

Smn & Gar New Quirks
#1
Posted 12 February 2016 - 12:52 PM
i mean the SMN gets lbx velocity and erppc velocity and more mg quirks and a bit more agility :-/
#2
Posted 12 February 2016 - 12:55 PM
#3
Posted 12 February 2016 - 12:56 PM
Summon3r, on 12 February 2016 - 12:52 PM, said:
i mean the SMN gets lbx velocity and erppc velocity and more mg quirks and a bit more agility :-/
IDK man, I've done really, really well in the past with the stock build (swapped LRM for SRM6), but it has to be played differently than most heavies. I think the problem stems largely from players that can't adapt their playstyle to the mech as much as it stems from the mech lacking hardpoints/not having a high alpha.
#4
Posted 12 February 2016 - 01:01 PM
WarHippy, on 12 February 2016 - 12:55 PM, said:
yes they are posted in the patch notes in the announcments.
i play SMN all the time and do just fine in it Kristian, that said these changes do nothing to improve on it if that was their goal.
Edited by Summon3r, 12 February 2016 - 01:02 PM.
#5
Posted 12 February 2016 - 01:17 PM
Adder still doesn't get any CT health buffs, making me sad, but meh.
The Summoner buffs didn't really make me that impressed but the SRMmoner will be better now with the few buffs it did get.
The Gargoyle looks to be more tanky so that is nice, it may be a decent Clan option for rush/brawling decks.
Edited by Quicksilver Kalasa, 12 February 2016 - 01:18 PM.
#6
Posted 12 February 2016 - 01:21 PM
Summon3r, on 12 February 2016 - 01:01 PM, said:
yes they are posted in the patch notes in the announcments.
i play SMN all the time and do just fine in it Kristian, that said these changes do nothing to improve on it if that was their goal.
It got a fair bit of additional structure, but yeah the changes don't really look like they will make much of a difference.
#7
Posted 12 February 2016 - 01:45 PM
Kristian Radoulov, on 12 February 2016 - 12:56 PM, said:
IDK man, I've done really, really well in the past with the stock build (swapped LRM for SRM6), but it has to be played differently than most heavies. I think the problem stems largely from players that can't adapt their playstyle to the mech as much as it stems from the mech lacking hardpoints/not having a high alpha.
I think people can do well with a lot of different things actually. There is not much pressure to go meta or go home in solo queue. A lot of people do not follow meta unless getting a particularly "meta" streak of matches.
That said, it is still a pretty disadvantaged chassis, and it'll probably be getting something for it, if only some structure quirks to offset the bad hitbox.
#8
Posted 12 February 2016 - 01:57 PM
Kristian Radoulov, on 12 February 2016 - 12:56 PM, said:
IDK man, I've done really, really well in the past with the stock build (swapped LRM for SRM6), but it has to be played differently than most heavies. I think the problem stems largely from players that can't adapt their playstyle to the mech as much as it stems from the mech lacking hardpoints/not having a high alpha.
damn son why am I agreeing with you so much these days
I AM QUESTIONING MY ENTIRE LIFE
#9
Posted 12 February 2016 - 02:35 PM
#10
Posted 12 February 2016 - 03:08 PM
And remember people, a mech can only perform as well as its pilot. (well aside from godmode/bugged/broken quirks)
#11
Posted 12 February 2016 - 03:35 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users