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Sugestion For Another Option Instead Of All Is With 10% Range


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#1 Arjohan

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Posted 13 February 2016 - 10:07 AM

This is just an idea.

Instead of decreasing all IS energy lasers to 10%, add negative range quirk for ERLL.

Lets take, as example, the quirk: Energy range +25%


The new quirk would be:
-Energy range +25%
-ERLL range -15%



Of course, this goes to OTHER weapons aswell. Lets suppose we have an quirk as 35%... And we don't want ERPPCs and LLs to be that long range. The quirks would be:
-Energy range +35%
-ERLL range -25%
-LL range -15%
-ERPPC range -20%


This goes for other weapons too and I think it would be a nice addition to make more diversity in builds.



What do you think, "ForumWarriors"?



PS: I don't know if it would be here to post such topic...

Edited by Ryon Kerensky, 13 February 2016 - 10:09 AM.


#2 DoctorDetroit

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Posted 13 February 2016 - 11:44 AM

View PostRyon Kerensky, on 13 February 2016 - 10:07 AM, said:

This is just an idea.

Instead of decreasing all IS energy lasers to 10%, add negative range quirk for ERLL.

Lets take, as example, the quirk: Energy range +25%


The new quirk would be:
-Energy range +25%
-ERLL range -15%



Of course, this goes to OTHER weapons aswell. Lets suppose we have an quirk as 35%... And we don't want ERPPCs and LLs to be that long range. The quirks would be:
-Energy range +35%
-ERLL range -25%
-LL range -15%
-ERPPC range -20%


This goes for other weapons too and I think it would be a nice addition to make more diversity in builds.



What do you think, "ForumWarriors"?



PS: I don't know if it would be here to post such topic...



Makes too much sense. Just nerf them all without any consideration for what happens to the mechs.

#3 VinJade

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Posted 14 February 2016 - 09:51 AM

just some ideas:
1: we just get rid of quirks all together
2: not add range quirks to any weapon(remove modules option for this as well)
3: make the ER LL just a tiny bit longer range than their STD PPC friends(which should have been the thing from the start)
4: all of the above

#4 Aeon Veritas

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Posted 15 February 2016 - 02:35 AM

I think this is a very good idea, which should kinda go hand in hand with my proposal to show the actual weapon values in the mechlab.





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