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How To Get Brawling Position In Pug?


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#21 Dont Brawl With This Atlas

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Posted 18 February 2016 - 12:06 PM

know the map and be patient. if u cant catch up with the nascar find a place to hide and only join after u see the score or 2 or 3 kills or deaths.

use corners to fight and look at the mini map all the time if you see 5 or more enemy faraway from you it means its safe to push

and get the seismic module u need to know how many are around the corner before you push.

Never push around a corner if you see that enemy team has 0 deaths always force the fight near covers short distance and always avoid moving through open terrain

#22 sycocys

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Posted 18 February 2016 - 12:09 PM

Never advance in front of this guy ^.

He can't tell the difference between blue and red doritos.

#23 Novakaine

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Posted 18 February 2016 - 12:11 PM

View Postsycocys, on 18 February 2016 - 10:40 AM, said:

And that's why I announce "Novakaine is the Primary" in all chat every time we are in a match together. Helps to balance the game out.


Well that explains the past few week episodes of "Death in under 3 minutes."
LolzPosted Image

#24 QuantumButler

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Posted 18 February 2016 - 12:13 PM

Pray your teammates know how to play the game.

#25 Kristian Radoulov

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Posted 18 February 2016 - 12:20 PM

View PostKHETTI, on 18 February 2016 - 08:24 AM, said:

In the solo queue, brawling requires...
1.Good map knowledge.
2.Patience.
3.good ability to read the flow of a battle.
4.Positioning.
5.Timing.
6.Target choice


This, this, this.

#26 Lord Perversor

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Posted 18 February 2016 - 12:28 PM

View PostEscef, on 18 February 2016 - 07:07 AM, said:

Have you tried a 400XL BattleMaster yet? 81.9 kph after speed tweak. The universal BattleMaster build is 400XL, endo steel, +11 double sinks, near max armor (65 on the legs, everything else maxed), and 4xLL (ER optional). I prefer to use the 1G with a LL in the arm, 2xML and an ERLL each side torso, with an AMS and 0.5 tons ammo filling out the left over ton (Lightshow); or 2xML in the arm, and 2xML and a PPC each side torso on the 3M (Lightshow II). They're really fun, and faster than anything that size had any business going.


Wait wait...
i leave for half a year and my staple joke Lyran scout mechs becomes a *universal build* dammit MW:O community stop copycat my trollbuilds!!

#27 pwnface

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Posted 18 February 2016 - 01:04 PM

Real talk, use SEISMIC and watch your MINIMAP.

If you playing solo queue and insist on brawling you need to be very careful about your approach to get into brawl range.

Even the best players will not be able to consistently perform in brawlers in solo queue. Brawling usually requires teamwork and coordination to work, meaning you aren't the only one charging in to brawl range. This doesn't mean you can't MAKE it work in solo queue. You just need to be very careful about picking your spots to advance.

Try not to push into more than 2v1 situation. You have to be able to read corners and firing lines, rounding a corner on 4 mechs by yourself means you are going to have a bad match even if you survive.

If your team is deathballing, you need to follow your team. Brawlers are only effective at short range, you can get into short range more easily when you are part of a deathball rather than a lone mech by yourself.

#28 Kumakichi

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Posted 18 February 2016 - 01:33 PM

View PostKBurn85, on 18 February 2016 - 03:56 AM, said:

Anyone have any idea how to? It seems pretty hard in PUG, especially in the higher tiers when they deathball a lot more. Also, it seems whether a match is won or loss depends a lot on the longer range pokes in PUG, which brawlers are pretty bad in.

I'm asking as I just bought the hero Kodiak. I want to use it like an atlas, but doesn't seem easy at all.


Kudo's for buying the Kodiak. Cool looking mech.

As for getting into brawling range I'd say that **most** pug matches (thats all I ever play) degrade into a brawling match eventually. Very few have remained at sniping/Lurmy ranges. Quite a few players bring totally short range brawling configs into games and I watch them sit there being useless until the other team gets close enough for a bum rush, usually during the closing 2 minutes of a battle. My advice, for what its worth, is dont go completely short ranged. There are weapons that can blend from long/medium ranges down to brawling ranges.

#29 Mystere

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Posted 18 February 2016 - 01:38 PM

View PostKBurn85, on 18 February 2016 - 03:56 AM, said:

How To Get Brawling Position In Pug?


There is only one way: Banzai!

#30 Dingo Battler

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Posted 18 February 2016 - 02:50 PM

View PostDont Brawl With This Atlas, on 18 February 2016 - 12:06 PM, said:

know the map and be patient. if u cant catch up with the nascar find a place to hide and only join after u see the score or 2 or 3 kills or deaths.


Hey mate, I've seen you brawl in your Atlas, and even brawled against you (you killed me), your torso twisting is amazing, I'm a big fan.

The first 2-3 deaths usually relies on a team that has the strongest initial poke, and leaving 100T out of it is not great. I've seen your atlas, and it has no poke weaponry at all. How do you overcome that?

Also, LBX20 or UAC20 on Hero Kodiak? I used to use cUAC20 on my timbys in lower tiers, but it doesn't cut it, as it requires too much facetime, but then again, the LBX is a crap weapon, with the amount of scatter.

#31 Escef

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Posted 18 February 2016 - 03:32 PM

View PostLord Perversor, on 18 February 2016 - 12:28 PM, said:

Wait wait...
i leave for half a year and my staple joke Lyran scout mechs becomes a *universal build* dammit MW:O community stop copycat my trollbuilds!!


I've been using the Lightshow build since sometime in open beta. A lot of people weren't thrilled with the BattleMaster when it first came out, but when the meta shifted to lasers people suddenly realized that those high mounted torso lasers are damned good.

The B33f's Wubmaster video didn't hurt things any, either.



#32 MischiefSC

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Posted 18 February 2016 - 05:20 PM

There are a few approaches.

1. Ambush Predator

Based on the map find a position where a member of the other team will likely come to try and shoot the rest of your team. Give them a surprise. Have a clear and effective fallback lane if you're far from your team.

2. Motivate The Push

Use chat to get the bulk of your team to play agressively, which tends to win, instead of playing frightened little pansies. If you can get 3 people with you 4 is generally enough to start a push. The best option is to see if you can herd the other team towards the people on your team who were camping in the back - this actually forces them to be useful instead of cowardly simpering vulture ****-burglars.

3. Backstabbing

If you're in a fast medium or light you can hunt stragglers to murder. Especially LRM boats and snipers. The key here is patience, you need to wait for the enemy team to advance enough that you'll have time to do your bloody work before they could get back.

4. Late Game Surprise

Wait in hiding and don't be seen . Wait for either team to finally push, then go ATLAS SURPRISE on them. Nothing like the utter despair 3 mostly dead mechs get when a pristine Atlas waddles up.

5. Sneaky Advance

Works on most maps. You move up and wait in cover. It's sorta like #2 but more subtle. Your teammates will see blue dots closer and many will move up. When they do you move up again. You'll drag your team to an actual fight.

#33 Y E O N N E

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Posted 18 February 2016 - 11:10 PM

View Postsycocys, on 18 February 2016 - 12:09 PM, said:

Never advance in front of this guy ^.

He can't tell the difference between blue and red doritos.


There is nobody on these forums who has a more appropriate user name than Don't Brawl With This Atlas,

So many enemies just don't take his freely given suggestion.

#34 Rear Admiral Tier 6

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Posted 19 February 2016 - 03:54 AM

View PostKBurn85, on 18 February 2016 - 03:56 AM, said:

Anyone have any idea how to? It seems pretty hard in PUG, especially in the higher tiers when they deathball a lot more. Also, it seems whether a match is won or loss depends a lot on the longer range pokes in PUG, which brawlers are pretty bad in.

I'm asking as I just bought the hero Kodiak. I want to use it like an atlas, but doesn't seem easy at all.


w-key in your keyboard

#35 Tarogato

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Posted 19 February 2016 - 07:49 AM

I'm my experience you have two options,

A: don't brawl, ever. It's usually suicide, even if you do get some work done in the process. And once you're dead, you've just given up most of your influence on the match (that's why I don't do it.)

B: actually get your team to push. This can be absolutely devastating in solo queue when it works and you need to have a sort of sixth sense that tells you whether a given team will listen and follow or not. It's definitely fun, and definitely works... but it's just so frustrating when it doesn't work.

#36 Dont Brawl With This Atlas

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Posted 19 February 2016 - 09:26 AM

View PostKBurn85, on 18 February 2016 - 02:50 PM, said:


The first 2-3 deaths usually relies on a team that has the strongest initial poke, and leaving 100T out of it is not great. I've seen your atlas, and it has no poke weaponry at all. How do you overcome that?

Also, LBX20 or UAC20 on Hero Kodiak? I used to use cUAC20 on my timbys in lower tiers, but it doesn't cut it, as it requires too much facetime, but then again, the LBX is a crap weapon, with the amount of scatter.



poking is bad on an atlas as you cant back out into a corner as fast as a medium or heavy and you end up taking more damage then dishing it out. I let the mediums and heavy do that. All my bets are placed on a short distance brawl so if i catch a light its an easy kill and an assault i can kill with 3 alphas ct. When there is 2 or 3 team deaths i try to make a move in a position where i will face 2 or 3 mechs only.

i would go with lbx 20 if it is a brawler build the huge arm on kodiak will probably block lots of shot and it looks bigger then the atlas arm. With lbx 20 u can get a snap shot alpha off in 1 second and twist immediately which makes you a lot more durable in a brawl.

#37 Chuck Jager

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Posted 19 February 2016 - 10:50 AM

Drop a couple of mlas in a twolf and add some srm4s. You will not feel like a total waste if the brawl does not start, but when it does you still got armor and speed and the extra punch you need.

The best brawling I have had recently was on the IS account I made to follow the big units in CW. Find the groups and get on the house TS. It is just a straight line into the enemy, and everybody supports the aggressive play. Of course without out a MM in place it is like the Michael Jordan Bulls against a grade school coed ultimate frisbee team. Oh well if you have the choice to be the pitcher or the catcher, may as well use it.

#38 Rampancy

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Posted 19 February 2016 - 10:52 AM

Learn the limitations of your mech (breadth, height, twist speed, mount points, etc.). Learn which maps/map features allow you to protect against those limitations. Do that, and you will live long enough to brawl.

Beyond that, it's a matter of paying attention to the two teams' movements on the map, building a good mech, and aiming well with your weapons to actually have FUN in that brawl.

Stay at the front of the push, readjusting direction as needed. Hug walls where possible. Use superfluous mech components to shield damage. Figure out which weapons you can afford to lose. Etc.





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