Long time ago flamers have another mechanic - they use heat from overheated engine to produce hi-temp flame. So, the pilot can use flamers only when have engine heat over 30-40%. When temperature goes down - below 30%, flamers have state "no-ammo", no heat no flame. Also they slowly cools engine and works limited time (2-4 seconds after pressing "fire" button), than - some recoil time to wait until you can fire it again. And I understand why that mechanic not in use now...
1. It can be used to cool engine without coolant. You can fire laser - than switch to flamer, cool your mech and fire laser again.
2. It make brawler mech more brawler. And stay more cool than before.
3. Everyone in light-medium mech can run around heavy and put them to sleep.
That can be avoided by:
1. Make flamer active time limited (2-6 seconds) and add recoil time (10-15sec).
2. Make higher temperature range - from 50% to 90% engine heat and make inaccessible flamers if your engine below that temperature range.
3. Let flamers generate heats, but not really high. So mech cools (from DHS or SHT) but slower. Want cool faster - don't use flamers. Want use flamers to overheat enemy - prepare to slower engine cool.
4. Make flamer range longer (120m) but lowering its Heat-damage after 90m.
I think that can help...
Edited by Tiantara, 21 February 2016 - 10:25 PM.