

The Oversized Mediums
#1
Posted 13 February 2016 - 03:39 PM
#2
Posted 13 February 2016 - 03:58 PM
Garfuncle, on 13 February 2016 - 03:39 PM, said:
Knowledge.
It's half the battle
#3
Posted 13 February 2016 - 04:03 PM
Shadowhawk is skinny if a bit tall, but it has good JJ and high mounted hard points and is still a darn good jump sniper/harasser.
Trebs... are just kind of awful. No real arm articulation range, too wide, too tall, easy to pick a hit box to shoot. They were much less bad before the phoenix pack but they were still pretty awful.
Edited by Narcissistic Martyr, 13 February 2016 - 04:04 PM.
#4
Posted 13 February 2016 - 04:03 PM
#5
Posted 13 February 2016 - 04:06 PM
Monkey Lover, on 13 February 2016 - 04:03 PM, said:
They've already said that once you get over a certain point in rescaling (a few percent), the models have to be completely redone and re-rigged for animation. Plus, more than the models themselves, the hardpoints all have to be reworked. It's a lot more complicated than just moving a slider up and down.
#6
Posted 13 February 2016 - 04:06 PM
Bishop Steiner, on 13 February 2016 - 03:58 PM, said:
Knowledge.
It's half the battle
Is the whole 'PGI is a small company' excuse still valid when they apparently have enough employees that there is no overlap, even on very similar jobs?
#7
Posted 13 February 2016 - 04:11 PM
Davers, on 13 February 2016 - 04:06 PM, said:
If you think about it, it's even more valid. They can't afford to have employees overlap on projects. This is a luxury only larger companies can afford.
#8
Posted 13 February 2016 - 04:18 PM
ScarecrowES, on 13 February 2016 - 04:06 PM, said:
They've already said that once you get over a certain point in rescaling (a few percent), the models have to be completely redone and re-rigged for animation. Plus, more than the models themselves, the hardpoints all have to be reworked. It's a lot more complicated than just moving a slider up and down.
And? Few percent is all most mechs need. This could be what he meant.
Quote Russ
"I will be able to provide more details on mech scaling soon - possible that across two methods we can touch every single mech for rescale"
Edited by Monkey Lover, 13 February 2016 - 04:31 PM.
#9
Posted 13 February 2016 - 04:32 PM
Narcissistic Martyr, on 13 February 2016 - 04:03 PM, said:
In my opinion, Centurions need remodeling or just a cut to lessen the horizontal bulk to "repair" its look so that it can match the beautiful artwork. It might be fine performance-wise but certainly not aesthetically.
EDIT: the obligatory comparo pic:

Edited by Hit the Deck, 13 February 2016 - 04:33 PM.
#10
Posted 13 February 2016 - 04:32 PM
x% too large
Kintaro (20%)
Centurion (18%)
Trebuchet (17%)
Vindicator (15%)
Shadowhawk (10%)
Wolverine (10%)
#11
Posted 13 February 2016 - 04:58 PM
Monkey Lover, on 13 February 2016 - 04:18 PM, said:
Quote Russ
"I will be able to provide more details on mech scaling soon - possible that across two methods we can touch every single mech for rescale"
I think Russ said it was less than 5%, which is negligible. I'm looking for the exact quote.
#12
Posted 13 February 2016 - 05:10 PM
ScarecrowES, on 13 February 2016 - 04:58 PM, said:
I think Russ said it was less than 5%, which is negligible. I'm looking for the exact quote.
5 percent would be a laughable change. The Blackjack, Enforcer and Vindicator are good indicators for what humanoid-type mediums should be height wise. The Cent, Treb, SH and Kintaro all need to be that size as well.
#13
Posted 13 February 2016 - 05:18 PM
Davers, on 13 February 2016 - 04:06 PM, said:
Hundred ish employee range (less still I think) is indeed a shall software company
#14
Posted 13 February 2016 - 05:48 PM
Garfuncle, on 13 February 2016 - 05:10 PM, said:
5 percent would be a laughable change. The Blackjack, Enforcer and Vindicator are good indicators for what humanoid-type mediums should be height wise. The Cent, Treb, SH and Kintaro all need to be that size as well.
The reference was in terms of the amount of rescaling PGI could do to an existing model without it effecting animation, rigging, hardpoint locations, etc. PGI has said the most they could do simply by globally scaling the model was minimal. I still can't find the quote for the exact percentage, but I know the number given was under 5% global scaling... and I thought he said as small as 2%.
The point here was to say that simply doing a sliding global rescale of a model wasn't feasible. That it required a lot of extra work, and that in many cases starting over with a whole new model wasn't significantly harder than doing all the work required to rescale an existing one over a few percent.
It's the reason why we're getting a whole new from-scratch Catapult model, rather than merely a rescale of the existing one.
#15
Posted 13 February 2016 - 06:23 PM
Mister D, on 13 February 2016 - 04:32 PM, said:
x% too large
Kintaro (20%)
Centurion (18%)
Trebuchet (17%)
Vindicator (15%)
Shadowhawk (10%)
Wolverine (10%)
Kintaro (20%)= Just Shorter than Crab,
Centurion (18%)= Just Shorter than Crab,
Trebuchet (17%)= Just Shorter than Crab,
Vindicator (15%)= Just Taller than Crab,
Maybe half those Numbers,

Edit- Spelling
Edited by Andi Nagasia, 13 February 2016 - 06:23 PM.
#16
Posted 13 February 2016 - 06:26 PM
A lot of what people want rescaled because "It's a medium" are on the high-end of the medium scale.
Not saying that everythings' perfect, but if you're only five or ten tons off from a Dragon, it should still look roughly the same size. "Weight class" is arbitrary compared to tonnage.
#17
Posted 13 February 2016 - 06:30 PM
#18
Posted 13 February 2016 - 06:34 PM
#19
Posted 13 February 2016 - 06:34 PM
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