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2 Flamers = Firing 1 Ppc Every Second. (This Thread Has Teh Mathz!)


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#101 Wintersdark

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Posted 18 February 2016 - 02:12 AM

What I'm saying is, that isn't because Flamers are good, its because people have been spoiled by years of FIRE ALL THE WEAPONS! Things will settle as they adapt.

#102 Prof RJ Gumby

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Posted 18 February 2016 - 02:43 AM

View PostWintersdark, on 18 February 2016 - 02:02 AM, said:

You can't overheat ANYONE. They overheat themselves. They can avoid that by not alpha striking. That's it. This is just a l2p moment.

That ACH can just chainfire SPL's all day long, and if an ACH overheats when fighting a flamer/LBX cn9? He deserves what he gets. That's just bad. He's more than capable of simply getting some range.

View PostWintersdark, on 18 February 2016 - 02:12 AM, said:

What I'm saying is, that isn't because Flamers are good, its because people have been spoiled by years of FIRE ALL THE WEAPONS! Things will settle as they adapt.


A little disclaimer: I'm not crying about the flamer change in general. I love that flamers work now. I only don't like how easy is to use flamers vs how difficult is to fight against them. Remember that they're the only direct fire weapons not requiring you to aim at a component. You basically have to be in range and look at the enemy, no shielding or twisting can prevent the heat damage. They heat up the enemy so fast that only a flamer shot first can counter a flamer. Or more flamers. Thus flamers are not a new viable option that stirr thing up a bit, they are soon to be compulsory brawling equipment that also totally redefines brawling, IMHO in a bad way.

Trigger discipline is not much on an issue when the enemy has only less that his usual 10% of heat potential left (less because usual heat generation is lowered by your dissipation that is nonexistent while you're being flamed). In case of my cent, I can still shoot the lbx OR one(!) of the srm4 racks. Gauss/ac5 mechs are also flamer resistant, but that's it. In other cases: either you can keep your distance (i.e. be faster than the flaming mech) or you're out of action automatically.

For brawling, it will soon settle down to have 1-2 flamers or never go into brawl. I don't think that's the best solution we could have. Or maybe something else emerges. Maybe gauss meta, maybe AC5 meta. It's hard to predict exactly when the 'new' weapon can totally disable most enemy weapons, while being totally useless against a few of them. I just doubt the place we'll settle in will be a nice one. Time will tell. I just don't believe anything good can come out of having a 0,5-1 ton piece of equipment having such an impact on the battlefield.

IMHO, fixing the no-heat trick and cutting flamer heat damage in half would set them somewhere between useless and OP.

#103 pwnface

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Posted 18 February 2016 - 12:14 PM

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#104 wanderer

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Posted 18 February 2016 - 01:07 PM

Oops. No more no-cost heat-paralysis. Looking forward to seeing the screams coming from whatever gets broken here.

#105 Roadkill

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Posted 18 February 2016 - 01:13 PM

View PostWintersdark, on 17 February 2016 - 03:21 PM, said:

K, just doing another test first, also have premium so that'd be great. I want to see how practical it is without a macro. Basically, it's important to me to confirm if a macro is the problem, or if it's really easy to manage without. Too often, macro's get "boogiemanned" with such things, and that's annoying.

It's really easy to manage without. Trivial, in fact. Macros honestly have nothing to do with it other than laziness.

#106 pwnface

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Posted 18 February 2016 - 01:18 PM

View PostRoadkill, on 18 February 2016 - 01:13 PM, said:

It's really easy to manage without. Trivial, in fact. Macros honestly have nothing to do with it other than laziness.


Macros improve efficiency.

You can design a macro to use 0.5 second burn 0.5 second cooldown to keep you heat neutral and have a flamer on all the time.
You can design a macro to use 0.3 second burn 0.6 second cooldown to allow you dissipate heat still and have a flamer on all the time.

Most people probably can not perfectly time the burn vs cooldown ratio an entire match while fighting to maximize the amount of flamer heat they generate while maintaining heat neutrality or still maintaining some heat dissipation. Even if you COULD do it, it would be tremendously taxing versus pressing 1 button to turn on a macro that will do it perfectly. You can simulate a similar effect to the macro but it won't be perfect.

Edited by pwnface, 18 February 2016 - 01:19 PM.


#107 Wintersdark

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Posted 18 February 2016 - 02:01 PM

View PostRoadkill, on 18 February 2016 - 01:13 PM, said:

It's really easy to manage without. Trivial, in fact. Macros honestly have nothing to do with it other than laziness.
Yeah, I'm on board with this. However, there is a very vocal subset of the community that freaks the **** out about macros, so I like to have conclusive proof that the macro is not a contributing factor so I can stomp right down on "MACROS ARE THIRD PARTY CHEAT SOFTWARE!!!1!" stuff.





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