FupDup, on 18 February 2016 - 08:42 PM, said:
All too true . . . let alone the terrible scaling mechanics that have been employed for the Flamer's use, as well. There are much simpler and more common sense oriented solutions out there then what PGI employed for this hotfix.
However, you also forgot one detail. The employed DPS of most weapons in MWO is also significantly higher than their TT counterparts. Thusly, not only does the flamer do 1/4 the damage of it's TT counterpart, but it's doing 1/4 the "TT DPS" when other weapons are doing significantly higher values. For example, the AC/2 does 2.78 DPS when its TT counterpart would also be doing a theoretical .2 DPS. Compared against its direct competition, the Medium Laser does 1.28 DPS when it'd do .5 in TT; and the Small Pulse Laser does 1.45 DPS when it'd be doing .3 in TT.
The fact that MWO isn't operating on a 10 second scale -like TT does- exacerbates the issue of the pitiful existence of the Flamer.
Again, to reiterate my previous points, setting it to something like 1.0 DPS, 1.0 Heat DPS, and .5 HPS sets flat, fixed values that aren't exploitable, they aren't overdoing anything, they aren't going to lock anyone down, and they certainly aren't OP or absurd in any way.
Void Angel, on 18 February 2016 - 08:55 PM, said:
You know what they say about the road to hell and good intentions? Another thing that's also pertinent is the fact that sometimes the simplest solution is also the best. In this case, PGI has just kept piling on more and more convoluted mechanics to the Flamer that are neither intuitive or even logical.
Instead of just reengineering the Flamer, like they were going to, they just adjusted the values to slap on a Band-Aid . . . and then the problem that I reported to them over a year ago -that they ignored because the Flamer was laughably junk- suddenly became a serious issue. A terrible "I told you so" moment after I was going off about it since the patch notes were announced.
Void Angel, on 18 February 2016 - 09:00 PM, said:
I don't have a copy of Total Warfare readily available, but might want to check the newest edition of rules. I'd love it if they could be quoted, for sake of the debate points. Last I played the Flamer does 2 points of Damage, Generates 3 heat, and does 1d6 heat damage to mechs. When vs. Infantry, that 1d6 heat damage is converted into a bonus 4d6 physical damage due to the conflagration that the Flamer creates on impact.