#21
Posted 13 February 2016 - 03:04 PM
The Hot Dog will still be ok with 3LL+3ML, thanks to being the tankiest of the the pack with high mounts, but the rest of the T-bolts will definitely be excluded from optimal CW dropdecks.
#22
Posted 13 February 2016 - 03:43 PM
IS META Mechs > Clan META Mechs....
#23
Posted 13 February 2016 - 03:45 PM
#24
Posted 13 February 2016 - 04:35 PM
#25
Posted 13 February 2016 - 04:56 PM
#26
Posted 13 February 2016 - 05:00 PM
Aetes Nakatomi, on 13 February 2016 - 04:56 PM, said:
Exactly, at least with out the Clanner not having to worrying about killing himself in an override to keep up with the DPM. I have seen in CW many time's TDR's just walking through a Timberwolf...personally I feel that shouldn't happen at all but taht is the classic clanner in me screaming THATS NOT POSSIBLE IN LORE WTF! But then again...who would want to play IS if a Timberwolf could take on a lance and wipe them out with no effort lol.
Edited by CK16, 13 February 2016 - 05:17 PM.
#27
Posted 13 February 2016 - 05:16 PM
#28
Posted 13 February 2016 - 05:21 PM
#29
Posted 13 February 2016 - 10:49 PM
#30
Posted 13 February 2016 - 11:34 PM
#31
Posted 13 February 2016 - 11:34 PM
Well maybe that was the f'n point.
#32
Posted 13 February 2016 - 11:53 PM
Joey Tankblaster, on 13 February 2016 - 11:34 PM, said:
Nauht, on 13 February 2016 - 11:34 PM, said:
Well maybe that was the f'n point.
The CW tonnage increase allowed players to bring heavier mechs. And the other mechs are halfway decent but many will disappear if/when the tonnage is dropped to 250?
250-ton deck - primarily energy setups.
marauders/blackknight/blackjack/55-tons left
battlemaster/marauder/blackjack/45-tons left
2warhammers/blackjack/ t-bolt
T-bolt/Blackknight/grasshopper/40-tons left
3 T-bolts/blackjack/10-tons to spare
The differences will be whether the mech setup for primarily range exchange, close range or a little of both?
The big thing though is which side will the larger mercs be on after the next patch? More organized troops dropping on one side than the other will almost always make the biggest difference.
Edited by Tarl Cabot, 13 February 2016 - 11:56 PM.
#33
Posted 14 February 2016 - 12:19 AM
Nauht, on 13 February 2016 - 11:34 PM, said:
Well maybe that was the f'n point.
Marauders, Black Knights, and other Heavies such as the Jagers were already more frequently seen before this range quirk nerf, which affects some of the variants of the Thunderbolt and the Quickdraw. In short, the Heavy class variety was already there. Now this incoming nerf might mean that Thunderbolts and Quickdraws will appear far less in CW matches, meaning that we just traded Thunderbolts and Quickdraws with Jagers and Marauders. Basically, diversity is not benefiting from it.
Edited by El Bandito, 14 February 2016 - 06:12 AM.
#34
Posted 14 February 2016 - 02:10 AM
Ultimax, on 13 February 2016 - 09:08 AM, said:
Welcome to sales driven balance decisions.
Sure, why not? Buffing encourages people to spend cbills and mc. Then you drop dial it back when sales slow while making something else people must have. Rinse and repeat.
Granted, I bought urbies for the luls, but most people won't spend their money on stuff that blows.
#35
Posted 14 February 2016 - 02:20 AM
LegendaryArticuno, on 13 February 2016 - 08:58 AM, said:
PGI please keep keep the Thunderbolt relevant. Give it some CT structure.
The funny thing is, with the exception of the TDR-5SS which got significant enough nerfs to not make it the go-to laser vomit IS mech anymore, the rest of the TDRs weren't affected too much by the last balance pass.
The problem is this last balance pass just pushed many IS mechs WAY ahead of the TDR.
So no, I don't think TDRs need be buffed. I think it's ridiculous that the power creep has gotten so bad that we'd even have a discussion about buffing TDRs. I'd much prefer it if PGI would just scrap the quirk system and just balance the freaking weapons already.
#36
Posted 14 February 2016 - 03:20 AM
#37
Posted 14 February 2016 - 08:02 AM
I do not think they will be hurt more in solo Q, and folks need to remember they wanted options instead of limited builds and this is how the 20-25% erllas became the option. I personally do not want to have schmucks standing at that distance getting good damage while others get sacrificed (clan or IS). The most fun is when the gaps are closed to within 600m and the snipers support the flank, by not only doing damage but by also acting like part of the force applying pressure (one more red square makes difference).
65 tonners do not seem to be the great front liners they used to be. It takes 10 more tons of armor, structure quirks and an XL friendly design to fit the firepower needed for a good all range competitive like the Marauder. Or if using an IS mech with a standard you need the extra armor just to get into range and still have a decent engine size.
Now if IS could use half weight srms life would be better for sub 70 tonners. Clan srm weight is the secret brawl sauce that takes the air out of IS short range dominance.
#38
Posted 14 February 2016 - 08:03 AM
I love my Thunderbolts and would love some more love for them, but they really don't need it.
#39
Posted 14 February 2016 - 08:57 AM
Aresye, on 14 February 2016 - 02:20 AM, said:
The rest of the TDRs weren't very good or useful.
The 5S has not once been even remotely valuable even after quirks.
The 9S has been dead since the first time its -heat gen quirk was gutted.
The Top Dog is an almost ran, will no longer have anything going for it except providing higher match scores to the enemy team when they eat through its structure quirks. Even with the +25% range quirk it was savagely hot.
The 9SE hasn't changed much, but as much as some people like it - it's not really that strong, it was just the only one playing the triple large pulse until recently.
They weren't affected, because they aren't very good.
#40
Posted 14 February 2016 - 09:28 AM
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