I think that its sad how the skill tree is build up.Achieving master status shoud be the middle
of the possible progression bar from a mech.
Right when you unlock the extra module slot (mech or weapon module mountable)
your mech is branded as an "collected favorite" in best case, having no reason to be played
except you enjoy playing it.Dont get me wrong, i also have my collection of mechs i didnt sold
because they are fun to play.But i focus mainly on leveling all chassis, and unlocking the master
level in the skill tree of a mech is mostly the point when i switch the modules out of it to a new, unleveled one.
So in short:
Master Skill Level shoud be the introduction to the second half of the (new) skill tree
to make the unlocked module slot worthwile instead of only improving a "collected mech"
what new skill you woud implement?Here is mine
Legendary Level:
9x9 cool shot activated automaticly when mech is about to shut down
(triggered when reaching 100% heat,only once per match,no consumable slot/item needed)
Edited by shr84, 22 February 2016 - 01:03 PM.