Trauglodyte, on 16 February 2016 - 06:56 PM, said:
You're absolutely right, Death. That is why the biggest issue that I argued back in the day was simply white washing the game with a simple calculation for engine caps. If Mech A has an insane number of hard points and Mech B has only a few, the answer to balancing within the weight class isn't to get them the same/similar engine cap due to a bad formula. Reducing mech A's max speed by 5kph isn't the answer either - my Cicadas are all faster than the Arctic Cheetah but that doesn't mean that I can outrun the weapon range once I'm engaged within "melee" range. So, what good is my speed buff if I'm still getting shot in the butt as I go 7kph faster?
Well, there's always getting bigger guns... but that's not always optimal either.
I dunno... the Spider-5V will still be awful (I don't mention the Panther-10P often, so I'll throw it in there for fun) and MGs are still terribad...
I guess it's another Dartboard quirk mini-game to play.