But... want to know what I really think? I think they are still wrong.
But... Blastman, you said they are a non-issue!
I did. I think we can leave them in as they are right now and they won't be a problem (for now).
HOWEVER
They can be gamed. There's a way to prevent that. There's a way to make them do what they should do... without destroying the spirit of what they are.
This is how flamers should really work:
Watch in fullscreen hd for all the goodies.
That's Mechwarrior 2: Mercenaries. The way they worked was simple...
You fire them like a regular weapon. One trigger pull is one plume. That plume hits whatever you aim for instantly applying heat. You also take a lot of heat yourself. I don't know the specifics but it was something like...
1 flamer = 15 pts heat to target, 7.5 pts of heat to yourself
4 flamers = 60 pts heat to target, 30 pts of heat to yourself
It was totally possible to blow your own robit up firing a bloom of four flamers. You could also force an enemy robit to instantly explode if their heat was at max and yours wasn't even close.
Flamers... were a tactical weapon. You had them there to use them when you needed them--but you risked a lot because... they were HARD TO AIM.
That's right... a slower moving cloud of flame. There was skill to hitting with flamers. That's a video against AI... humans were flying around etc. so it was much harder to use them.
That's how flamers should be in MWO.
What we have now, with the changes--they are serviceable--but can be gamed. They can be fine how they are... or they can be... different, as shown in the video.
Edited by Mister Blastman, 17 February 2016 - 02:44 PM.