Want Tt Values And Rules In Mwo?
#1
Posted 17 February 2016 - 02:42 PM
When you drop with your clan mechs in Quick match have the values set to what they are now.
When you drop with your clan mechs in CW have them at table top value and retardedly strong and either give them-
A. Lower tonnage restriction for clans (this fits with lore)
B. 10 clan mechs vs 12 IS mechs.
Understand that IS quirks would have to be lowered in CW to match said changes.
If you have alternate stats that only kick in for CW then everyone can have their cake and eat it too. Quick match ques will be fine and unaffected by said changes.
#2
Posted 17 February 2016 - 03:00 PM
This is a FPS like shooter and it needs it's very own balance changes, which have not much to do with Clan or IS. It's a thing that has to happen on chassis base.
Edited by Lily from animove, 18 February 2016 - 02:34 AM.
#3
Posted 17 February 2016 - 03:03 PM
Joshua Obrien, on 17 February 2016 - 02:42 PM, said:
When you drop with your clan mechs in Quick match have the values set to what they are now.
When you drop with your clan mechs in CW have them at table top value and retardedly strong and either give them-
A. Lower tonnage restriction for clans (this fits with lore)
B. 10 clan mechs vs 12 IS mechs.
Understand that IS quirks would have to be lowered in CW to match said changes.
If you have alternate stats that only kick in for CW then everyone can have their cake and eat it too. Quick match ques will be fine and unaffected by said changes.
\
Just stop....
This has been talked about 1000 times, i am not going into it again in this thread.
PLEASE use the god dammed search function before you post the same old drivel on the forums, this topic has been talked to death. I just was in one yesterday...
Nothing you say here hasnt been talked about, asked about or discussed yet. This is not new, sorry to say but you were not the first one with this idea and there are reasons it not here. If you want to know the reasons please go to this thread.
http://mwomercs.com/...d-at-same-time/
#4
Posted 17 February 2016 - 03:04 PM
Some additional ideas from TT might be good, but going full TT on an FPS is not compatible.
Even w what you propose you would still need to deviate from TT to properly balance 10v12, as hard as that is. Not to mention hitboxes, harpoint positioning, etc. etc. etc.
#5
Posted 17 February 2016 - 03:07 PM
#6
Posted 17 February 2016 - 03:11 PM
GO AWAY I BEG YOU!
#7
Posted 17 February 2016 - 03:12 PM
Cathy, on 17 February 2016 - 03:07 PM, said:
If you want to play TT this isnt the game for it or you, i dont recall them ever saying they were making a TT computer game or that they would stick to the script so strictly.
These are all opinions people had of the game which now they think are fact. PGI never said they were making TT 3.0 or whatever...never.
#8
Posted 17 February 2016 - 03:17 PM
#9
Posted 17 February 2016 - 03:48 PM
#10
Posted 17 February 2016 - 04:01 PM
Sod off.
OP ClanTech with 8v12 or 10v12 means their Mechs are more powerful, faster, get to kill more enemies, have to share their kills with fewer teammates, and give that feeling of stompage.
It would make Clan Mechs outright more fun that IS Mechs.
Please stop trying to screw half the playerbase over.
#11
Posted 17 February 2016 - 04:01 PM
But I will say people make a ton of uninformed misconceptions about TT, and there's a lot of TT stuff that could have done wonders towards fixing stuff in MWO.
Quote
Take this, for example. Actual, it's-in-the-rules RoF ranges from 1-4 shots per turn depending on the weapon- but the basic rules collapse that down to 1 shot/10 seconds because all guns can fire at least once in ten seconds. Variable rate of fire has been in the rules since 1991.
But the OP really does need to realize that PGI always goes for the lowest-effort solution and won't even think of complexity like multiple stats for units. It's not happening.
#12
Posted 17 February 2016 - 04:14 PM
#13
Posted 17 February 2016 - 04:16 PM
#14
Posted 17 February 2016 - 04:26 PM
#16
Posted 17 February 2016 - 04:46 PM
How can you balance the 8 mech difference without making Clans crazy OP (thus making IS unfun cannon fodder)
Or as Homeless Bill once said
Homeless Bill said:
Just shut the **** up.
Verdict: Seriously.
#17
Posted 17 February 2016 - 05:03 PM
Prosperity Park, on 17 February 2016 - 04:01 PM, said:
Sod off.
OP ClanTech with 8v12 or 10v12 means their Mechs are more powerful, faster, get to kill more enemies, have to share their kills with fewer teammates, and give that feeling of stompage.
It would make Clan Mechs outright more fun that IS Mechs.
Please stop trying to screw half the playerbase over.
You seem to have missed the mark on what I'm saying. So instead of being a douche and straw manning my argument into something like wanting to **** over the player base, take a step back and look at what the game in it's current iteration is.
Clans, outside of the mechlab, play just like IS mechs with some minor non game changing differences. Clan mechs don't feel like clan mechs, IS mechs don't feel like innersphere mechs.
If that's what we're after then jump the timeline to something around 3066 where most of the IS and Clan weapons are closer in comparison to one another so we can at least have more flavor than what we've currently got.
And for the record I love my IS mechs and would play them regardless if balance favored the Clans. Right now I know that me and many others are growing very bored with the 12 v 12 arena shooter we currently have. It's lackluster and has barely any differences that make one faction stand out from another besides geometry and laser color.
#18
Posted 17 February 2016 - 05:13 PM
Revis Volek, on 17 February 2016 - 03:12 PM, said:
If you want to play TT this isnt the game for it or you, i dont recall them ever saying they were making a TT computer game or that they would stick to the script so strictly.
These are all opinions people had of the game which now they think are fact. PGI never said they were making TT 3.0 or whatever...never.
I still read "A Battletech game" there.
Maybe they should give us the feeling of a BT game... or maybe they should just delete that claim.
#19
Posted 17 February 2016 - 05:18 PM
#20
Posted 17 February 2016 - 05:27 PM
Jaeger Gonzo, on 17 February 2016 - 05:18 PM, said:
Sadly this is something we've all wanted for a very very very long time. And the argument against it is "Well MWO doesn't have the numbers to support this."
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