 February 2016 - 05:08 PM
Faction play is just as bad... you're allowed four mechs to drop...but if your team wins and you only used two or three... you lose out on a chunk of money and experience points and faction loyalty points. Again its all slanted to damage dealt which is totally stupid way to do things for a "team" game. I just finished defending an orbital cannon... we won with only 24 mechs lost and eleven minutes left on the clock... I had kill assists on a dozen mechs but no killing blows. I got 103 faction loyal points. I only used two mechs myself and just dropped my third.. Only one team member got to his fourth mech. Only two others besides me got onto their third.
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