

Plague Of Boating Light Mechs
#1
Posted 04 February 2016 - 08:56 AM
#2
Posted 04 February 2016 - 08:59 AM
2. Ballistics require too much tonnage to boat or even use normally on light mechs without making extreme sacrifices such as tiny engines.
3. Missiles aren't that great of a choice for lights because of their tonnage (LRMs) or just not being particularly powerful to begin with (all missiles). Only the Oxide and Jenner IIC can make truly good use of missiles in the light class, with one of those being superquirked (may be nerfed) and the other is very fragile.
4. Lasers require low tonnage. Light mechs have low tonnage to spend on equipment. Do the math.
5. If you're going to complain about lights, can you at least have the dignity to make your original post longer than 9 words?
Edited by FupDup, 04 February 2016 - 09:02 AM.
#3
Posted 04 February 2016 - 09:01 AM
Edited by thehiddenedge, 04 February 2016 - 09:07 AM.
#4
Posted 04 February 2016 - 09:01 AM
#5
Posted 04 February 2016 - 09:10 AM
In the sense that so many light mechs just feel indistinct, since after all the only viable weapons for most is a bunch of medium lasers, etc. it seems that yes there are a lot of lights that have very similar play styles and similar energy loadouts.
That said, quirks (especially hard point specific quirks) could have gone a long way to making them feel and play differently and to encourage more distinctive builds other than just sticking a bunch of MLs on them. Thanks to unrelated whining, the across the board 10% energy range nerf/buff that Russ recently mentioned at the townhall will make these mechs feel even less distinct (I'm looking at you 35 ton IS mechs).
#6
Posted 04 February 2016 - 09:12 AM
#7
Posted 04 February 2016 - 09:12 AM
Bud Crue, on 04 February 2016 - 09:10 AM, said:
WTB ballistic cooldown quirks of actually significant values on ballistic lights*...
That, and MG quirks that for some odd reason are completely extinct from the game now.
While we're at it, give a few lights some LRM quirks just for hilarity.
*Cough Urbanmech cough Panther 10P cough cough*
Edited by FupDup, 04 February 2016 - 09:13 AM.
#8
Posted 04 February 2016 - 09:14 AM
TercieI, on 04 February 2016 - 09:12 AM, said:
Yeah. Surprised people are complaining about a plague of lights when two thirds of the que is heavies and assaults. I suspect someone didn't pay attention to their surroundings and got cored in the back by a swarm

#9
Posted 04 February 2016 - 09:35 AM
Lights using weapons other than Medium laser or Small Pulse!
Though, i am the guy that runs his Urbanmechs with Autocannons like they're supposed to be run, so don't listen to me.
Edited by Juodas Varnas, 04 February 2016 - 09:36 AM.
#10
Posted 04 February 2016 - 09:35 AM
I don't always light, myself, but when I do, half the time it's in an AC/10 Panther...Not good for keeping higher tier, but fun. Want to get my tier back up? I switch to laser-boats for easy mode.
#13
Posted 04 February 2016 - 10:55 AM
Ghostmaker, on 04 February 2016 - 08:56 AM, said:
Updated your quote to be more accurate.
If you piloted lights, you would understand you have very little tonnage to devote to weapons. Lasers are a natural fit.
Edited by HamAndRye, 04 February 2016 - 10:56 AM.
#14
Posted 04 February 2016 - 11:01 AM
#16
Posted 04 February 2016 - 11:25 AM
I promise that my Oxide and Jenner IIC don't regularly get 2-3 solo kills and 500+ damage if they don't instantly explode before I can sneak up on someone.
#17
Posted 04 February 2016 - 11:31 AM
#18
Posted 04 February 2016 - 11:34 AM
#20
Posted 04 February 2016 - 12:10 PM
Quote
Since they're the only weapon lights can generally pack that puts maximum damage on one spot, it's generally the only sensible option.
And pretty much has been since the Founder's era when we all zipped around in Jenners.
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