So I think the only logical course of action would be to reduce the amount of entities that have to be tracked.
That means that instead of say 20 15 10 6 5 4 2 missiles to be tracked the number needs to change to one. One missile swarm that is.
That entity should have the current HP assigned to one missile multiplied by the amount of missiles. AMS still needs something to work with obviously.
When the swarm finally connects the current HP/missile HP should determine the number of missiles actually attacking the target.
And now for the impopular bits...
That attack will need to be handled statistically.
For SRMs it should generate 1 hit where the swarms collision model hit the mech. The rest of the attacks should (1-100 roll ) 1-33 : hit same location. 34-66 hit adjacent location, 67-83 hit a random location 84-100 miss. Artemis can substact 10 points from the roll.
LRMs 1-25 hit the same location, 26 -66 adjacent location, 67 to 86 random location, 87 -100 miss.
To be handled per 5 point cluster or part there of ! Less sandpaper and more impact. Artenis subtracts 10 from the roll.
Keep in mind that in the BT boardgame on average only 60 to 66% of the missiles hit.
Also keep in mind that MRMs might appear sooner than you think and god knows how that will bork up the hit reg.....
Graphically Im sure something appropriate can be devved up.
Edited by dwwolf, 13 February 2016 - 11:20 AM.