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Ultra Autocannons


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#1 xRaeder

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Posted 13 July 2012 - 08:20 AM

I was just wondering if anyone knew how many rounds an Ultra Autocannon fires per shot. With an Ultra AC/5 for example there are 20 clips per ton of ammo with 5 points of damage per shot according to TT rules.

So if a UAC/5 fires 3 rounds that is 15 damage in total. Which would in my estimation make it the best autocannon in the game.

In MW3 a UAC fired a burst of rounds, while a AC just fired a single shot.

#2 Kunae

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Posted 13 July 2012 - 08:21 AM

Observe the sig.

#3 William Petersen

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Posted 13 July 2012 - 08:25 AM

UACs can fire at double the rate of standard ACs, at a 1/36 chance per double-firing to jam until it is repaired (the weapon effectively crits itself once).
When double-firing, twice the normal amount of ammunition is consumed.  I.E. a UAC/10 with one to of ammo can fire single rounds for 10 turns, or double-shots for 5 turns (or until it jams).
I'm not sure this actually answers your question(s), because I couldn't really understand it/them.

Edited by William Petersen, 13 July 2012 - 08:26 AM.


#4 Kunae

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Posted 13 July 2012 - 08:27 AM

View PostWilliam Petersen, on 13 July 2012 - 08:25 AM, said:

UACs can fire at double the rate of standard ACs, at a 1/36 chance per double-firing to jam until it is repaired (the weapon effectively crits itself once).
When double-firing, twice the normal amount of ammunition is consumed. I.E. a UAC/10 with one to of ammo can fire single rounds for 10 turns, or double-shots for 5 turns (or until it jams).
I'm not sure this actually answers your question(s), because I couldn't really understand it/them.


Translation: "I don't know, but this is how it was in TT, so I'll just say it to look smart."

#5 darkrei9n

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Posted 13 July 2012 - 08:28 AM

View PostKunae, on 13 July 2012 - 08:21 AM, said:

Observe the sig.


And what does this have to do with anything?

OP if you look at the frozen city reveal you can see UACs being fired, they appear to only fire a single round.

#6 Kunae

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Posted 13 July 2012 - 08:32 AM

View Postdarkrei9n, on 13 July 2012 - 08:28 AM, said:


And what does this have to do with anything?

OP if you look at the frozen city reveal you can see UACs being fired, they appear to only fire a single round.

It has to do with people continually asking questions for which the community obviously would have no accurate answer. The only ones who may know are the Devs, who probably won't answer, and the CB testers, who are bound by NDA not to answer.

These threads always devolve into esoteric comparisons of TT vs various iterations of computer versions, and the theological and philosophical ramifications, therein. None of which provides an accurate answer to the questioner.

#7 BenEEeees VAT GROWN BACON

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Posted 13 July 2012 - 08:38 AM

View PostKunae, on 13 July 2012 - 08:27 AM, said:


Translation: "I don't know, but this is how it was in TT, so I'll just say it to look smart."


Seriously man, that guy was just trying to contribute to the discussion, no need to pick on him and add flame here.

Your sig is pretty silly btw, a society that does not speak when they know something will have little means of transmitting knowledge - it will be a secretive society like North Korea; intended to keep down the masses with restrictions to information, and to serve as a tool of vanity used by the pretentious who hold nothing of value but as if he had something.

So please, don't start with this high-road crap when you have zero to add to the discussion.

Edited by BenEEeees VAT GROWN BACON, 13 July 2012 - 11:58 AM.


#8 Kunae

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Posted 13 July 2012 - 08:42 AM

View PostBenEEeees VAT GROWN BACON, on 13 July 2012 - 08:38 AM, said:


Seriously man, that guy was just trying to contribute to the discussion, no need to pick on him and add flame here.

Your sig is pretty silly btw, a society who does not speak when they know something will have little means of transmitting knowledge - it will be a secretive society like North Korea; intended to keep down the masses with restrictions to information, and to serve as a tool of vanity used even more pretentiously by someone who might hold of value as if he had something.

So please, don't start with this high-road crap when you have zero to add to the discussion.

It's a reference to the forum community, as a whole, versus the closed beta testers who are under the NDA.

#9 darkrei9n

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Posted 13 July 2012 - 08:44 AM

View PostKunae, on 13 July 2012 - 08:42 AM, said:

It's a reference to the forum community, as a whole, versus the closed beta testers who are under the NDA.


Well apparently I did have an answer. You know from examining the videos we've been given. So saying no one that isn't in CB doesn't have any info isn't right now is it?

#10 Viper69

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Posted 13 July 2012 - 08:59 AM

View PostKunae, on 13 July 2012 - 08:21 AM, said:

Observe the sig.

View PostKunae, on 13 July 2012 - 08:27 AM, said:


Translation: "I don't know, but this is how it was in TT, so I'll just say it to look smart."



Do you actually try to be mean or does it come natural to you? If you had nothing to add to the thread you yourself are no better than the people you point out in your ramblings.

To the OP nobody really knows for sure that can post about it. Your best to just keep your posts to yourself otherwise you may incur the wrath of the above quoted person.

Are people so bitter with waiting for Beta that they jump the bones of every person who has a question about something simple? Or do they always feel the need to vent their spleen in frustration over not being able to play yet on poor hapless passer byes. Sheesh

#11 CmdrSpider

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Posted 13 July 2012 - 09:24 AM

An Ultra fires two rounds per shot when activated, or one round when firing at normal rate.

#12 darkrei9n

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Posted 13 July 2012 - 09:29 AM

View PostCmdrSpider, on 13 July 2012 - 09:24 AM, said:

An Ultra fires two rounds per shot when activated, or one round when firing at normal rate.


Not according to videos we've seen.

#13 CCC Dober

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Posted 13 July 2012 - 09:29 AM

I'm pretty sure the devs want to cut down on lag and its negative influence on weapons performance. I'd even bet money on the fact that all ACs are single shot just because lag causes successive shots either to hit something else or miss completely. Lag hurts Ultras/RACs the most, if they have separate shots as per canon. That goes for public games with wildly different pings across the board. If it was a Solaris thing, where opponents could be matched with low pings only, now that could change a whole lot of parameters (if taken into consideration).

The above is not so much speculation when you keep in mind that lag will haunt us for quite a while, unless our internet technology suddenly improves dramatically. The devs can't make lag disappear like wizards and so have to account for it in all related aspects.

#14 Graewulf

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Posted 13 July 2012 - 09:39 AM

View PostCCC Dober, on 13 July 2012 - 09:29 AM, said:

I'm pretty sure the devs want to cut down on lag and its negative influence on weapons performance. I'd even bet money on the fact that all ACs are single shot just because lag causes successive shots either to hit something else or miss completely. Lag hurts Ultras/RACs the most, if they have separate shots as per canon. That goes for public games with wildly different pings across the board. If it was a Solaris thing, where opponents could be matched with low pings only, now that could change a whole lot of parameters (if taken into consideration).

The above is not so much speculation when you keep in mind that lag will haunt us for quite a while, unless our internet technology suddenly improves dramatically. The devs can't make lag disappear like wizards and so have to account for it in all related aspects.


Agreed. Lag is the hardest thing to account for in this type of game, which is why my bet would be on a faster reload time, hence a higher rate of fire on the Ultras, instead of trying to make them 'burst-fire'.

#15 CCC Dober

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Posted 13 July 2012 - 11:27 AM

The danger is that this could turn some Ultras and Rotaries into griefer weapons. I'd rather see such powerful weapons slowed down as they can easily rival with nasties such as Heavy Gauss Rifles and Arrows. All of which are not known to fire particularly fast but pack a mean punch instead. The same is true for Ultras and RACs, although the latter aren't explored properly (yet), being limited to the 2's and 5's currently. Their damage output however eclipses all comparable and even higher caliber autocannons simply because they throw so much lead downrange. Devs are going to be busy with game balance here, that's for sure. Having been involved during the balancing of Mekteks RAC10/20s, I can tell you that it's very easy to go overboard, even with knowledge and experience beforehand. High rate of fire and high damage output are a critical combination, which is all I will say about this matter. Having both at the same time is jeopardizing a balanced weapons concept, so it might be prudent to avoid this combination as best as possible.

Edited by CCC Dober, 13 July 2012 - 11:28 AM.


#16 xRaeder

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Posted 13 July 2012 - 11:42 AM

I'm going to request that the moderators delete this thread, as one particular person has basically made me not want to ask questions on these forums anymore.

#17 BenEEeees VAT GROWN BACON

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Posted 13 July 2012 - 11:47 AM

View PostxRaeder, on 13 July 2012 - 11:42 AM, said:

I'm going to request that the moderators delete this thread, as one particular person has basically made me not want to ask questions on these forums anymore.


You can delete your own threads.

Also, just ignore the trolls... the greater part of this community are awesome people

#18 Der Zivilist

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Posted 13 July 2012 - 11:55 AM

If they wanted to translate the Ultra-AC's damage potential directly into MWO, they would have to have them fire one shot per cycle, but cycle 1.45 times faster than the regular ACs of that size.

The 1.45 comes from the fact that due to the way the Cluster Hits Table works, out of any two shot burst you fire in tabletop there is only a 45% chance for the second shot to actually inflict damage.

The alternative - letting it fire twice as fast OR launch two shots per cycle - doesn't translate very well into a videogame with manual aim where it is very easy to bring both shots on target unless the weapon is extremely inaccurate. And then its increased range over the regular AC would be utterly useless.

#19 Stahl Krieger

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Posted 13 July 2012 - 11:59 AM

View PostBenEEeees VAT GROWN BACON, on 13 July 2012 - 11:47 AM, said:


You can delete your own threads.

Also, just ignore the trolls... the greater part of this community are awesome people



I do not share your optimism about the majority of the forum community, but yes, trolls should be ignored.

xRaeder, the people with the answer to your question are a minority. Early access is coming soon, add to that Q&A sessions, and I am sure it will not be long before your question is answered.

#20 WrentheFaceless

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Posted 13 July 2012 - 12:01 PM

View Postdarkrei9n, on 13 July 2012 - 08:44 AM, said:


Well apparently I did have an answer. You know from examining the videos we've been given. So saying no one that isn't in CB doesn't have any info isn't right now is it?


Did the video specifically say whatever the mech was firing was an Ultra Autocannon?





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