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Russ Doesn't Understand Flamers Exploit (He Does Now And Has Fixed It)


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#81 Widowmaker1981

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Posted 18 February 2016 - 02:09 AM

View PostNeoCodex, on 18 February 2016 - 01:53 AM, said:

Remember guys, counter with AC5 or Gauss. Posted Image. Mechs without 2+ B hardpoints are SOL.


FTFY

:P

#82 Phra

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Posted 18 February 2016 - 02:16 AM

Flamers still have a range of 90m, if you and your team fails to blow said mech to pieces before he manages to get that close, you are doing it wrong.

#83 MeiSooHaityu

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Posted 18 February 2016 - 02:58 AM

Although I haven't experienced a problem with Flamers, and I don't have reason to consider them OP, I'll say this...

If there is an exploit with them, that needs to be patched. Having Russ ignore the issue feels a bit unprofessional. Like the OP was saying, either fix the exploit, or if you are happy with zero heat with macro, make the weapon naturally be zero heat.

Don't reward people who use macros and punish ones who don't. Also, when your community finds a bug that bypasses an intentional mechanic, don't just blow them off. It doesn't come off well.

#84 pwnface

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Posted 18 February 2016 - 03:33 AM

View PostPhra, on 18 February 2016 - 02:16 AM, said:

Flamers still have a range of 90m, if you and your team fails to blow said mech to pieces before he manages to get that close, you are doing it wrong.


Yeah that is why literally every competitive team in this game runs close range brawler lights. It's because it's impossible to close distance and if you do it's only because your enemy team is bad.

Get real dude, it's incredibly easy for competent light pilots to get under 100m especially in the middle of a firefight.

#85 sycocys

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Posted 18 February 2016 - 03:34 AM

I say leave the exploit in the game and ignore it until it pops up in a huge way during the huge tourney and makes the game the laughing stock of the gaming world.

Really the big issue of this isn't going to be in 12v12 so much(outside of competitive play - 3 seconds to stun lock is just too sweet for comp teams to pass up), but just wait until you try to roll out Solaris arenas or the 4v4 scouting mode (if it's actually going to be a thing - still doubt it) -- when there isn't the possibility of instant kill focus fire, that's when and where this exploit is going to take over and completely decimate the gameplay.

Edited by sycocys, 18 February 2016 - 03:35 AM.


#86 Col Jaime Wolf

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Posted 18 February 2016 - 04:11 AM

View PostPjwned, on 17 February 2016 - 10:26 PM, said:


If you want to talk about pettiness then Russ ignoring his own forums in favor of a Twitter hugbox is far more petty.


that's just your opinion, but do you really think pgi should waste their time sorting out the nuclear bomb that this forum can be? ya moderate it, but i doubt they even have the resources to read EVERY single post in the forums.

Russ would practically need a full time assistant whose only job was to sort out the vitriol vs genuine concerns.

View PostMystere, on 17 February 2016 - 07:25 PM, said:


Petty? Did you actually expect the player base to be above that?


ya well.... god dammit.


View Postpwnface, on 17 February 2016 - 10:56 PM, said:


If AC2s could be macro'd so that they generated less heat it would absolutely be an exploit.

Look, I want Flamers to be effective weapons too. I just don't want stuff that is broken.


even if flamers were broken it still rather PGI focus their efforts on fixing things like CW and ****** spawns (Cough Frozen city Cough) then something as trivial as flamers. I have found that the PGI weapon balance circus never ends, so i just don't care anymore.

the meta has changed, deal with it. Flamers have a purpose thats a step in the right direction vs flamers being a complete joke. did anyone complain when the machine gun exploit made them half viable weapons? **** no the same applies here. If flamers need an exploit to be relevant then goddammit so be it.

also peoples attitudes when they don't get their way is just childish, make a reasoned argument instead of "but but muh feelz on this matter say this" (speaking about the whole of these threads)

#87 Damia Savon

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Posted 18 February 2016 - 04:15 AM

View PostDeathlike, on 17 February 2016 - 04:29 PM, said:


No, he's just going to ignore it for a bit.

You know it's an actual thing when it is actively discussed by comp players.


Yes because the game revolves around you comp players..... All bow down to the mighty comp player. Only their opinion matters and everything in the game should cater to their whims.

#88 Widowmaker1981

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Posted 18 February 2016 - 04:20 AM

View PostDamia Savon, on 18 February 2016 - 04:15 AM, said:


Yes because the game revolves around you comp players..... All bow down to the mighty comp player. Only their opinion matters and everything in the game should cater to their whims.


So the game should be balanced around people who don't know how to play it properly?

Should we nerf LRMs, because they hurt bad players? Even though they are terrible and need buffing when people actually know how to play?

Edited by Widowmaker1981, 18 February 2016 - 04:23 AM.


#89 Damia Savon

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Posted 18 February 2016 - 04:21 AM

Coolshot.. nuff said

#90 Pjwned

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Posted 18 February 2016 - 04:23 AM

View PostMellifluer, on 18 February 2016 - 04:11 AM, said:

that's just your opinion, but do you really think pgi should waste their time sorting out the nuclear bomb that this forum can be? ya moderate it, but i doubt they even have the resources to read EVERY single post in the forums.


There's a middle ground between obsessing over the forums and ignoring them and PGI doesn't even try to reach that.

Quote

Russ would practically need a full time assistant whose only job was to sort out the vitriol vs genuine concerns.


WOW IT'S ALMOST LIKE SOMEBODY AT PGI HAS A "COMMUNITY MANAGER" JOB TITLE.

#91 Damia Savon

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Posted 18 February 2016 - 04:26 AM

View PostWidowmaker1981, on 18 February 2016 - 04:20 AM, said:


So the game should be balanced around people who don't know how to play it properly?


It should not be based around whiney arseholes who look down on others who play this game for lore and fun. I don't care if you get killed because your team sucks too badly to shoot the light flaming you. Now pull your head from your posterior, lose the attitude about "playing properly" and grow up to an adult.

View PostPjwned, on 18 February 2016 - 04:23 AM, said:


There's a middle ground between obsessing over the forums and ignoring them and PGI doesn't even try to reach that.



WOW IT'S ALMOST LIKE SOMEBODY AT PGI HAS A "COMMUNITY MANAGER" JOB TITLE.


Tina is too nice to have to deal with all the self entitled, moronic, arsewipes who inhabit this forum to whine, *****, complain about anything and everything. Namely comp players who can, will, and do abuse every mechanic possible to win a match because their little lives are so lacking that losing a video game crushed their tiny egos.

#92 DiGCliff

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Posted 18 February 2016 - 04:28 AM

View PostAetes Nakatomi, on 17 February 2016 - 04:16 PM, said:

Who needs a macro? I have been firing them in twos and just switching which group after a few seconds. But I can't mash all four constantly otherwise I will burn up. When they are chained you are only ever using a a few rather than all of the flamers meaning they are less effective. The downside is you need to take twice as many and they munch up your hardpoints and tonnage.

People who are going crazy about the OP flamers are making me chuckle, they are a 90 meter range weapon that deals no damage. Use ballistics to punt the light off of you or call a team mate to frag them.

Agreed kill the light no issue. They must get very close. And rightfuly so it's a flamer. Short range is the name of the game. It just ads another thing that you must look out for argueably. It means the skill ceiling for the game must be a little higher meaning you must just be watchful and work hard to counter this now mialdly viable weapon.

#93 Pjwned

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Posted 18 February 2016 - 04:38 AM

View PostDamia Savon, on 18 February 2016 - 04:26 AM, said:

It should not be based around whiney arseholes who look down on others who play this game for lore and fun. I don't care if you get killed because your team sucks too badly to shoot the light flaming you. Now pull your head from your posterior, lose the attitude about "playing properly" and grow up to an adult.


That's not answering the question because you were too busy getting assblasted instead.

Quote

Tina is too nice to have to deal with all the self entitled, moronic, arsewipes who inhabit this forum to whine, *****, complain about anything and everything. Namely comp players who can, will, and do abuse every mechanic possible to win a match because their little lives are so lacking that losing a video game crushed their tiny egos.


Too nice to do her job properly...that's a good one.

I'm not going to point fingers at anybody in particular because maybe it isn't Tina's fault, but PGI's presence on their own forums is practically nil, and when they have a community manager who should be in charge of that sort of thing that's pathetic.

If you think it's fine for somebody to be practically invisible from the community forums (when having a presence in the forums should be a part of the job) because they're "too nice" then go be a white knight cuckroach somewhere else.

Edited by Pjwned, 18 February 2016 - 04:50 AM.


#94 MechWarrior849305

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Posted 18 February 2016 - 04:45 AM

View PostHelsbane, on 17 February 2016 - 04:24 PM, said:

Well, the only real solution is for a group with Tier 5 alt accounts to find Russ in game and stun lock him the entire match. That should prove the point in the same manner that worked for knockdowns....

And even more - to kill him with only flamers involved Posted Image Granted this will take massive amount of time, nonetheless it will be amusing Posted Image

Edited by MechWarrior849305, 18 February 2016 - 04:46 AM.


#95 Bud Crue

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Posted 18 February 2016 - 04:54 AM

Forgive my ignorance, but is this another T1 vs the rest of us problem?

Saw a lot of flamers last night in the underhive, including on my mechs. Only managed to use them to successfully lock down more than one enemy, on one match. Rest of the time I just got blasted by a teammate of the enemy I was trying to shut down. Same happened in every case I saw, when someone else was doing it. The extended time at close range makes this a pretty hard weapon for most of us crappier players to use effectively. At lower levels (where the vast majority of us are) I just don't see the flamer "exploit" (or its intended performance) being a big deal.

So is the fear of the exploit (or whatever) a concern for those at the top? If so, why? You guys presumably use teamwork better than us scrubs. From what I have seen only teamwork can make em work effectively but it is also the best way to counter them. Yet, if us scrub players aren't having a problem (at least I am not seeing any) why would anyone?

#96 PyckenZot

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Posted 18 February 2016 - 04:56 AM

For starters, I haven't seen an issue in game with flamers YET. I did see a pack of lights stun-locking and taking out lone wolves, but maybe that'll teach some teamwork from now on. The same lights went down fast when setting their sights on my lance,... When sticking with the team, any mech trying to heat you up, should go down before he gets within 90 meters.

Additionally, we did do some test in private lobby yesterday and my double PPC, quad ML RFL was nicely able to constantly shoot 2 ML at my aggressors at 90% heat without shutting down. No stun-lock issue perceived YET.

So what I can say at the moment is that it seems to me that mostly our beloved solo and alpha players have a reason to fear the new flamer. However, I will refrain from definite conclusions until we've seen some more games with this new weapon in game.

#97 Koniving

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Posted 18 February 2016 - 05:03 AM

View PostDAYLEET, on 17 February 2016 - 04:22 PM, said:

Russ is right. You guys who think he misses the point might only be running super high alpha laser mech and it's you who misses the point.

As the OP of the other thread already said, it's not hard to sync yourself without a macro and if flamer really arent crap anymore then a lot of people will use them and you wont even need to sync yourself, macro or not.

I think you missed the point.
Please watch this.

Specifically, watch my LACK OF HEAT when chain firing 3 pairs of flamers..
And when I fire them all at once... HOLY ******* HEAT **** BATMAN!
Do you see the point?



View PostAetes Nakatomi, on 17 February 2016 - 04:16 PM, said:

Who needs a macro? I have been firing them in twos and just switching which group after a few seconds. But I can't mash all four constantly otherwise I will burn up. When they are chained you are only ever using a a few rather than all of the flamers meaning they are less effective. The downside is you need to take twice as many and they munch up your hardpoints and tonnage.

People who are going crazy about the OP flamers are making me chuckle, they are a 90 meter range weapon that deals no damage. Use ballistics to punt the light off of you or call a team mate to frag them.


This.

Flamer Awesomes and the original exploit. Other people, notice the chain fire switching?
Notice the lack of insane heat build up despite almost constant use?

Edited by Koniving, 18 February 2016 - 05:05 AM.


#98 Damia Savon

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Posted 18 February 2016 - 05:03 AM

View PostWidowmaker1981, on 18 February 2016 - 04:20 AM, said:


Should we nerf LRMs, because they hurt bad players? Even though they are terrible and need buffing when people actually know how to play?


Bad players generally get better over time or they leave to find an easy mode game. Comp arses don't want anything to screw up their precious meta which is why LRMs have been nerfed and countered more than any other weapon system in the game, to the point where they disappear for no good reason except comp players wanting them too.

You wanna prove how skilled you are, comp play should be perfectly even. Everyone gets a locust with max engine, max armor and a single small laser. Go have fun. When you roflstomp with 12 locusts then you can brag. Otherwise it is all whining and I'm too old to listen to tiny ding dong comp players whine.

#99 Damia Savon

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Posted 18 February 2016 - 05:07 AM

View PostPjwned, on 18 February 2016 - 04:38 AM, said:


That's not answering the question because you were too busy getting assblasted instead.



Too nice to do her job properly...that's a good one.

I'm not going to point fingers at anybody in particular because maybe it isn't Tina's fault, but PGI's presence on their own forums is practically nil, and when they have a community manager who should be in charge of that sort of thing that's pathetic.

If you think it's fine for somebody to be practically invisible from the community forums (when having a presence in the forums should be a part of the job) because they're "too nice" then go be a white knight cuckroach somewhere else.


Too nice to have to deal with getting flamed, insulted, misogynistic comments and the other BS in these forums. Frankly there is very little in these forums to benefit a community manager because it is dominated by the most toxic, whiny, bitchy children that MWO has. Sadly there is no real way for sane players who make up the majority of the game, the ones the self titled "elite" look down upon to provide real feedback.

So no, I think Tina does her job just fine. PGI can't pay her enough if she had to spend all day listening to people toss insults at her because they are immature f**kw**s.

#100 Widowmaker1981

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Posted 18 February 2016 - 05:08 AM

View PostDamia Savon, on 18 February 2016 - 05:03 AM, said:


Bad players generally get better over time or they leave to find an easy mode game. Comp arses don't want anything to screw up their precious meta which is why LRMs have been nerfed and countered more than any other weapon system in the game, to the point where they disappear for no good reason except comp players wanting them too.

You wanna prove how skilled you are, comp play should be perfectly even. Everyone gets a locust with max engine, max armor and a single small laser. Go have fun. When you roflstomp with 12 locusts then you can brag. Otherwise it is all whining and I'm too old to listen to tiny ding dong comp players whine.


Ah, personal attacks on people and insinuations that comp players have small genitalia. Really showing your age and maturity there buddy.





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