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Any Way To Speed Chain Firing Up?


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#1 Water Mellone

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Posted 15 February 2016 - 05:21 PM

I recently made a 6xLRM5 Boat, but today I bought the LRM5 cooldown module and it seems that it's basically useless if you chainfire 6 LRM5s. On my 5th shot the first missile is already ready to be fired. So unless I lose some LRMs it seems pointless. I was wondering if it is possible to chainfire faster so that I'm constantly using every LRM5.

#2 Mcgral18

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Posted 15 February 2016 - 05:22 PM

To do that, don't use Chainfire.

Or 2 weapon groups on chainfire (but that risks Ghost Heat)

Edited by Mcgral18, 15 February 2016 - 05:22 PM.


#3 Water Mellone

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Posted 15 February 2016 - 05:24 PM

So there's no way to fire them evenly unless I use macros?

#4 Monkey Lover

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Posted 15 February 2016 - 05:27 PM

Just keep clicking the button as fast as you want them to come out.

#5 Tarogato

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Posted 15 February 2016 - 05:37 PM

Divide your weapons into two groups and then set them both to chainfire. Then all you have to click 1 and 2, holding down both to start the barrage. This is what I do for AC/2 and it is really no different at all from having a macro.

#6 Khobai

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Posted 15 February 2016 - 06:06 PM

Quote

Divide your weapons into two groups and then set them both to chainfire. Then all you have to click 1 and 2, holding down both to start the barrage. This is what I do for AC/2 and it is really no different at all from having a macro.


The difference is a macro only requires one mouse button. So the other mouse button can be used for lasers.

#7 Bobzilla

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Posted 15 February 2016 - 06:16 PM

Macros save you a lot of focus and get max dps while avoiding GH.

#8 AEgg

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Posted 15 February 2016 - 06:25 PM

View PostBobzilla, on 15 February 2016 - 06:16 PM, said:

Macros save you a lot of focus and get max dps while avoiding GH.

Macros cannot avoid ghost heat, well, no more so than holding down the fire button does. They also don't really save any effort, it's not exactly difficult to tap 12345shift and hold down shift. The big problem with chainfire not working is not having enough weapon groups for more than six weapons, and there's nothing that can get around that.

#9 Goose

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Posted 15 February 2016 - 06:26 PM

Hax …

#10 Rhent

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Posted 15 February 2016 - 06:27 PM

You are better off macroing so you can control the firing rate exactly as you want it. Unfortunately, the devs haven't added in a way to set the firing delay, which they should for chain fire.

#11 Pjwned

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Posted 15 February 2016 - 09:31 PM

Your solutions are to either set up a macro, carry less launchers but bigger tubes, or hit the chain fire button faster yourself.

#12 LordNothing

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Posted 15 February 2016 - 10:00 PM

i kinda wish the weapon group config screen would let you tweak firing intervals for each group. so you could speed up or slow down groups as needed. you could go either way, larger intervals for heat neutral groups you can use when you are close to shutting down, or you can speed them up so you can cycle weapons like ac2s without needing to use 3 groups to set up staggered fire.

#13 Malachy Karrde

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Posted 15 February 2016 - 10:24 PM

I assume that you are using a Mad Dog. Replace 2 launchers with LRM 10. You wll get better damage and your chainfire will work much better.

#14 1Grimbane

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Posted 15 February 2016 - 10:49 PM

yep, switched my vulture prime out with 2 lrm10's and 4 lrm 5's. i noticed an improvement. plus equip the ballistic arm omni pods... 20 pts more armor and you can shave 20pts weight off each arm and still be at "full" armor. pop a clan uac-10 on the right arm and blast away. but then again i favor the sword and board approach even on my lurm boats as my left arm is blank save for a dbl sink and nearly all armor off arm

Edited by 1Grimbane, 15 February 2016 - 10:53 PM.


#15 Bobzilla

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Posted 16 February 2016 - 05:57 AM

View PostAEgg, on 15 February 2016 - 06:25 PM, said:

Macros cannot avoid ghost heat, well, no more so than holding down the fire button does. They also don't really save any effort, it's not exactly difficult to tap 12345shift and hold down shift. The big problem with chainfire not working is not having enough weapon groups for more than six weapons, and there's nothing that can get around that.


i said max dps while avoiding ghost heat. Chain fire 3 ac2's isn't really any better than chaining 6.

macros save a ton of effort. If two people face off, each with only 3 clpl (simplest set up 2 buttons vs 1), stationary not moving, one has a macro one doesn't, the end result won't be all that much different, but even in this situation the macro user has an edge. Now make both of those 2 people do a math equation while trying this. You'll notice 0 change in the one with a macro and a steep decrease in the one without.

No it's not hard to do manually, but it isn't anywhere near as easy or efficent as using a macro, one click lasting a fraction of a second vs 6 clicks over 3+ seconds.





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