Aresye, on 16 February 2016 - 09:58 AM, said:
Nearly every single top IS mech runs XL, even ones without additional armor or structure for more protection. The, "super fragile XL," excuse is getting rather pathetic at this point. Any pilot that has even the slightest smidgen of competence in this game knows how to torso twist to spread damage.
I'm willing to bet if PGI came out and said, "We're updating the agility quirks for IS to only affect standard engines," you'd be right there in that thread complaining about, "IS mech this, Clan XL that..."
I'm not one to whine and complain about this stuff.
The fact is the IS XL is more fragile than the IS STD engine or Clan XL. That is not disputable. Torso twisting and spreading damage has nothing to do with the fragility of an engine...at all. It will keep you alive and effective longer,(true for all engine types), but it isn't changing how the engine works (and especially how it dies).
Now as it stands, I think the current balance on engines is acceptable since after the Clan XL nerfs. So no, I'm not going to be "complaining" about this or that. I was pointing out why I thought PGI gave IS mechs the agility that they did and then I defended quirks a bit. Just because I called a small IS STD engine a pig (which they are) and an IS XL engine fragile (which it is), I'm a complainer? Nope, again, just stating how it is.
Like I said earlier, I think PGI gave agility quirks to many IS mechs to help make smaller engines a bit nore nimble to help compete with bigger engine clan mechs because their tech is lighter and smaller and IS mechs tech is larger and heavier. It's just a theory though.