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Lrm Hit Beyond 1100M ?


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#21 Madrummer

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Posted 13 February 2016 - 08:08 AM

View PostTarogato, on 11 February 2016 - 08:15 PM, said:


False.

Go to training grounds on an open map like alpine or something, sit at 999m from a target with stock LRMs, fire, and you'll hit. Fire again, and then back away from the target before impact, and the LRMs will not hit. LRM range is always measured from where your mech currently is, not where it was when you fired them.

Try it in reverse by sitting at 1010m from the target. You won't get a hit. But if you fire at 1010m, and then walk forward to within 1000m while the LRMs are in the air, the LRMs will hit.

(assuming no LRM module, assuming no missile or LRM range quirks)


You can't trust the training grounds AT ALL. LRMs damn well do explode past their max range (1k, 1.1k, or whatever you're moduled out for). I've seen it happen when outrunning their range in my spider. They act like SRMs do, just longer and with a guidance system :P

#22 wanderer

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Posted 13 February 2016 - 12:10 PM

View PostAramoro999, on 13 February 2016 - 07:33 AM, said:

WHAT?
lrms used to have 1000m travel distance, so they never hit a target 1000 away...
and now they actually do have 1000+ ranges? madness!
(i must have missed the patch that did this)


Base LRM range is 1000m.

There are quirks and modules that can extend that further, just like with energy and ballistic weapons.





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