

Some Love For The Summoner
#1
Posted 10 February 2016 - 12:44 PM
that and some jumpjet quirks would be nice.
thanks PGI.
#2
Posted 10 February 2016 - 12:47 PM
PGI for some odd reason refuses to release that variant, even though it already exists in the game files ready to go. They had two Clan reinforcement waves where they gave good variants to the best Clan Omnis but absolutely nothing of value to the Thor.
I would suspect that they're saving it for a hero mech eventually...
Edited by FupDup, 10 February 2016 - 12:48 PM.
#3
Posted 10 February 2016 - 12:52 PM
FupDup, on 10 February 2016 - 12:47 PM, said:
They didn't even give us the variant with an omnipod that would've gotten Gauss specific quirks

#5
Posted 10 February 2016 - 01:08 PM
#6
Posted 10 February 2016 - 01:24 PM
#8
Posted 10 February 2016 - 02:11 PM
FupDup, on 10 February 2016 - 01:25 PM, said:
I like that it is probably one of the rarest mechs there is and I take pride that I got my Ace of Spades with it first(9 kills that match). I wish they would quirk the ish out of it to be a true jump sniper.
#9
Posted 10 February 2016 - 02:39 PM
Monkey Lover, on 10 February 2016 - 01:08 PM, said:
i'm going to BET.. that that "love" is going to be another extra 0.5% range on the machine guns and another 1% extra for missile spread.
mark my words!
#10
Posted 10 February 2016 - 02:49 PM
FupDup, on 10 February 2016 - 12:47 PM, said:
PGI for some odd reason refuses to release that variant, even though it already exists in the game files ready to go. They had two Clan reinforcement waves where they gave good variants to the best Clan Omnis but absolutely nothing of value to the Thor.
I would suspect that they're saving it for a hero mech eventually...
I just don't get it. Russ goes on and on about how much he loves the SMN.... but it's for sure the red headed stepchild of the Clan Omnis.
#12
Posted 10 February 2016 - 02:53 PM
Navid A1, on 10 February 2016 - 02:39 PM, said:
i'm going to BET.. that that "love" is going to be another extra 0.5% range on the machine guns and another 1% extra for missile spread.
mark my words!
If thats the case i would support more hardpoints but if they put in some 20% cooldowns and some speed buffs it could be a goto mech again.
Edited by Monkey Lover, 10 February 2016 - 02:54 PM.
#13
Posted 10 February 2016 - 02:54 PM
Navid A1, on 10 February 2016 - 02:39 PM, said:
i'm going to BET.. that that "love" is going to be another extra 0.5% range on the machine guns and another 1% extra for missile spread.
mark my words!
But...but Russ promised!
The Clam dogs were getting REAL quirks!
Aside from the SadCat and GladBag.
#15
Posted 10 February 2016 - 03:19 PM
#17
Posted 10 February 2016 - 03:24 PM
Pathos, on 10 February 2016 - 03:19 PM, said:
That's because the bonus structure increases the fall damage to a point where you can kill yourself faster through jump damage than without those quirks.
#18
Posted 10 February 2016 - 03:27 PM
Quicksilver Kalasa, on 10 February 2016 - 03:24 PM, said:
Russ did mention that's getting fixed next week.
Maybe. It's funny just how severe a difference it makes. I did no editing in my video, but my Cute Fox died, and went to check out the quirks+loadout/armour of both the Cute Fox and Cheetah, the entire time the Cheetah was still jumping. That's with 2 mechlab loading sequences.
Double the fall damage, but only 25% more IS+A.
Summoner can have a similar thing happen, but not quite double, I don't think.
Edited by Mcgral18, 10 February 2016 - 03:27 PM.
#19
Posted 10 February 2016 - 04:33 PM
#20
Posted 11 February 2016 - 03:21 PM
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