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Glitch Of Incoming Damage Indicator And Invisible Lasers


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#1 Vlad Striker

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Posted 14 February 2016 - 05:35 AM

There is situation when armor vaporized but red damage indicator does not flashes and sound didn't sound. It happens on lasers shooting.
Radeon R9 380 Win7SP1, DX9, DX11.

Also there is situations when lasers became invisible but damage indicator flashes.

Radeon R9 380 Win7SP1, DX11.

Video: Driver Packaging Version 15.301.1201-151223a-297971C
Direct3D® Version 9.14.10.1171

I tried POSTAA and FXAА.

Edited by Vlad Striker, 14 February 2016 - 05:42 AM.


#2 Roughneck Cobra

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Posted 14 February 2016 - 07:26 AM

I've had this, my arm loses a ton of armour for example on my Marauder or my Mauler but it's not until I actually spot it on my damage display, there's no sound or damage alert, dont know about invisible lasers but can confirm damage is getting through by stealth, think its with the large laser, not ER or pulse, just regular large from what I can tell.

Oh, Palit 2GB 650Ti card, mod-Geforce.

Edited by Stryker Ezekiel, 14 February 2016 - 08:16 AM.


#3 Omaha

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Posted 14 February 2016 - 08:19 AM

I think he's talking about how they fade out more towards the end of the beam. I'm not sure if it's working correctly either.

Cuz no matter what range I'm hit with they always seem to be fading out. I was under the impression that they fade out when approaching their max range. Not just near the end of the beam in general.

Just shoot the ground in front of you and look, they are fading out at very close mele range. Shouldnt it just be when they are near the end of their possible dmging range instead?

Edited by Omaha, 14 February 2016 - 08:21 AM.


#4 Roughneck Cobra

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Posted 14 February 2016 - 08:28 AM

Could just be abuse of the large lasers, not exactly uncommon, or could be a genuine fade glitch





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