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Flamers: Am I The Only One?


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#1 Arctourus

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Posted 13 February 2016 - 07:18 AM

who is all too giddy to see how the changes effect its use in game?

#2 CoffiNail

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Posted 13 February 2016 - 07:27 AM

12 Flamer Nova's incoming.

I remember closed beta pulling out a 11 flamer Swayback and cackling in to the Beta TS hub as I walked in to Mining town on old Forest Colony and held down my fire button as I walked in to the enemy forces... I did not last long, shut no one down... but man was it fun!

#3 Trauglodyte

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Posted 13 February 2016 - 07:58 AM

Going to put one or two on my Firestarter so that it actually plays like it was supposed to be built.

#4 Monkey Lover

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Posted 13 February 2016 - 08:05 AM

It's not going to take long before they nerf it. Day 1 I'm going to run 7flamer +gauss crow haha

#5 LordNothing

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Posted 13 February 2016 - 08:32 AM

it kind of feels like pgi added weapons to the game. i am certainly looking forward to see how it plays out. i have a hunch it will suck still but any improvement is good i suppose.

#6 Silas7

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Posted 13 February 2016 - 09:36 AM

Pyro kodiak anyone?

#7 Trauglodyte

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Posted 13 February 2016 - 09:36 AM

I just wish that the Flamer wasn't getting the damage nerfed on top of it. Were people that scared of getting Flamered to death? How is a 0.6 damage difference that important? I swear, PGI is worried about ghetto weapons getting out of control, for reasons that I can't explain. MGs suck, Flamers will suck for damage, nobody uses Small Lasers - what is the point of having them in the game if these weapons are that freaking bad?

#8 Mcgral18

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Posted 13 February 2016 - 11:13 AM

I'll be testing them in Private Matches...maybe on that new whiteboxed 1 VS 1 map.

Just how that instant (instead of exponential) heat gain for the target works out, along with the chainfiring multiple Flamers (to avoid exponential heat for yourself, but not for the target).





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