Douglas grizzly, on 12 February 2016 - 07:10 PM, said:
Dan Baxter, on 12 February 2016 - 07:36 PM, said:
ECM is equipment, with its own hardpoint. Omnimechs (clan 'mechs with the exception of the IIC clan mechs) can only have ECM if one of the omnipods they have installed has the necessary hardpoint. You don't need to worry about unlocking modules to get ECM.
To unlock modules, you do so under "pilot skills" through spending GXP.
This is in the same Skills area where you buy pilot skills (buy the two heat efficiencies, then save up for Anchor Turn.) These skills make a huge difference in the performance of your 'mech - buying them is a definite must in order to get the most out of your chassis.
On that note, it might be better to pick up a Medium for your first 'mech, though by no means can you not choose a Light to start. Mediums simply have more options in terms of loadout, and are a bit more forgiving of mistakes due to their greater durability; it's up to you.
However, you need to look at your system's performance, as well - if your machine is chugging whenever you get into close combat, you'll need to fix that before you play the game. Otherwise, the game will simply frustrate you.