280 XL
CC Head
BP in CT
11 HS in CT
1X Case, 2X JJ RT
1X Case, 2X JJ LT
6X Tons Ammo RT
6X Tons Ammo LT
3X LRM 5 RA
3X LRM 5 LA
I took all LRM 5s after realizing that my heat cannot sustain more than 30 pods launching at one anyhow and the heat, cooldown numbers on LRM 5's are far nicer than the other varients for when I don't need to concern myself with AMS (when I can visibly see its not being used.)
My DD Kills etc all that crap is looking fantastic, very rarely getting a bad game however I am clearly not doing this "right" because my mech only launches 5 of the six LRM launchers when I Alpha. I can fire the 6th immediately after alpha by manually hitting the chain fire all group or either of the groups for either arm (strangely hitting the alpha group I made's key twice does NOT fire off the remaining LRM,) but its missiles are slightly behind and I guess that means easier chop for peoples AMS.
So I guess what I am asking is should I drop the 6th LRM for more ammo/HS or possibly even STD engine configuration since when chain firing 5 is plenty to keep a cycle running. 4 would lag but five cycles ok; Or should I be looking at another alternative.
PS. Please add something to readout for players to know how many missiles we can actually fire at once developer. That information is extremely need to know.
Edited by XTerranite, 17 February 2016 - 08:54 AM.