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Is Sulfurous Rift Balanced For Both Sides?

Balance

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#21 C E Dwyer

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Posted 17 February 2016 - 02:55 PM

I think its balanced, sure attackers have a long walk, but that's only an issue if people are stupid and try reinforce.

Attacking any gate, on any map, its about going through the gates in 4 waves, not trying to rush back into the fight the moment you die and respawn, piecemeal

#22 Wildstreak

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Posted 18 February 2016 - 07:49 AM

View PostDanjo San, on 17 February 2016 - 02:25 PM, said:


when i lead my unit into battle we usually field at least 4-6 pugs, i always call my orders over voip... other just dont seem to care to give orders. so it works for me ... just tell them whats up and roll

Been in PUGs where some people give orders.

Only once was I in a PUG that was so super focused on the objective, we won while 50%+ of all Mechs had not even dropped.

Usually even when someone is on VOIP saying things like kill turrets and gens, you get some players who focus on killing opposing Mechs and it messes things up.

#23 Danjo San

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Posted 19 February 2016 - 02:11 AM

View PostWildstreak, on 18 February 2016 - 07:49 AM, said:

Been in PUGs where some people give orders.

Only once was I in a PUG that was so super focused on the objective, we won while 50%+ of all Mechs had not even dropped.

Usually even when someone is on VOIP saying things like kill turrets and gens, you get some players who focus on killing opposing Mechs and it messes things up.

true, just have to yell at them in multiple languages XD

#24 Wildstreak

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Posted 19 February 2016 - 06:06 AM

Oh people do that, doesn't change a thing.

#25 MahKraah

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Posted 24 February 2016 - 01:00 PM

at roughly eaqual skills you have no chance to prevent a dedicates and fast moving attacker from killing the gens and omega. you simply cant kill them fast enough.
if the attacker favors going for the objectives , this map is biasd towards the attacker , if the attacker go for kills is slightly favors defenders but not by much





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