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The Oversized Mediums


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#1 Garfuncle

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Posted 13 February 2016 - 03:39 PM

Alas, poor Centurion, Trebuchet and Shadowhawk. Forever doomed to languish as mediums the size of heavies. Some bigger than Marauders. Will PGI ever get their crap together, stop the deluge of mech releases and focus on the re-scale?

#2 Bishop Steiner

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Posted 13 February 2016 - 03:58 PM

View PostGarfuncle, on 13 February 2016 - 03:39 PM, said:

Alas, poor Centurion, Trebuchet and Shadowhawk. Forever doomed to languish as mediums the size of heavies. Some bigger than Marauders. Will PGI ever get their crap together, stop the deluge of mech releases and focus on the re-scale?
the artists working on the one are not the ones working on the other. Several are already in final stages, but it appears they plan to release them in groups. They are actually actively withing to rescale most of the mechs in the game as we speak.

Knowledge.

It's half the battle

#3 Narcissistic Martyr

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Posted 13 February 2016 - 04:03 PM

Centurions are fine IMO. Yeah they're big, but they're durable little bastages and always have been.

Shadowhawk is skinny if a bit tall, but it has good JJ and high mounted hard points and is still a darn good jump sniper/harasser.

Trebs... are just kind of awful. No real arm articulation range, too wide, too tall, easy to pick a hit box to shoot. They were much less bad before the phoenix pack but they were still pretty awful.

Edited by Narcissistic Martyr, 13 February 2016 - 04:04 PM.


#4 Monkey Lover

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Posted 13 February 2016 - 04:03 PM

Sounds like everything will get a rescale by the sound of one of Russ's tweets. I bet they found a way to use cryengine scaling tools.

#5 ScarecrowES

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Posted 13 February 2016 - 04:06 PM

View PostMonkey Lover, on 13 February 2016 - 04:03 PM, said:

Sounds like everything will get a rescale by the sound of one of Russ's tweets. I bet they found a way to use cryengine scaling tools.


They've already said that once you get over a certain point in rescaling (a few percent), the models have to be completely redone and re-rigged for animation. Plus, more than the models themselves, the hardpoints all have to be reworked. It's a lot more complicated than just moving a slider up and down.

#6 Davers

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Posted 13 February 2016 - 04:06 PM

View PostBishop Steiner, on 13 February 2016 - 03:58 PM, said:

the artists working on the one are not the ones working on the other. Several are already in final stages, but it appears they plan to release them in groups. They are actually actively withing to rescale most of the mechs in the game as we speak.

Knowledge.

It's half the battle

Is the whole 'PGI is a small company' excuse still valid when they apparently have enough employees that there is no overlap, even on very similar jobs?

#7 ScarecrowES

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Posted 13 February 2016 - 04:11 PM

View PostDavers, on 13 February 2016 - 04:06 PM, said:

Is the whole 'PGI is a small company' excuse still valid when they apparently have enough employees that there is no overlap, even on very similar jobs?


If you think about it, it's even more valid. They can't afford to have employees overlap on projects. This is a luxury only larger companies can afford.

#8 Monkey Lover

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Posted 13 February 2016 - 04:18 PM

View PostScarecrowES, on 13 February 2016 - 04:06 PM, said:


They've already said that once you get over a certain point in rescaling (a few percent), the models have to be completely redone and re-rigged for animation. Plus, more than the models themselves, the hardpoints all have to be reworked. It's a lot more complicated than just moving a slider up and down.


And? Few percent is all most mechs need. This could be what he meant.


Quote Russ
"I will be able to provide more details on mech scaling soon - possible that across two methods we can touch every single mech for rescale"

Edited by Monkey Lover, 13 February 2016 - 04:31 PM.


#9 Hit the Deck

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Posted 13 February 2016 - 04:32 PM

View PostNarcissistic Martyr, on 13 February 2016 - 04:03 PM, said:

Centurions are fine IMO. Yeah they're big, but they're durable little bastages and always have been.

In my opinion, Centurions need remodeling or just a cut to lessen the horizontal bulk to "repair" its look so that it can match the beautiful artwork. It might be fine performance-wise but certainly not aesthetically.


EDIT: the obligatory comparo pic:

Posted Image

Edited by Hit the Deck, 13 February 2016 - 04:33 PM.


#10 Cyborne Elemental

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Posted 13 February 2016 - 04:32 PM

IMO

x% too large

Kintaro (20%)
Centurion (18%)
Trebuchet (17%)
Vindicator (15%)
Shadowhawk (10%)
Wolverine (10%)

#11 ScarecrowES

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Posted 13 February 2016 - 04:58 PM

View PostMonkey Lover, on 13 February 2016 - 04:18 PM, said:

And? Few percent is all most mechs need. This could be what he meant.


Quote Russ
"I will be able to provide more details on mech scaling soon - possible that across two methods we can touch every single mech for rescale"


I think Russ said it was less than 5%, which is negligible. I'm looking for the exact quote.

#12 Garfuncle

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Posted 13 February 2016 - 05:10 PM

View PostScarecrowES, on 13 February 2016 - 04:58 PM, said:


I think Russ said it was less than 5%, which is negligible. I'm looking for the exact quote.


5 percent would be a laughable change. The Blackjack, Enforcer and Vindicator are good indicators for what humanoid-type mediums should be height wise. The Cent, Treb, SH and Kintaro all need to be that size as well.

#13 Bishop Steiner

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Posted 13 February 2016 - 05:18 PM

View PostDavers, on 13 February 2016 - 04:06 PM, said:

Is the whole 'PGI is a small company' excuse still valid when they apparently have enough employees that there is no overlap, even on very similar jobs?


Hundred ish employee range (less still I think) is indeed a shall software company

#14 ScarecrowES

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Posted 13 February 2016 - 05:48 PM

View PostGarfuncle, on 13 February 2016 - 05:10 PM, said:


5 percent would be a laughable change. The Blackjack, Enforcer and Vindicator are good indicators for what humanoid-type mediums should be height wise. The Cent, Treb, SH and Kintaro all need to be that size as well.

The reference was in terms of the amount of rescaling PGI could do to an existing model without it effecting animation, rigging, hardpoint locations, etc. PGI has said the most they could do simply by globally scaling the model was minimal. I still can't find the quote for the exact percentage, but I know the number given was under 5% global scaling... and I thought he said as small as 2%.

The point here was to say that simply doing a sliding global rescale of a model wasn't feasible. That it required a lot of extra work, and that in many cases starting over with a whole new model wasn't significantly harder than doing all the work required to rescale an existing one over a few percent.

It's the reason why we're getting a whole new from-scratch Catapult model, rather than merely a rescale of the existing one.

#15 Andi Nagasia

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Posted 13 February 2016 - 06:23 PM

View PostMister D, on 13 February 2016 - 04:32 PM, said:

IMO

x% too large

Kintaro (20%)
Centurion (18%)
Trebuchet (17%)
Vindicator (15%)
Shadowhawk (10%)
Wolverine (10%)

Kintaro (20%)= Just Shorter than Crab,
Centurion (18%)= Just Shorter than Crab,
Trebuchet (17%)= Just Shorter than Crab,
Vindicator (15%)= Just Taller than Crab,
Maybe half those Numbers, :)
Edit- Spelling

Edited by Andi Nagasia, 13 February 2016 - 06:23 PM.


#16 ice trey

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Posted 13 February 2016 - 06:26 PM

Keep in mind...

A lot of what people want rescaled because "It's a medium" are on the high-end of the medium scale.

Not saying that everythings' perfect, but if you're only five or ten tons off from a Dragon, it should still look roughly the same size. "Weight class" is arbitrary compared to tonnage.

#17 Deathlike

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Posted 13 February 2016 - 06:30 PM

Mediums are generally "Jumbo" size for their tonnage. There's a few exceptions... it's probably because the oversized mediums are being fed mutated quirks with a side of potatoes.

#18 Xetelian

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Posted 13 February 2016 - 06:34 PM

I just leveled GFR and they are way too big for a medium. They're hellbringer sized and bigger than Jagermechs

#19 LordNothing

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Posted 13 February 2016 - 06:34 PM

the shadowhawk is just a skinny assault mech. it plays very much like an assault.

#20 Bishop Steiner

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Posted 13 February 2016 - 06:36 PM

View PostLordNothing, on 13 February 2016 - 06:34 PM, said:

the shadowhawk is just a skinny assault mech. it plays very much like an assault.


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