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Kintaro's Weapon Door Is Broken :(


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#1 ScoutMaster

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Posted 18 February 2016 - 06:01 PM

The kintaro-18's weapon door does not work in faction play, even when the light is green the missiles are delayed.

It works in testing grounds tho.

I haven't tried it in quickplay yet. Anyways, PGI fix plox!!

#2 FupDup

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Posted 18 February 2016 - 06:03 PM

Wait, what's a Kintaro again? I forgot we even have those things in the game.

#3 ScoutMaster

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Posted 18 February 2016 - 06:05 PM

Its the mech that's like a griffin except it sucks because it doesn't have +13 structure quirks on every piece.

#4 Deathlike

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Posted 18 February 2016 - 06:05 PM

View PostFupDup, on 18 February 2016 - 06:03 PM, said:

Wait, what's a Kintaro again? I forgot we even have those things in the game.


It's the big jolly 65-ton looking 55-tonner missile boater that's generally inferior to the Griffin!

I'm sure it's working as intended™.

Shouldn't such a bug affect other missile door chassis in CW? It's something worth testing I think...

#5 Revis Volek

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Posted 18 February 2016 - 06:19 PM

View PostDeathlike, on 18 February 2016 - 06:05 PM, said:


It's the big jolly 65-ton looking 55-tonner missile boater that's generally inferior to the Griffin!

I'm sure it's working as intended™.

Shouldn't such a bug affect other missile door chassis in CW? It's something worth testing I think...



I noticed last night that a CATAPULT with a missing arm (ear) still had the OPEN bay door just floating in mid air. I know this happend with arms sometimes but usually the bay doesnt stay when the arm is gone IMO.

Try a catapults and STK in Faction, see if it a BAY DOOR issue in general and not just the KTO i agree would be a good start.

Edited by Revis Volek, 18 February 2016 - 06:20 PM.


#6 Deathlike

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Posted 18 February 2016 - 06:24 PM

Apparently, it's happening to all missile doors in general, based on the patch feedback.

http://mwomercs.com/...rs-not-working/

It may or may not be related to the Stalker "legomechanizing".

#7 FupDup

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Posted 18 February 2016 - 06:25 PM

View PostDeathlike, on 18 February 2016 - 06:24 PM, said:

It may or may not be related to the Stalker "legomechanizing".

Spaghetti code? In MY Mechwarrior Online?

It's more likely than you think.

#8 Deathlike

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Posted 18 February 2016 - 06:26 PM

View PostFupDup, on 18 February 2016 - 06:25 PM, said:

Spaghetti code? In MY Mechwarrior Online?

It's more likely than you think.


Code is stitched together in duct tape. Duct tape solves all problems.

#9 Alistair Winter

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Posted 18 February 2016 - 06:33 PM

God, imagine if MWO had working weapon doors again, for all the mechs that once had it. Centurion, Stalker, Kintaro...

And inverse kinetics.

#10 Deathlike

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Posted 18 February 2016 - 06:34 PM

View PostAlistair Winter, on 18 February 2016 - 06:33 PM, said:

God, imagine if MWO had working weapon doors again, for all the mechs that once had it. Centurion, Stalker, Kintaro...

And inverse kinetics.


Lostech.

We hardly knew ye.

#11 John1352

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Posted 18 February 2016 - 06:51 PM

Isn't it inverse kinematics?

#12 Deathlike

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Posted 18 February 2016 - 06:53 PM

View PostJohn1352, on 18 February 2016 - 06:51 PM, said:

Isn't it inverse kinematics?


It probably is.

Shhhhhh.





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